OK, I have something to show for evaluation. [hider=Youthful and Focused Strategist][center][img]https://i.imgur.com/I4gaEyd.jpg[/img] [color=8493ca][i]"I don't wish to fight people to their death, but I'll do it if I must. We’re going to survive this war, and the people will see the next sunrise."[/i][/color][/center] [b]Name:[/b] Regil Meitner [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Race:[/b] Noble Arms Master [b]Nationality:[/b] England [b]Personality:[/b] For a 17-year-old teenager, Regil can be almost described as an early adult. He's very stoic and serious, almost as if he was a living robot, his mind existing solely to work, without any notion of joy and laughter. However, Regil has a heart geared toward ensuring that other people survive this meaningless tragedy. Instead of having a high-and-mighty attitude due to his social standing among others, he believes that it’s his duty as a noble to grant respite and survival to the classes lower than him. As such, he takes all diligence necessary to ensure that his peers are comfortable and alive. Regil also dislikes the idea of power abuse by those who have higher echelons in society. To him, having more power means more responibilities towards the ones who doesn’t have the same opportunity. One thing that Regil also doesn’t believe is in the concepts of “luck” and “coincidence”. To him, everything happens because someone has already predicted and planned beforehand, so the idea of something happening out of nowhere, without any reason or explanation, is simply unfathomable to him. [list] [*][b]Likes:[/b] chess and other games of strategy, seeing his peers alive, white flowers, butterflies, sewing and embroidery; [*][b]Dislikes:[/b] power abuse, concepts of “luck” and “coincidence”, unreasonable actions, people who don’t follow the strategy; [*][b]Fears:[/b] seeing innocent people die, suicidal missions, scorpions, torture. [/list] [b]Bio:[/b] Regil is the youngest of two siblings of the famous Meitner Estate, a powerful noble family from England, in the United Kingdom region. He currently lives with his father, his mother, and his eldest sister Regina. His mother was a previous Noble Arms master, while his father was a distinct general strategist for the England National Army. The motto of the Meitner family is "Mind over muscle, strategy over strength". Instead of raising grand warriors who are unbelievably powerful, to the point of being called superheroes or even demigods, both Regil and Regina were created as strategists, having their entire focus on how to overwhelm their opponent not with brute force, but with calculated plans and devised tactics to not let them slip out of their hands and obtaining the most "elegant" victory against their foes. Of the two children, Regil was the one who was born with the capability of wielding a Noble Arm. Thus, his mother kept herself in charge of training her son in order for him to awaken his very own Noble Arm. Under her wing, he studied the existence of Noble Arms in the past ever since he was a child. When Regil completed 14 years of age, his Noble Arm manifested itself in the form of a tome. While he was holding a book composed of professional chess strategies, which dated almost from the game's creation, the book suddenly received strange energy from Regil and became a tome. From it, he was able to summon familiars in the shape of chess pieces, although more human-like than what an actual chess set shows. His mother took him to the next steps of training. Initially, he could only summon a familiar at a time, and the restrictions the Arm placed upon him were pretty severe. However, the harsh training he was put to made him able to improve his control of the Noble Arm's power, while he still never put it into practical use. One day, Regil received a letter from his sister not too long ago. It seems that the southeast part of Asia was suffering major losses with the recent problems regarding the misusage of Noble Arms. She didn't explain it too much but sent him a recommendation to join the main army, though not ensuring Regil would serve in the same unit she was currently placed in. However, Regil's faith in his sister was thoroughly firm, so he believed there was a good reason behind Regina's sudden call for his help. Regil took a plane directly to the base where Regina was staying, located in the Lingayen Gulf, in the Phillippines. There, he reunites with his sister, and his new fate starts to whirl... [b]Current Goal:[/b] To survive another day, accompanied by others. [b]Misc Abilities:[/b] Regil has a talent to quickly learn and adapt to a situation or crisis, as taught by his father. He also has a good hand with embroidery, so he likes to sew every once in a while. [b]Military or Civilian Rank:[/b] To be recruited. [b]Main Theme:[/b] [url=https://www.youtube.com/watch?v=0hWckkZdu-w]Sanctity[/url] [b]Battle Theme:[/b] [url=https://www.youtube.com/watch?v=ccPwfbToEn8]Sleepless Lamp[/url] [hr] [img]https://i.imgur.com/svketBJ.png[/img] [b]Noble Arm Name:[/b] Chess Imaginarium [b]Noble Arm Rank:[/b] C- [b]Noble Arm Type:[/b] Tome [b]Noble Arm Element:[/b] Non-Elemental [b]Noble Arm Range:[/b] Varies between each of the Pieces' functions. [b]Noble Arm Abilities:[/b] Chess Imaginarium is a tome that gives Regil the power to manipulate familiars in order to attack and defend himself on the battlefield. These familiars, as the name implies, come in the form of human-like chess pieces, each of them with a specific function. The Pieces, as Regil himself calls them, aren't sentient on their own, and can only follow his orders. With his Noble Arms in tow, Regil can summon and manipulate the Pieces from afar, though limited to a 100m distance between him and them, or they'll instantly disappear. As said before, each of the Pieces has a specific function, which allows Regil to take varied roles on the battlefield. He cannot summon an infinite supply of Pieces, however, so he has to meticulously plan which Piece adapts to the better situation, considering how unique each of them are. One major flaw with Regil's Noble Arms is the fact that he's completely dependent on the Pieces to fight, as the tome's primary function is to give him the power to summon them in the first place. [b]The Pieces:[/b] As explained earlier, the Pieces are the familiars owned by Regil and capable of being summoned to the battlefield by Chess Imaginarium. These Pieces have a different form each. Pieces are human-like illusions/holograms that are physically stronger than a normal human. They are faster, their own "weapons" hit harder than normal, and they are quite elusive. They don't have a mind of their own, sharing their intellect with Regil, who commands them from afar and gives them directions and orders through mind communication. Thus, no one else can order the Pieces outside of Regil, even if he were to summon them for another specific functionality. Also, while they are human-like, they aren't durable, though. Each of them has a specific number of hits that they can take overall and cannot be summoned altogether at once. Some of the pieces allow diversity and multiplicative summoning, but this depends on Regil's strength in mastering his Noble Arm. [list] [*][b]The Rook:[/b] The Rook takes the form of a simple soldier that wears light armor and uses a short sword. They are the simplest of the Pieces when it comes to attacking since they only use a sword, able to endure a single hit before completely vanishing. Regil can summon up to three Rooks at the same time, and they have a 45 seconds recharge time once they're broken before they can be summoned again. [*][b]The Bishop:[/b] The Bishop takes the form of an elderly bishop wearing Catholic church robes and uses a staff. They attack using projectiles made of magical energy, though possessing no element whatsoever. However, like the Rook, they can only endure a single hit before completely vanishing. Regil can summon up to two Bishops at the same time, and they have a 2 minutes recharge time once they're broken before they can be summoned again. [*][b]The Knight:[/b] The Knight takes the form of a soldier wearing heavier armor, mounted on a horse, and uses a lance. They attack with their horses and with their lances, with the distinction of being the fastest of the pieces since it's mounted. The horse and the soldier can take a single hit each, meaning that The Knight takes two hits in total. Regil can summon up to two Knights at the same time, and they have a 3 minutes recharge time once they're broken before they can be summoned again. [*][b]The Tower:[/b] The Tower takes the form of a fortress tower without any soldiers of its own. The Tower has a defensive function compared with the rest of the Pieces, being able to protect whoever is standing inside of it. Thanks to this function, the Tower lasts for five hits, being the most durable of the Pieces. Regil can summon two Towers, but cannot summon them for the same person, and they have a 5 minutes recharge time once they're broken before they can be summoned again. [*][b]The Queen:[/b] The Queen takes the form of a distinguished lady of the court, wearing a simple tiara on her head and a beautifully woven dress, using a staff as a weapon. Being the second most powerful of the Pieces, the Queen can cast a variety of long-range projectiles, such as beams, waves, lances, and other attacks. Also, while she is on the field, the power of Regil's allied members' Noble Arms increases whenever they are using their magical properties. The Queen lasts for three hits. Regil can summon only one Queen, cannot summon another type of Piece if it's on the field, and it has a 1 hour recharge time once they're broken before they can be summoned again. [*][b]The King:[/b] The King takes the form of a distinguished man of the court, wearing a huge crown on his head and lustrous armor designed for royalty, using a sword and shield as weapons. The King attacks in close-distance range, but his shield can block incoming attacks, which are not considered hits. Also, while he is on the field, Regil's allies gain a slight boost to their physical properties, which include running speed, arm strength, and other similar stats. The King lasts for three hits. Regil can summon only one King, cannot summon another type of piece if he's on the field, and it has a 1 hour recharge time once they're broken before they can be summoned again. [/list] [/hider]