>Mhm. Beyond that I'm not entirely sure what else could be done. I'd say make a Discord, but that generally takes attention away from a roleplay's OOC section - which if the posting is slow by nature - makes the RP seem dead. Granted, a Discord also means faster communication, so it's a tradeoff only you can decide. >Otherwise, there's not much more I can think of to add. Other than that the best way to see what works, ultimately, is to throw the RP out and see what sticks. It's only after contact with the players that the strengths and weaknesses of a roleplay become apparent, after all.