[center][h2][color=007236]The Hunt Begins.[/color][/h2][/center] With the heart of his realm offered enough protection in order to repel the tainted abominations from Node 18, Vatarr had positioned himself near to the defensive walls and waited. Rested. Recovered his power for the fight to come. Despite the hardship that his 'blessing' had caused to the humans as they dug in and prepared for combat, he quietly observed as they strengthened their walls, prepared their cannons and other weaponry while refining their armor. The fact that the very air, ground and water was toxic to the soon to be invaders likely slowed down their efforts to push into the Vex proper... and it gave Vatarr time to reflect and think on many things. Namely, how it had come to this. In retrospect, his skirmish into Node 23 had been ill planned... but that had been to overconfidence on his part. He had marched in there, complete sure that he would be able to face and defeat anything that he could encounter. However, it had allowed [i]everything[/i] that his enemy had gathered together to be thrown in his path all at once and he had been forced to admit that he couldn't fight an entire army all by himself... At least, not in the manner that he had tried to. But there were [i]other[/i] ways to fight a war... and removing the head was generally a pretty good tactic since few creatures survived long without one. So it was that he decided to take the offensive once again, hopefully throwing his foe off due to him recently preparing his home for defense. But things would be different this time. With little effort, a small ball of pure molten copper was pulled from the ground and floated in mid air before Vatarr before he started to make small gestures with his hands. The molten orb quickly split into two smaller orbs before they started to form identical ring shapes in midair. As they started to cool into solid copper rings, Vatarr began pouring his energy into both of them, flooding them with power with different, but similar goals in mind. Soon enough he felt all the power he had gathered up be spent, but the result would almost certainly make up for the temporary lack of flashy, world altering power. The first ring he donned didn't physically change anything about him, but the moment it slipped on his finger he could feel his divine signature disappear. By all accounts, there was nothing divine about him or the various items on his person. This had its uses of course, but it was in combination with its partner that it's true genius shined. As he slipped the second ring on the opposite hand, Vatarr... disappeared. He himself was still there and aware of that fact, but he had designed this ring to hide himself from the senses of others. Not only was he invisible, but he didn't make noise either. Granted he had considered having it hide his scent as well, but that would have weakened the other enchantments and his scent was a rather subtle, earthy one anyway. Taking a moment to test his creations, Vatarr returned into view and his divine aura reemerged with barely a thought before both disappeared once again. Satisfied, he shifted into his winged form as he left the ground silently with Life and Death in his grasp, turning his attention beyond the border and seeking to sense the nearby aura of a deity he didn't know. It was time to go hunting. [hider=Summery] Waiting for the invasion to start nearby the border, Vatarr took the time to recover his strength and reflect on the past. Deciding to go on a surprise offense to catch his enemies off guard and behead the god behind the while Cradle mess, Vatarr crafted two copper rings that are designed to make him as stealthy as possible. With both rings in his service, Vatarr takes to his winged form and heads over the border to track down the nearby divine aura that he doesn't personally know in enemy territory. [/hider] [hider=Might] Start: 8 Might (5 normally + 3 Quiz) 4 Might spent of Ring 1: Ring 1 (or the left hand copper ring) is designed to hide the divine aura of its wearer from detection, alongside any other divine artifacts that happen to be on their person or in their possession. 4 Might spent on Ring 2: Ring 2 (or the right hand copper ring) is designed to hide the wielder from the senses of sight and sound. They are invisible and make no noise, through it doesn't hide scent or prevent the wearer from being touched. End: 0 Might. [/hider]