[quote=@Ariamis] First of all, I would like to state that if this character sheet would have been submitted without prior knowledge on my part about the character, it would have definitely been rejected for various reasons, even without the additions granted by claimed magical coins. However, you've done a lot of work to establish how this character would behave and utilize her skillset in the setting itself. A fate-correcting agent who so far has worked unseen so as to not alter the future is a novel concept, especially because it successfully utilizes the established story to give both direction and conflict to her, and tie her up with the current storyline without major inconsistencies. [/quote] For anyone interested in the full story, I've always found the prospect of an invisible magical girl tampering with things to be interesting. For the past few months, I've been going back to my old posts to work Mac in at appropriate moments. I think the first season was the most interesting because I legit left room open for a magical girl to be doing things, like setting up contact between the Bates and Veronica. She's also responsible for things like Alicia's sudden loss of mana during the Justine siege, etc. Some of her posts are just a few sentences long, and there are others that are far longer than that. [quote=@Ariamis] There are some changes I would like to see to her abilities. First off, while it is understandable that the Fates would have given her Illusion magic powerful enough to avoid attention even from Third Eye-users and other Patrons, it is no longer the case now that she has joined the Crimson Cradle, so the aforementioned methods should be added among other advanced methods to spotting her. Otherwise she can keep the long-duration non-interruptible Greater Invisibility magic to comply with her Gifted status. [/quote] I'm uh, I never really understood how magic worked in this RP, so I'm just gunna take your word for it. I kinda figured she'd be a lot easier to spot now that people can react to her shenanigans. Anyway, edited. [quote=@Ariamis] This probably goes without saying and you have implied as much, but for clarity's sake, replicating the appearance of attacks using Gifted Gravity magic should only be possible for attacks that don't derive from a unique or difficult-to-replicate source of damage. For example, she couldn't replicate the slash of a fire sword, or a blow that leaves shards of crystal in it's wake. Illusion magic can be used to temporarily fool in this aspect, but only for a short while. [/quote] I would argue that she could create friction burns to replicate a fire attack, but honestly, not really a meme I plan on playing with that much. As you said, it's mostly for stuff that is possible to do with gravity magic. Though the bit about illusion magic is noted. [quote=@Ariamis] While Coercion is allowed to be empowered in situations where Power of Friendship can be applied, and is capable of being resisted by higher MAG-users than the user, I would like it to also be capable of it being resisted with characters that possess higher LCK than the user to comply with the ruling. In the same vein, activating Parasite in combat should be changed to require the character to spend a turn on feeding, replacing the character's regular melee attacks to bite the target with a two-turn cooldown. [/quote] Can she still use an off-hand weapon attack with her minor-action and keep her full movement speed after a feed? I'm just shittin' with you, edited. [quote=@Ariamis] The spool Mystic Artifact should be specified to be capable of only revealing characters' futures with visions as agreed with the GMs depending on where and how it is used. [/quote] That was a little woopsie on my part. She has a replica of endless eclipse liked we talked about in PMs. I forgot to edit out the spool. Regardless, without being able to read ahead in the RP, it's probably gunna be a lot harder to guess what's going on. Edited, and noted about the Gm thing. [quote=@Ariamis] On a side note, Mac reminds me of Wolfwalkers, which is a cool movie. [/quote] I'm glad you told me it was a cool movie, because I never saw it. So Here's the new version. [hider=Wolf Cop] Name: Tonya “Mac” Murphy Age (Magical Girl): 11 years of experience. Age (Before Magical Girl): 24 Gender: Female Gender (Before Magical Girl): Female Appearance: [url=https://cdnb.artstation.com/p/assets/images/images/048/710/565/large/blackpiq-.jpg?1650729541]Overdeveloped, Skimpy[/url] Tonya has the appearance of a tall, slender woman who’s beastly features are hardly contained by her outfit. While she wears a police uniform, it’s been “customized” with accessories to the point where no one would ever suspect she was law enforcement. Though her canine ears and harness lead most to think she’s a fetish model, if not something more depraved. Specialization: Illusion, Gravity Illusion magic is what Tonya makes the most use of. Like other illusionary masters, she can simulate virtually every sense one can use. Visual, sounds, balance, and proprioception are all things that she can play around with. And because she’s particularly gifted with her magic, her illusions are difficult to pick up. Though her alignment with Cradle has weakened this a bit, but she still has access to a long-duration non-interruptible Greater Invisibility spell. Gravity is her second specialization, which can be used to create gravity wells or adjust the weight of objects/people. With some effort, she can make gravity effects that only work on an individual person/thing, but this is taxing and not something she does often. Though as a gifted mage, she is able to create attacks with gravity that can replicate wounds inflicted by other weapons. As an example, she can pull streams of air across one’s flesh to simulate a sword slice or a claw scratch, Or thump someone to create a bruise as if they were punched. Weapon: Fist Tonya’s entire body is a weapon, from her metal studded knuckles to her leather boots. Her extensive training with other weapons means that she can improvise just about anything she picks up, but most aren’t able to handle more than a few swings before breaking. Power: Power of Friendship #1, Regeneration #2 (Gold) Third Eye #3 (Platinum) Maybe it’s her time as a police officer, maybe it’s something in her magic, but she has no difficulty making friends with people if she so chooses. At the very least, people are always willing to give Tonya the benefit of the doubt, and she can tell if it’s possible to befriend someone, and if so, how to do it. Perks: Coercion: While Tonya is already a pretty affable individual, she can influence the thoughts of those who look into her eyes. Attackers might get the urge to free or not attack with such ferocity. This is made more potent by her power of friendship, or if the person she's looking at is less magical/lucky than her. Soul Jar: Tonya has joked in the past that she’s not going to hang up her badge until she’s ready to sleep in a grave. Those words couldn’t be any more true now. She cannot truly die until her badge is destroyed. Martial Training: Her extensive training with weapons and martial arts were always formidable, moreso now that she is a magical/monster girl. True Sight: No bad deed can escape the long arm of the law, and if that deed is performed in darkness, smoke, or behind an illusion, Mac will still see it. Parasite: Tonya can get a bit hungry when she's wounded or low on mana, and nothing satisfies like the hide of some arcane flesh. Monsters, monster girls. She can feed in place of attacking once every three turns to recover wounds or recover her mana. Her regeneration is also twice as strong as normal. Gifted (Emergency): Mac’s magical specializations are gifted, and explained better in their sections. Awareness (Emergency): It might be her instincts as a cop, or her beastly nature, but Tonya’s senses are all far more acute. She is almost impossible to surprise or ambush, and will immediately notice if something is out of place. Overcity Shift(Ruby Coin): Mac can now enter the Overcity at will. Mystic Artifact (Gifted Item): Mac has been given a replica of Endless Eclipse, which is not a capable weapon, but can divine past, present, and future events. Patron: Maura's Cradle Patron Benefits: Magical Overload:Due to events outside her control, Tonya has come in contact with enough magic to turn her into a monster girl, and now has canine features. Cradle Supply - Got somethin' that might interest ya! Heheh! [b]Monkey's Paw:[/b] An artifact that is said to grant wishes, but with horrifying consequences for attempting to change fate. The artifact enables Mac to swap all of her base stats with one other [u]willing[/u] target. Can be activated and shut down once per encounter, but it does take time for Mac's base stats to return to normal once the paw is deactivated. Connected: Magicoms, red halo, check. Gifted Item (Aigorost): Tonya was given a replica of Endless Eclipse, which allows her to divine the future much in the same way Oros does. Patron Drawbacks: Monstrous Form: Power is good, but it comes at the cost of some mental mutations, inhuman features, and a willingness for Beacon to kill you on sight. Exposed: Your thoughts aren't safe anymore. Mercy: Maura. Stop being a mother hen for five minutes. Please. Distrust: Things have been hectic in Cradle, especially with Justine going behind Maura's back every chance she gets. This reflects poorly on Mac, who is another powerful magical girl with abilities that are difficult to contain. She is held to very high standards, and is allowed less freedom than other Cradle agents. Monster Features: Nonstandard limbs: Tonya got lucky, and just has a pair of wolf ears to indicate her monstrous nature. Destroyer: Her desire to see the mighty fall isn’t just the will of her patrons. It’s also part of her own dark desires. Redirected Magic: Mac’s magic is more potent than most, but many would be surprised to find out that she could be even more mystical if her power wasn’t redirected into her physical form. Second Specialization (Gravity): Better explained in the appropriate section. Fighting Style: Tonya is the rare type of magical girl that if you’re in a fight with her, you probably don’t even know it. She makes good use of her magical specializations to trick her opponents into moving exactly how she wants, all while remaining disguised or invisible. For the instances where her magic isn’t viable, her physical prowess is well enough that she can hold her own against all but the strongest magical girls. Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well. 04 STR: 3+ Martial training (+1) 03 AGI: 3+ 04 VIT: 3+ Overdeveloped (+1) 03 MAG: 3+ 03 LCK: 3+ Stats (Transformed): These start at 4. 20 STR: 4+ Illusion (+2) fists (+2) Martial training (+1) Redirected Magic (+2) Parasite (+1) Earned coins (+8) 20 AGI: 4+ Skimpy (+1) Redirected Magic (+2) Earned coins (+13) 20 VIT: 4+ Overdeveloped (+1) Illusion (+1) Gifted (+1) Redirected Magic (+2) True Sight (+1) Earned coins (+10) 20 MAG: 4+ Redirected Magic (-3) Gravity (+4) Gifted (+1) Coercion (+1) Gifted Artifact (+1) Overcity Shift (+1) All silver/bronze coins (+10) Earned coins (+1) 20 LCK: 4+ Illusion (+1) Awareness (+1) Earned coins (+14) Personality: Mac is pretty laid back as far as magical girls go. She’s playful, but not to the point that it would make anyone feel uncomfortable. She’s mature, difficult (but not impossible) to offend, and has some wit. About as much wit as you would expect from someone who chose to put their life on the line [i]before[/i] becoming an immortal monster girl. She’s fairly confident, and doesn’t kowtow to anyone. Least of all her enemies. While her previous job had her blending in with all kinds of scumbags, she prefers to conduct herself with a certain level of professionalism. She hardly ever swears, and tries not to name call. Unfortunately, magical girls are an eccentric bunch, and she’ll do whatever it takes to break through if communication is important. History: Emergency It was the most trivial of emergencies. The end of the world. Normally a plain jane cop like Tonya could expect herself to get swallowed up by a hole in the earth, had her skeleton extracted by a necromancer, or her brain by a mad scientist. But fate, literally fate, had other plans for her. It was a case of being at the right place at the right time. She and a few others were suffused in magical energy so that she could delay the inevitable long enough for most to escape. Few of fate’s champions survived, but Tonya did, if only barely. She was rewarded for her bravery by being placed in another world that’s ready to meet its end. Only this time, she’s been tasked with ensuring such a fate never comes to pass. Incantation: [color=cfff04]”I don’t spin the thread of fate, but I can cut it shorter!”[/color] Additional Info: -In Ireland, wolves are known as “Mac” which roughly translates to "Son of the Country(side)" -There are no more wolves in Ireland due to persecution by humans. Or maybe they’re just well hidden? -https://www.roleplayerguild.com/rolls/23116 < Roll [/hider]