[hider=Youthful and Focused Strategist][center][img]https://i.imgur.com/I4gaEyd.jpg[/img] [color=8493ca][i]"I don't wish to fight people to their death, but I'll do it if I must. We’re going to survive this war, and the people will see the next sunrise."[/i][/color][/center] [b]Name:[/b] Regil Meitner [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Race:[/b] Noble Arms Master [b]Nationality:[/b] United Kingdom [b]Personality:[/b] For a 17-year-old teenager, Regil can be almost described as an early adult. He's very stoic and serious, almost as if he was a living robot, his mind existing solely to work, without any notion of joy and laughter. However, Regil has a heart geared toward ensuring that other people survive this meaningless tragedy. Instead of having a high-and-mighty attitude due to his social standing among others, he believes that it’s his duty as a noble to grant respite and survival to the classes lower than him. As such, he takes all diligence necessary to ensure that his peers are comfortable and alive. Regil also dislikes the idea of power abuse by those who have higher echelons in society. To him, having more power means more responibilities towards the ones who doesn’t have the same opportunity. One thing that Regil also doesn’t believe is in the concepts of “luck” and “coincidence”. To him, everything happens because someone has already predicted and planned beforehand, so the idea of something happening out of nowhere, without any reason or explanation, is simply unfathomable to him. [list] [*][b]Likes:[/b] chess and other games of strategy, seeing his peers alive, white flowers, butterflies, sewing and embroidery; [*][b]Dislikes:[/b] power abuse, concepts of “luck” and “coincidence”, unreasonable actions, people who don’t follow the strategy; [*][b]Fears:[/b] seeing innocent people die, suicidal missions, scorpions, torture. [/list] [b]Bio:[/b] Regil is the youngest of two siblings of the famous Meitner Estate, a powerful noble family from England, in the United Kingdom region. He currently lives with his father, his mother, and his eldest sister Regina. His mother was a previous Noble Arms master, while his father was a distinct general and strategist for the British National Army. The motto of the Meitner family is "Mind over muscle, strategy over strength". Instead of raising grand warriors who are unbelievably powerful, to the point of being called superheroes or even demigods, both Regil and Regina were created as strategists, having their entire focus on how to overwhelm their opponent not with brute force, but with calculated plans and devised tactics to not let them slip out of their hands and obtaining the most "elegant" victory against their foes. Of the two children, Regil was the one who was born with the capability of wielding a Noble Arm. Thus, his mother kept herself in charge of training her son in order for him to awaken his very own Noble Arm. Under her wing, he studied the existence of Noble Arms in the past ever since he was a child. When Regil completed 14 years of age, his Noble Arm manifested itself in the form of a tome. While he was holding a book composed of professional chess strategies, which dated almost from the game's creation, the book suddenly received strange energy from Regil and became a tome. From it, he was able to summon familiars in the shape of chess pieces, although more human-like than what an actual chess set shows. His mother took him to the next steps of training. Initially, he could only summon a familiar at a time, and the restrictions the Arm placed upon him were pretty severe. However, the harsh training he was put through made him able to improve his control of the Noble Arm's power, while he still never put it into practical use. One day, Regil received a letter from his sister not too long ago. It seems that the southeast part of Asia was suffering major losses with the recent problems regarding the misusage of Noble Arms. She didn't explain it too much but sent him a recommendation to join the main army, though not ensuring Regil would serve in the same unit she was currently placed in. However, Regil's faith in his sister was thoroughly firm, so he believed there was a good reason behind Regina's sudden call for his help. Regil took a plane directly to the base where Regina was staying, located in the Lingayen Gulf, in the Phillippines. There, he reunites with his sister, and his new fate starts to whirl... [b]Current Goal:[/b] To survive another day, accompanied by others. [b]Misc Abilities:[/b] Regil has a talent to quickly learn and adapt to a situation or crisis, as taught by his father. He also has a good hand with embroidery, so he likes to sew every once in a while. [b]Military or Civilian Rank:[/b] To be recruited. [b]Main Theme:[/b] [url=https://www.youtube.com/watch?v=0hWckkZdu-w]Sanctity[/url] [b]Battle Theme:[/b] [url=https://www.youtube.com/watch?v=ccPwfbToEn8]Sleepless Lamp[/url] [hr] [img]https://i.imgur.com/svketBJ.png[/img] [b]Noble Arm Name:[/b] Chess Imaginarium [b]Noble Arm Rank:[/b] C- [list] [*] [b]Power[/b]: D+ [*] [b]Speed[/b]: B [*] [b]Range[/b]: B- [*] [b]Persistence[/b]: C- [*] [b]Precision[/b]: B [*] [b]Potential[/b]: D [/list] [b]Noble Arm Type:[/b] Tome [b]Noble Arm Element:[/b] Non-Elemental [b]Noble Arm Range:[/b] Varies between each of the Pieces' functions. [b]Noble Arm Abilities:[/b] Chess Imaginarium is a tome that gives Regil the power to manipulate familiars in order to attack and defend himself on the battlefield. These familiars, as the name implies, come in the form of human-like chess pieces, each of them with a specific function. The Pieces, as Regil himself calls them, aren't sentient on their own, and can only follow his orders. With his Noble Arms in tow, Regil can summon and manipulate the Pieces from afar, though limited to a 100m distance between him and them, or they'll instantly disappear. As said before, each of the Pieces has a specific function, which allows Regil to take varied roles on the battlefield. He cannot summon an infinite supply of Pieces, however, so he has to meticulously plan which Piece adapts to the better situation, considering how unique each of them are. One major flaw with Regil's Noble Arms is the fact that he's completely dependent on the Pieces to fight, as the tome's primary function is to give him the power to summon them in the first place. [b]The Pieces:[/b] As explained earlier, the Pieces are the familiars owned by Regil and capable of being summoned to the battlefield by Chess Imaginarium. These Pieces have a different form each. Pieces are human-like illusions/holograms that are physically stronger than a normal human. They are faster, their own "weapons" hit harder than normal, and they are quite elusive. They don't have a mind of their own, sharing their intellect with Regil, who commands them from afar and gives them directions and orders through mind communication. Thus, no one else can order the Pieces outside of Regil, even if he were to summon them for another specific functionality. Also, while they are human-like, they aren't durable, though. Each of them has a specific number of hits that they can take overall and cannot be summoned altogether at once. Some of the pieces allow diversity and multiplicative summoning, but this depends on Regil's strength in mastering his Noble Arm. [list] [*][b]The Rook:[/b] The Rook takes the form of a simple soldier that wears light armor and uses a short sword. They are the simplest of the Pieces when it comes to attacking since they only use a sword, able to endure a single hit before completely vanishing. Regil can summon up to three Rooks at the same time, and they have a 45 seconds recharge time once they're broken before they can be summoned again. [*][b]The Bishop:[/b] The Bishop takes the form of an elderly bishop wearing Catholic church robes and uses a staff. They attack using projectiles made of magical energy, though possessing no element whatsoever. However, like the Rook, they can only endure a single hit before completely vanishing. Regil can summon up to two Bishops at the same time, and they have a 2 minutes recharge time once they're broken before they can be summoned again. [*][b]The Knight:[/b] The Knight takes the form of a soldier wearing heavier armor, mounted on a horse, and uses a lance. They attack with their horses and with their lances, with the distinction of being the fastest of the pieces since it's mounted. The horse and the soldier can take a single hit each, meaning that The Knight takes two hits in total. Regil can summon up to two Knights at the same time, and they have a 3 minutes recharge time once they're broken before they can be summoned again. [*][b]The Tower:[/b] The Tower takes the form of a fortress tower without any soldiers of its own. The Tower has a defensive function compared with the rest of the Pieces, being able to protect whoever is standing inside of it. Thanks to this function, the Tower lasts for five hits, being the most durable of the Pieces. Regil can summon two Towers, but cannot summon them for the same person, and they have a 5 minutes recharge time once they're broken before they can be summoned again. [*][b]The Queen:[/b] The Queen takes the form of a distinguished lady of the court, wearing a simple tiara on her head and a beautifully woven dress, using a staff as a weapon. Being the second most powerful of the Pieces, the Queen can cast a variety of long-range projectiles, such as beams, waves, lances, and other attacks. Also, while she is on the field, the power of Regil's allied members' Noble Arms increases whenever they are using their magical properties. The Queen lasts for three hits. Regil can summon only one Queen, cannot summon another type of Piece if it's on the field, and it has a 1 hour recharge time once they're broken before they can be summoned again. [*][b]The King:[/b] The King takes the form of a distinguished man of the court, wearing a huge crown on his head and lustrous armor designed for royalty, using a sword and shield as weapons. The King attacks in close-distance range, but his shield can block incoming attacks, which are not considered hits. Also, while he is on the field, Regil's allies gain a slight boost to their physical properties, which include running speed, arm strength, and other similar stats. The King lasts for three hits. Regil can summon only one King, cannot summon another type of piece if he's on the field, and it has a 1 hour recharge time once they're broken before they can be summoned again. [/list] [/hider] [hider=Cruel and Distant Soldier][center][img]https://i.imgur.com/xZLngoy.jpg[/img] [color=bc8dbf][i]"This is war, not a playground. If you don’t have the guts to spill blood, leave this place to those with the actual courage to do it."[/i][/color][/center] [b]Name:[/b] Regina Meitner [b]Age:[/b] 21 [b]Gender:[/b] Female [b]Race:[/b] Noble Arms Master [b]Nationality:[/b] United Kingdom [b]Personality:[/b] Despite her rather regal and innocent looks, Regina is a cold-hearted soldier whose gaze strikes nothing more than fear in whatever person comes her way, and who makes up for her lack of experience on the field with all the military practice and education she received from her father when she was just a young child. She has little to no qualms about the expenses of being on the frontline if necessary, going somewhat against her family’s motto most of the time. This is because Regina’s lack of trust in others makes her believe that, unless she is on the field, whatever strategy she composes might end up in failure because she wasn’t there to supervise its execution. Speaking of it, Regina follows rules and orders with absolution. She doesn’t accept going out of the route that has been already set, and doesn’t believe in “leaving things to luck and fate” as she considers these notions completely ridiculous and nonsensical. Also, she doesn’t make an effort to be social. All that she wants is to achieve victory over her opponent, and her comrades are not supposed to be her partners or friends, but acquaintances sharing a common goal and a battlefield, but nothing else. Finally, despite having a Noble Arm of her own, Regina doesn’t believe that her new “weapon” is absolute since she had to spend years fighting for her life without the necessity of a magical weapon. [list] [*][b]Likes:[/b] Horror stories, true crime investigation; [*][b]Dislikes:[/b] people who don’t follow orders, “leaving things to luck and fate”, losses; [*][b]Fears:[/b] her own death. [/list] [b]Bio:[/b] Regina is the eldest of two siblings of the famous Meitner Estate, a powerful noble family from England, in the United Kingdom region. She lived with her father, her mother, and her younger brother Regil, but has been away from home for 3 years in military service. Her mother was a previous Noble Arms master, while her father was a distinct general strategist for the British National Army. The motto of the Meitner family is "Mind over muscle, strategy over strength". Instead of raising grand warriors who are unbelievably powerful, to the point of being called superheroes or even demigods, both Regil and Regina were created as strategists, having their entire focus on how to overwhelm their opponent not with brute force, but with calculated plans and devised tactics to not let them slip out of their hands and obtaining the most "elegant" victory against their foes. Of the two children, Regina wasn’t the one who was born with the capability of wielding a Noble Arm. Thus, her mother kept herself in charge of training his daughter to serve in the military as a strategist. Under his wing, she studied and trained in military tactics ever since she was a young girl. When she completed 18 years old, Regina was sent to war as a simple soldier. While initially regarded as a “pretty noble” selected as an eventual replacement, the army eventually noticed her prowess in combat and tactical warfare, proving her to be just as good as any soldier in the field. In two years, Regina made up the ranks and became a Private. During her 2nd year in the field. Regina awakened a Noble Arm during a mission on the field, much to her disbelief. While surrounded and alone during a mission, she heard a voice calling over her, questioning if she wanted help. She instinctively said yes, and a dagger appeared right in front of her. It unsheathed itself without her touch, and claws made of darkness started to attack her enemies, leaving them completely injured. She was able to escape with the dagger in tow. Now that she was a Noble Arm Master, Regina was assigned to a new mission in the Phillippines. However, because of her "irregular" strategies and risky moves, she was displaced from the main army and assigned to a "black ops" unit, alongside the rest of her team. The original intention of the Army was to dismiss her in general, but her father pulled some connections and cards that allowed her to stay in the military, even though indirectly. She was given the explanation of being a primary candidate to lead a special unit led by an Arm Master, although separately from the main army. As such, she accepted the position, without much discussion. However, because she wasn’t exactly knowledgeable enough about Noble Arms, and her duties consumed a lot of her time, she decided to call someone to help her on her new journey: her younger brother, Regil. [b]Current Goal:[/b] To not die on the battlefield, no matter what she has to pull off. [b]Misc Abilities:[/b] Because of her training, Regina is a very good explorer, having better survival skills than a normal human would do. She also has really good aim and is pretty skilled with a gun. [b]Military or Civilian Rank:[/b] Second Lieutenant of the "Noble Arm Special Unit". [b]Main Theme:[/b] [url=https://www.youtube.com/watch?v=qXLRKSulqNk]Witch Trials[/url] [b]Battle Theme:[/b] [url=https://www.youtube.com/watch?v=G_RklQKUVtE]Old Fear[/url] [hr] [center][img]https://i.imgur.com/chS33rI.png[/img][/center] [b]Noble Arm Name:[/b] Stake of Salem [b]Noble Arm Rank:[/b] B- [list] [*] [b]Power[/b]: B+ [*] [b]Speed[/b]: D+ [*] [b]Range[/b]: D [*] [b]Persistence[/b]: D [*] [b]Precision[/b]: D [*] [b]Potential[/b]: B [/list] [b]Noble Arm Type:[/b] Knife [b]Noble Arm Element:[/b] Darkness [b]Noble Arm Range:[/b] Melee [b]Noble Arm Abilities:[/b] Stake of Salem is a magical knife that allows Regina to manipulate darkness. This specific darkness, called [b]The Witch[/b], takes the form of a cape that surrounds her, with red eyes floating amidst the dark energy, all wide open and seemingly hungry for whatever Regina is facing. The knife serves not only its function to cut, but also to command the energy to take different forms and attack enemies, similar to a maestro’s baton to the orchestra. With it, Regina can make it so that this heavily dark energy can attack at will. However, The Witch has a mind of its own. It doesn’t necessarily obey Regina whenever she orders it and tends to go violent, more than necessary sometimes, which can be very detrimental in missions where the objective is to capture the enemy alive, and the power goes and kills the target. There’s also the fact that, despite Regina’s solid mind, she will be tormented by the voices of the Witch, which will continue to curse and diminish her, in order to take her mind and control Regina as a human vessel. [b]The Witch:[/b] As explained earlier, The Witch is the energy that Regina uses to attack. This mysterious creature, born out of Regina's fear of dying alongside her Noble Arm, is a sentient spirit that "haunts" her wielder. The Witch's single intention is to kill whatever she wants, with or without regard to Regina's consent, as her objective is to not let Regina die so that she can keep cursing her owner into becoming her vessel. Its voice has the tone of a young girl, who speaks innocent yet profane words to constantly eat at its owner's mind. As such, the spirit will constantly torment Regina in order to make the girl give up her own body. However, The Witch is not invincible. It can be hurt by weapons and Arms that directly attack her, making it retreat into the cape of darkness that surrounds Regina. Each time it is directly attacked, it takes 5 minutes to start rampaging again. Also, The Witch itself, while having a mind of its own, has an almost completely deteriorated intellect, so it can easily go berserk and not differentiate friend from foe. These moments happen even more often when Regina is damaged, which is a "stake" in the plans of the spirit to take over her body. [list] [*][b]Osbourne's Heresy:[/b] The Witch attacks with a giant claw towards the closest enemy to Regina. Can attack up to three times. [*][b]Good's Rejection:[/b] The Witch attacks with a giant kicking leg towards the closest enemy to Regina. Can attack up to two times. [*][b]Tituba's Fears:[/b] The Witch uses a distorted scream to immobilize whoever is near Regina. It affects allies who are near her as well. [*][b]Nurse's Disbelief:[/b] The Witch shields Regina with her hands. [*][b]Perris' Accusation:[/b] The Witch uses its power to make a single enemy become able to listen to its voice and curses the enemy into submission and immobilization. [*][b]Williams, the True Witch:[/b] The Witch's final power. By consuming Regina's own energy and making her immediately unconscious, the Witch takes the form of a [url=https://imgur.com/Hbs1H59]monstrous wraith[/url] and starts rampaging through the field. In this form, which is kept by the time limit of 1 hour, the Witch is invulnerable and cannot take damage from any attack. This power can only be activated if Regina's vital force is near incapacitation or near death, and cannot be used otherwise. [/list] [/hider] [hider=A Sheep and A Wolf in Human's Clothing] [center][img]https://i.imgur.com/j9SKwRI.jpg[/img][/center] [color=7bcdc8][center][i]"A gentleman’s job is to protect his peers. Now then, allow me to lend you all a hand."[/i][/center][/color] [b]Name:[/b] Willard Sterrennacht [b]Age:[/b] 32 [b]Gender:[/b] Male [b]Race:[/b] Noble Arms Master [b]Nationality:[/b] Netherlands (birthplace), United States of America ([i]jus sanguinis[/i]), United Kingdom (citizenship) [b]Personality:[/b] Willard presents himself as an overly amicable and sociable person, being very caring and talkative with his peers. He gives the aura of someone reliable and to easily confide in, as a sort of bigger brother. He also passes the vibe of being understanding of people’s differences and being really accepting of any notions from the present world. This personality, while not entirely, is a facade to hide Willard’s nature of someone who’s highly observant and one who collects information, personal or professional, to aid his own work as an agent of the MI6. He can also be very intimidating and has no fear of using his collected knowledge to his favor in whatever scenario he finds himself in. Willard’s also a “charm magnet”, whether he likes it or not. He’s the center of attention, to any interested males and females, although he does nothing to actually call that attention to himself. This becomes a hassle during his missions to collect information because he always gets dragged on a date or has to conform with anyone forcefully pushing a gift onto him. Another trait from Willard, and one that works against him, is the fact that he somewhat cares for the bonds he forms during his missions. While his field of work tends to ask for his neutrality towards anyone without reservation, he sometimes slips because of this trait, which ends up causing problems because he’s put into situations where he has to choose between emotion and reason. [list] [*][b]Likes:[/b] iced coffee, white flowers, winter, ice cream, the sea, ice skating; [*][b]Dislikes:[/b] corruption, social class abuse, hot food and beverages, unclean and unkempt people; [*][b]Fears:[/b] being dismissed by the MI6 for failing a mission. [/list] [b]Bio:[/b] Willard Sterrennacht was born in the city of Eindhoven, in the southern province of North Brabant. While born in the Netherlands, his father Andrews hails from Virginia, USA, while his mother Carolien is dutch, so he has more than one nationality. He lived his childhood in his hometown before his father got a transfer from his workplace to Bristol, in the United Kingdom. He moved with his family right when he was 6 years old, so he lived not too much in Eindhoven, to the point where his memories are all but really distant and vague to him. Once arriving and with all procedures done, the Sterrenacht family became citizens of the United Kingdom, adding even one more nationality to Willard’s shoulders. During most of his time as a kid up to his teen years, Willard was always charmed by spy movies, from the classics to the newer ones. That drove him to pursue a dream of becoming an agent for the United Kingdom’s Secret Intelligence Service, also known as MI6, which was a surprise to both of his parents since they never imagined that he would ever choose such a path, despite his love for spy movies. Having that defined as his goal, Willard started some “self-training” on how to become an agent amidst his studies. He also decided that he wanted to be a different type of agent, one who could use his charisma to obtain information outside of the usual spy routine. When he graduated college at 24 years old, he applied to become an agent within MI6. After taking all the necessary tests and interviews, Willard was accepted, although just barely because of his rather charismatic point of view. Still, he was excited to begin his life as a trainee agent and to serve his country. And so, that excitement turned into valuable effort because Willard showed impressive progress from all the selected trainees and started to climb up the ladder at a quicker rate than one could have ever imagined. By the time when he completed 29 years old, he was already a Senior Agent, which surprised most of his superiors. By the time it happened, the already existing problem with Noble Arms became more significant and alarming in Europe, with the number of Arms Masters growing by the day, as well as the rise in the power abuse coming from these wielders. While the MI5 already had their hands tied with the internal problems in the country, the MI6 was ordered to send their agents outside the country to investigate how the problem seemed to be taken care of and relay that information so that the United Kingdom could diminish these issues at hand. Willard was employed to observe any suspicious activities in the neighboring countries to the United Kingdom, with the objective of seeing if there could be a risk of any insurgences close by, which would allow the military force and allied Arms Masters to prepare for conflicts between the UK and other countries. Being sent to Denmark in the middle of the winter, he had to experience harsh cold temperatures. During a mission where he was following activities from a group of rogue Arms Masters at Helsingor, he ended up getting caught. He had a gun, but the conditions were so severe that the weapon was frozen and ended up not working. At that time, he heard a “call” offering him the power to escape. He accepted it, and so his own Noble Arm awakened. Using his newfound power, he defeated his opponents and gathered the information he came after. As he returned to the MI6, he gave the information collected and also revealed his own Noble Arm. The shock was big, and they decided to put Willard onto “observation” so that he could be assessed as an Arm Master. This period allowed Willard to train his Noble Arm while helping his superiors to know about the potential behind the weapon in question. After the observation period was over and Willard’s power as an Arm Master was assessed, he was let go, as his data was now accessible. Just as he was freed, China declared war on the world. The ASEAN War began and its initial sparks began to affect the world. Willard is called to the office and is hit with a new mission. Apparently, a military force has been sent by the British Army. However, while the investigation is still in process, the MI6 is convinced that the documents to order this force were all forged by someone in the military with connections to Ashnard Meitner, a famous ex-strategist of the British Army. Not only that, but both his children, Regil and Regina, were involved in this “black ops” and had already departed. Under these circumstances, the MI6 was ordered to tackle a full investigation on the Meitners and gather as much evidence as it can in order to start a full case against them. With those orders, Willard departs to the Phillippines, where he is tasked to “assist” and observe Regil and Regina Meitner, and gather evidence to help with the case... [b]Current Goal:[/b] To observe and gather information on the Meitners by “assisting” Regil and Regina. [b]Misc. Abilities:[/b] Willard has a sharp and silver tongue, so he is pretty able to gather information easily with his words and “pretty looks”. Other than that, he also excels in espionage routines and has a good hand for first aid procedures. [b]Military or Civilian Rank:[/b] Senior Agent of MI6, currently placed on the International British Military Affairs investigation. [b]Main Theme:[/b] [url=https://www.youtube.com/watch?v=GvIRK1r8tWg]Elegant Summer[/url] [b]Battle Theme (Playful):[/b] [url=https://www.youtube.com/watch?v=nAMqxvZshF0&t=60s]Secret Circumstances -KOF XIV Ver.-[/url] [b]Battle Theme (Serious):[/b] [url=https://www.youtube.com/watch?v=uBWWumC4XBc]We Are Finally Cowboys (Golden Brown Mix)[/url] [hr] [hider=Bullets From the Lands of Absolute Zero] [center][img]https://i.imgur.com/AbG8qSC.png[/img][/center] [b]Noble Arm Name:[/b] Aureus Stella [b]Noble Arm Rank:[/b] B [list] [*][i]Power:[/i] B- [*][i]Speed:[/i] C~B [*][i]Range:[/i] B~A [*][i]Persistence:[/i] B [*][i]Precision:[/i] D~C [*][i]Potential:[/i] B [/list] [b]Noble Arm Type:[/b] Rifle (Sniper) [b]Noble Arm Element:[/b] Cold [b]Noble Arm Range:[/b] Melee/Ranged [b]Noble Arm Description:[/b] Aureus Stella is a Noble Arm that allows Willard to generate and manipulate cold. Despite itself being a rifle, Willard can also attack with ice projectiles instead of simply shooting bullets. The Noble Arm is always generating ice energy and is constantly at low temperatures at all times. The ice created with its energy is more resistant and sharper than usual ice, making it deadlier than usual. It also gives Willard, as its wielder, immunity to ice attacks and higher resistance to freezing attacks, meaning he can easily get himself out if he ends up being frozen. [b]Noble Arm Abilities:[/b] [i]Cryokinesis:[/i] As stated before, the basic ability coming from this Noble Arm is the ability to generate and manipulate cold, meaning Willard can create cold constructs whenever he wishes to, as long as his Noble Arm is manifested and at his hand. Willard can also change the size and shape of the constructs he generates outside of the cold mist from his weapon. As a cryokinetic fighter, Willard also has immunity to cold energy and temperatures, so he is completely unbothered if placed on a mission to a location where the temperatures are low, and has a higher resistance to negative temperatures. He also has a colder touch and presence, meaning his own temperature is lower and he can freeze objects and people. Because of the lower temperature of his body, he can cause hypothermia and frostbite by touching people who aren't used to really low temperatures. However, as nature would have it, Willard is naturally weaker to heat and fire elemental attacks, receiving double damage if attacked with those elements. Heat radiated by fire does count on this prospect. While he doesn't get weaker if fighting under direct and natural sunlight, his own attacks will deal half of the damage they are supposed to if the enemy is able to create a heat or fire area to trap him. Areas can also hinder Willard’s power, depending on the terrain and climate. While he can be very powerful and flexible in areas like a lake, a mountain, or a humid forest, places like beaches and deserts are completely detrimental to Willard since they are naturally hotter in temperature and sand is the worst type of terrain for a cryokinetic fighter. When it comes to artificial settings like streets and buildings, that becomes entirely dependent on the day’s temperature, meaning hotter days aren’t optimal for street fights. It’s also important to notice that Willard’s cold isn’t extraordinary so the same slippery physics applies to his attacks. In case he decides to use it as some terrain trap, others must be mindful that it’s still ice at the end of the day. [i]Artistic Sculpture:[/i] Willard has the ability to shape the cold he creates to become additional weapons, such as swords, daggers, etc., as well as other objects if he so desires such as chairs, tables, etc. He can also use this power to shape the ice into ammunition, such as bullets and arrows, but he can't create rockets or any ammunition that needs to be used by a tank or any heavy artillery, because the firing method behind these machines involves heat, which makes the projectile melt faster. Defensively, Willard can create portable shields made of cold or even large cold crystals in order to defend against area attacks. Another useful power is the ability to change his mobility by creating cold skating blades under his shoes, allowing him to slide and go faster. The skating blades can also be used offensively whenever he wishes, serving as additional weapons to use whenever Willard is attacking with his foot. The problem is that this is still cold, so handling it is still a problem because of its temperature, its slippery nature, and its fragility. While they can be strong and sharp as a normal weapon would, they aren't exactly durable and sturdy so a real weapon can break anything it creates in 1 to 3 hits max. [i]Glacier Drop:[/i] Willard is also able to create glaciers and drop them from the sky. By focusing on a determined area, he can gather cold and shape said glacier, which can take up to 50m in diameter and can be shaped as a cube, sphere, stalagmite, etc. And because of the nature of this attack, this ice is very resistant and can take more hits than usual, as well as melting far slower in case the fight is being taken on areas that are hot. But this power is less immediate than his ability to shape cold. It takes up to 30 minutes for Willard to actually be able to shape a glacier, whether it is in the sky or in the ground. He has to concentrate really well and not be disturbed by anything, otherwise, the shaping will stop and the ice will rise or fall as it is, meaning the attack can be made weaker by enemy disruption. Also, because of the destructive nature of the power, it’s completely imprecise and it can harm allies just as much as it can harm enemies. If Willard doesn’t plan where to drop the glacier before using his power, he could easily commit “friendly fire” and hinder his allies in the process. Even if he plans, however, because of how fights naturally go, he might hit someone even if he never intended to or warned them before because of them getting in the area of effect during the course of the battle. Also, because the glaciers are big and really heavy, and laws of physics are applicable all way around, it comes down really fast from the sky and it crashes so heavily that the glacier can even cause a tremor. This can disrupt both his enemies and his allies. [i]Mist of the North:[/i] While the Noble Arms is manifested, it'll keep releasing cryokinetic energy in the form of a blue-colored mist around Willard, tracing every movement he makes. He can absorb back into his own weapon to further enhance his attacks, such as shooting cold lasers from his rifle or shooting a lethal freezing bullet, as well as stacking them for reserve usage (explained in the next ability). He can also instantly freeze the mist into icicles. This means that the mist is more than a visual effect and allows him to execute various additional attacks in unpredicted formats since the mist can be shaped into various forms. The mist itself, however, doesn't do any damage if Willard doesn't actually freeze it. Also, while it is cold, it doesn't freeze people by itself and it isn't exactly useful on that end either since it mostly follows Willard around. Also, Willard cannot decide to shape the mist as he wishes since it has motion tracking, specifically his own. It may be possible to shape it into various forms, but what form it will become depends entirely on Willard's movement. [i]Fragments of the North:[/i] As stated before, Willard can charge his attacks by absorbing the cold mist back in his weapon, but it doesn't mean that it needs to be immediately used. He can save this additional energy in the shape of floating small crystals that circles around him, allowing him to create a reserve of stacked energy that can be used afterward. Once he reloads these crystals into his Noble Arm, he can instantly release a charge attack. However, these crystals are physically present in the field and are destroyable. Despite their small size, they are still visible to the human eye and easily fragile, taking only one hit to destroy them. Each generated crystal also has a time limit of 1 hour to be used before it breaks apart into a mist that, in this case, cannot be re-utilized, meaning that Willard needs to absorb his Noble Arm's mist again to create another one. [i]Gate to the Arctic:[/i] By concentrating all of his power on the spear, Willard can use a last resort move which he calls [b]Gate to the Arctic[/b]. This move is a fierce cold storm around him and affects the wind, terrain, and sky, with a 100m radius. Once he uses the move, the temperature drops below -50°C and he deals severe damage to his enemies surrounding him, as well as having a higher chance to freeze than his normal attacks. Willard has to concentrate all of his power on Aureus Stella for it to work. The more power he concentrates, the more powerful the storm will be. Its range can also change, as Willard can use it as a frontal attack with a frontal 100m~200m arc range, or a surrounding attack with a 100m~200m diameter circular attack. However, because of the destructive and immediate nature of this power's release, it’s highly imprecise and it can harm allies just as much as it can harm enemies. At the moment Willard releases this power, “friendly fire” is unavoidable. This move doesn’t select who it hits even less than his attacks normally do, so allies need to stay far away from him if they don’t want to get hit. And because of this move’s attack property, it instantly disables Aureus Stella and Willard cannot summon it again for 8 hours.[/hider] [/hider]