[@Letter Bee] Take: 2 [hider] [center][b]Appearance:[/b] [hider=Image] [img]https://i.pinimg.com/736x/a7/3c/c0/a73cc08ccfaede541c5434aa74254e32.jpg[/img] [/hider] Height: 152.5cms / 60.03 inches Weight: 45.8kgs / 101lbs Slightly shorter than average but at the average weight, Nemo is about as toned as a 13 year old can get without being bulky. [b]Name:[/b] Nemo [b]Age:[/b] 13 [b]Nationality:[/b] Unknown [b]Noble Arm Name & Appearance:[/b] Noble Arms: [hider=Option A] Noble Arm Name & Appearance: KAST [hider=Image] [img]https://i.pinimg.com/originals/db/06/c4/db06c41f1bddc1365492f3a57d61bfb2.jpg[/img] [/hider] Noble Arm Rank: B+(?) [A](?) Noble Arm Type, Element, and Range: Melee, Close-Ranged, Assassination-class Kinetic Space/Time Element. Or, "KAST," if you would. (Kinetic Assassination in Space Time) Noble Arm Abilities: Perceiver Pressure: Extreme kinetic vision, to the point of almost being future-sight, that activates on command or when the Arms Master is in danger. On command causes a near-rehabilitating level of mental exhaustion when exceeding either 15 seconds into the future or 5 seconds of maintaining the ability. When maintaining it, the Arms Master can only see 5 seconds ahead for 5 seconds, or up to 15 seconds ahead for 1 second. When automatic, it activates when the danger becomes initially present; the Arms Master would begin seeing the future 3 seconds ahead if a gun was pointed at them, or 15 seconds ahead if it were in the process of being fired. (The gunman's finger began moving on the trigger.) [Perceiver Pressure requires the knife to be closed to use at full capacity. If open, it will only work at 1/5 capacity.] 8 Gigahertz: When in immediate lethal danger (a gun is pointed at the Arms Master for example, and the gunman's finger begins to move) the Arms Master begins processing stimuli at 3 times the normal speed, compounded with adrenaline if relevant. (If they see the gun aimed at them and get an adrenaline boost, the processing speed becomes 9 times the norm instead of 3 times.) This causes extreme acute physical stress on the bones of the Arms Master and overwhelming physical exhaustion either when the adrenaline dies down, or 2/3s of that exhaustion 57 seconds after no longer being in danger. Repeated use of this could cause the Arms Master to break their bones and/or pass out from exhaustion if used too much in a consecutive manner. (For example, escaping danger and then getting into danger again 57 seconds later.) [8 Gigahertz works at all times, regardless of whether the KAST is open, closed, or in hyperspace. Though if in hyperspace, the stress also affects the Arms Master's muscles, not just their bones.] Transmissive: The ability to teleport to any perceived or known location. If to a perceived location, it will cause extreme mental fatigue 60 seconds after the teleportation. If to a known location that is not within perceivable distance, it will cause intense vertigo for the Arms Master 33 seconds after teleporting. The exception to these rules is teleporting to the location of KAST, which causes a migraine for the Arms Master that lasts around 15 seconds, but is possible to work through like any other migraine. [Transmissive requires STACK to be out of hyperspace to use. KAST can be open or closed when using it.] Boundary Bounce: Having STACK manifested outside hyperspace causes two constant effects. The first is mental exhaustion that builds up the longer KAST is in the world, leading to an eventual collapse into unconsciousness at 333 seconds of manifestation. The second applies only if KAST is not in its open state, which is partial paralysis of the Arms Master's left arm and total deadening of their chest. They would not be able to feel any sensation from above the naval to the bottom of the neck when KAST is not open, even severe damage such as a bullet wound would be unfelt. This causes the same issue as anyone who cannot feel pain; if they don't notice it, they'll not take steps to alleviate the damage or possibly even notice the damage before it takes its toll on them. [/hider] OR [hider=Option B] Noble Arm Name & Appearance: -Vitae- [hider=Image] [img]https://images.ontheedgebrands.com/cdn-cgi/image/height=1000,width=1000,quality=60/images/A43-BK2959.jpg[/img] [/hider] Noble Arm Rank: D+ Noble Arm Type, Element, and Range: Support, Time, Reversal. Close-range. Noble Arm Abilities: Vitae's abilities are based on Nemo's emotional state. Rip (Anger): Vitae's blade begins vibrating at an intense speed, making it able to cut through most things that aren't Noble Arms themselves, and making it near impossible to block even with one. This, combined with Vitae being much too big for its Arms Master, makes wielding it a challenge. Tear (Sadness): Vitae becomes inert, making it able to deflect attacks in a unique way as nothing other than its Arms Master can cause it to move. [Think Immovable Rod from DND or something] Shred (Happiness): Vitae shrinks to a third of its size, making wielding it much easier as it now fits Nemo's body like a weapon should. Reverse (Determination): Vitae stops being able to cut things, instead being in contact with its blade causes things to revert to a previous point in time, in terms of its existence. Wounds heal as if they were never there, but there's little to no offensive use of Reverse. Inverse (Agony): Any damage that Nemo is dealing with, physical, mental, emotional, etc. becomes transferable via Vitae's blade. A small cut from it will mirror the wounds Nemo has unto the target. [/hider] [b]Misc Abilities:[/b] Physical Fitness: Nemo is extremely agile and strong for his age. His only lacking physical attribute is durability. Mental Acuity: Nemo is not necessarily brilliant, as he is uneducated, but is a good problem solver and quick learner. Voice: Nemo's voice is naturally very calming and he is capable of mimicking other voices quite well. [b]Personality:[/b] [b]*Likes:[/b] Survival. Helping. Praise. [b]*Dislikes:[/b] Dying. Being useless. Killing. [b]Fears:[/b] Death. Torture. Heights. [b]Bio:[/b] Nemo is an unknown element up until he turned 11 years old, at which point his Noble Arms manifested. Since then he has been kept in a facility where he was experimented on, trained, and used in order to become a useful soldier for the U.S. His existence is top-secret, and is kept to only the highest members of the military, or more specifically the faction he belongs to. Which faction? If we knew, we'd be dead. Before his abduction, he was an orphan. That's all he remembers from that time, due to the "treatments" he has had administered over time. That's all that exists in records, either. He's been put through daily training in how to fight, especially in how to use his Noble Arms, but tactics escape him beyond the scope of himself. He will never be a military leader, and couldn't be due to this fact, which is only worsened by the induced amnesia he is put through weekly as part of his training. The only things he retains for sure are muscle memory usage of weapons, his Noble Arms, and his need to be praised. (Usually for following orders.) He once even forgot how to eat and had to be fed intravenously for a few days until he relearned how to swallow food correctly, and how much to chew it. His early training was mostly obedience training, shock collar and all, but when it was decided to begin inducing amnesia, that training was deemed a failure. However, it seems like it stuck with him somehow, due to how desperate he is to do well for others. [b]*Current Goal:[/b] Survive and do what he has to in order to do so. [b]Military or Civilian Rank:[/b] Unknown Military Rank. [/center] [/hider]