[hider=Eliis] [color=D70040][h1][u]Eliis'qarmena'luunetar[/u][/h1] [img]https://i.imgur.com/chf6GvA.png[/img] [sub][h3][u]30[/u] | [u]FEMALE[/u] | [u]YASOI[/u] | [u]BLOOD[/u] | [u]MALEDICT[/u][/h3][/sub] [sub][h3][u]C H A R A C T E R I S T I C S[/u]__ _ _ _ _[/h3][/sub] Standing at a whopping 6'10, she's quite tall even for Yasoi standards and towers above most humans of the age, even the Eskandr. Her red hair is exceptionally long, falling down to just short of her feet yet does not have signs of tangle or rugs, forming a sort of cape around her back. Her skin is exceptionally pale, but dotted with red markings, whether they are Tetsoi, scars from her past or stains from her craft is something of a mystery for each one. Now, while she is tall, her arms and fingers seem a little too long and there is not much meat to be found on her bones. Longer fingernails also project this image and it gives the impression of a gangly demon baring down on whoever she's looking at. A set of dark crimson eyes aggrandize this, and it does make one think that perhaps she is such a thing, especially given her fashion. Whilst it is largely suited to the Eskandr climate, there is a large amount of red dye involved to fit the theme of the Tar'ithan Eliis is motivated by two main objectives: the pursuit of treasures and ideology. She is a firm believer in the tenets of the Tar'ithan, being a staunch member of their society for many years at this point and even styling herself in their fashions. However, Eliis is afflicted by kleptomania and feels the need to horde treasures and books from foreign lands. It's hard to describe whether this is simply greed, or her innate nature, but in her mind, an experience is not an experience without a material position come of it. One thing remains true though, her intense hatred of humans, more specifically the Parrench and their false religion. There is no bigger insult to her people and her religion than their continued existence, hence why she is such a fanatical believer in the Tar'ithan. The main thing that defines this woman is fanaticism. She is, in some ways, the quintessential Yasoi, being completely infatuated with tasks, having an insatiable need to collect and exchange treasures from her vast personal horde or being utterly disgusted by the idea of authority by name, not by power. Whilst this is certainly a turbulent time and the shades of grey are not often looked at, it's unclear whether Eliis even has the capacity to see the world in anything other than black or white. She is arguably more zealous than the most pious Quentic monks, except her zeal comes from an unspeakable hatred towards them. This black or white view is not limited to merely aspects of war, but to every facet of her life. If you're going to drink, get the drunkest you can; if you're going to collect trinkets, gather the best horde in the world; and if you're going to commit yourself to a cause, don't stop halfway. Do whatever is necessary to accomplish said goal. Another aspect that binds Eliis is that whilst the depth of her emotion is always as far as it can possibly go, she does not have a wide range of emotion to experience. She's absolutely horrible at empathy due to the severity of her own emotions and cannot understand why people feel or act in a certain way. And this isn't something that's from lack of trying, but lack of ability. It's something that she longs to be able to do, and perhaps the only thing she truly feels inadequate about. A main reason for this is for her inability to understand her own feelings, let alone other peoples. Being a slave to her impulses is something of a bother to her and she'd do anything to be able to control her own fate a little more, if Damy would let her. [sub][h3][u]B A C K G R O U N D[/u]__ _ _ _ _[/h3][/sub] Born amongst a sequoia forest in Eskand, life was never going to be easy. Her parents were Tar'ithan extremists, bearing an extreme hatred for the human race, and wished to preserve their will among generations to come. The couple had attempted to have children before Eliis, and while the births were successful, the rebirths were not. The family had a tradition, to ensure that their descendants would both survive the dangerous environment in which they lived, and be strong enough to enforce their will and be able to cull any potential threats to their survival. So they would bring their children to the brink of death. and revive them using blood magic. This was the only known way to ensure that a child would bear the Gift, and so it was done. She barely survived the endeavour, but survive she did, giving her the crimson eyes that she is so known for. Just as soon as she'd survived the ordeal, she was put under intense training. For as much as her parents loved their child that had made it through such a stressful ordeal, they had obligations to the community. And so it was that Eliis trained night and day from the moment she awakened her Gift to become an eligible warrior of the Tar'ithan. With the diligence and focus of her people, and the guidance of other experienced combatants, she became a serious threat very quickly. Soon after this, her enrolment was confirmed, and she was allowed to be part of the raiding parties. It was one aspect of Eskandr culture that their people had quite taken to, a more resourceful way of adventuring and securing loot. From the first trip, she was hooked. The world outside her home was such a beautiful place with such beautiful things. She wanted everything, but saw that the strongest and fastest of her group were those who were able to grab themselves the prettiest things. She had her motivation then and there - the stronger she got, the better the loot. Raid after raid, she began to make something of a name for her. Whilst a lot of the raiders were certainly terrifying, none gave the impression that she did. Brutal, intimidating and with a tall gangly appearance, it earned her the cognomen of Karmena, a malicious creature in Yasoi folklore who stalked the night and drank the blood of those they killed. To her, it was an honour to receive this epithet, the title becoming a legend among survivors of these raids. The title was in some ways however, an insult. Eliis was too diligent in her work of culling the Quentic humans, and not nearly keen enough to take slaves for her community. To quell these criticisms and prove a point to the others about how useless these northmen were, she captured a monk to take home. Little did she know of the future problems this would cause her. At first, the relationship was rocky due to her blind hatred. She'd not interacted much with those on that side of the world, and it was all hearsay and conjecture about what the truth really was. Eudes, the monk she'd captured, was a benevolent man and did not bare the same hatred as she did, and eventually a mix of curiosity and boredom got the better of her. The two began to talk, and slowly built a rather strange friendship. Through this man, she learned Parrench, human culture, practices of the north and of her greatest bewilderment, the Quentic faith. It pissed her off. Eudes' eagerness to have her convert to save her soul was also a straining point in their friendship, but alas, it endured. She'd noticed something since taking this 'pet' of hers into her household though. She'd begun to hesitate on raids, if only slightly. Had her heart began to soften by having that man around? Whenever she ended a life, she saw his face flash through her head. The confusion of the situation drove her crazy. How could she have sympathy for these people after finding out what their religion thought of hers. She began looking forward to coming home to speak with him. A confused heart was not one ready for battle, and she lamented on this fact. On a voyage home, she sobbed for the only time in her life in confusion, away from prying eyes. Demons weren't supposed to cry after all. When she returned, she found the body of Eudes decomposing on the floor. He'd been dead for several days, having succumbed to illness and was far beyond the abilities of blood magics ability to resurrect. And while she initially felt like cursing fate and throwing herself into the ocean, she realized that this was a sign from her faith. A sign that they all must die. For if even the best of them were not blessed to live through hardship by their gods, then who was. She hardened her heart from that moment on, keeping his books and his skull as a reminder to not succumb to weakness anymore. Eudes would be the first and last slave she'd ever keep. And she figured she'd entertain a will of his. [color=teal][i]"I'd like to be buried in a field of flowers. What a nice resting place that'd be."[/i][/color] Parrence would be a fitting place to build this field. All of it. And with the assembly of the great heathen army, Eliis figured she might be able to grant his wish after all. [sub][h3][u]I N V E N T O R Y[/u]__ _ _ _ _[/h3][/sub] ❖ Her horde, the majority of which is stashed inside of a massive sequoia tree that she claims as her home. ❖ Eskandr furs and leathers. They keep her warm in the cold winters of her home, though they are certainly less practical garb in the green lands of Parrence. ❖ A comb made of the bone of a large fish. Her hair is long and takes a lot of maintenance, and this tool has lasted her some time. ❖ A great many daggers. They are ever the useful tool and primarily useful as a killing weapon should she not be able to rely on the use of her Gift for dealing with heavily armoured foes. ❖ A large flamberge-style longsword. Whilst primarily an unarmed fighter, it serves useful as a way to potentially disarm those with longer reaching weapons and bring them into unarmed close range combat. ❖ All 3 books of the Menanne are in her possession from her one and only Parrench friend. For her, they are a reminder of her cause, and if she ever feels like she's going off the rails, she reads them to re-assure herself of her righteous path. ❖ Eudes' Skull. She keeps it with her until she can put him to rest. She also talks to it when she's alone. Makes for better conversation than a lot of her compatriots in her mind. [sub][h3][u]T H E G I F T[/u]__ _ _ _ _[/h3][/sub] Mana Type: Bloodchild Wheel rating: 4 Favoured Schools: Blood, Force, Essence Eliis has an extremely limited range with the use of her Gift and her casting. To compensate however, she is extremely potent in a face to face confrontation, and even more so from the jump. Therefore, she has a wide array of defensive abilities and an aura to prevent her being neutralized before she's able to get into range, as well as dabbling into the force school to grant her the extra mobility to cover distances and augment her athleticism and movement. Once she's in range, she tends to use deconstructive drawing to destroy weapons, armour and armaments to neutralize targets, then take them out in hand to hand combat. Whilst she's no master swordswoman, she can beat most people in hand to hand combat and feels most at comfort there. If this doesn't work, disintegration of flesh tends to do the trick and she's quite proficient at this skill. If all else fails, she's proficient with curses and poisons. Her main strength though is her blood magic. Whilst she's proficient with two other schools, her nature as a bloodchild and her excellence regarding matter reconstitution is usually what she falls back on in times of need. [sub][h3][u]S T R E N G T H S & S K I L L S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Kastäng master: Eliis is an extremely skilled hand to hand combatant. In most cases, she is more of a threat unarmed than she is with a weapon, such is the nature of her skill [/i] ❖ [i]Sharp senses: Eliis is a Yasoi, blessed with a greater Gift and an ability to sense the natural world. One would have to be an incredibly stealthy person to blindside her. Whilst her hearing and eyesight are great, her greatest blessing is perhaps her sense of smell.[/i] ❖ [i]Agile: Such a big person has no right to move so fast, but she does. Her long limbs give her excellent pace when running, and she's very fleet of foot and dextrous. [/i] ❖ [i]Intimidating: Eliis not only has a reputation and a nickname known throughout a lot of southern Parrence, but has the looks to back it up as well. Even her voice carries a very unnerving tone. It can definitely have a mental edge on people, especially those unlearned.[/i] [sub][h3][u]W E A K N E S S E S & F L A W S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Emotionally stunted: Eliis is not skilled at conversation, manipulation or even manoeuvring her way around a conversation. Even in her group of Yasoi extremists, she's a bit of an outcast socially. It's proven very difficult for her to build relationships with would be allies.[/i] ❖ [i]Uncompromising: It can be extremely difficult to get Eliis to budge on anything. She's stubborn and doesn't often look at the bigger picture, being very much controlled by her desires in the moment. [/i] ❖ [i]Lack of range: Whilst most people of her calling are close range, she is even more limited than her peers. Her range is effective to her arms reach for the most part, so she relies heavily on her own physical capability to make up for this shortcoming. She would struggle against multiple long range combatants.[/i] ❖ [i]Lone wolf: Eliis is a lonely person and functions best when she's on her own, including a fight. She gets distracted thinking about having other variables on her side, and makes an absolutely horrid leader in the situations that she has to tell people what to do. Being a bloodchild exacerbates this. It's not like she's completely incapable of fighting with others though, just largely unused to it[/i] [sub][h3][u]C O L O U R C O D E & O T H E R[/u]__ _ _ _ _[/h3][/sub] ❖ [i][color=D70040]D70040[/color][/i] ❖ [i]Her hair is a natural white due to her bloodchild albinism, but has been dyed heavily in the sap of her tree, turning it deep crimson. It's stuck for a long time and doesn't seem to wash out or show any signs of fading. [/i] ❖ [i]Despite her rather intense xenophobia, she's quite fond of Parrench poetry and literature, and considers it as valuable as all the shinies that she seeks to collect.[/i] [/color] [/hider] [hider=Dietrich] [color=gold][h1][u]Dietrich Erhaben von Hendland[/u][/h1] [img]https://i.pinimg.com/564x/0e/14/b8/0e14b8deb57a418bc95cf18d7ad34fcd.jpg[/img] [sub][h3][u]24[/u] | [u]MALE[/u] | [u]DRUDGUNZEAN[/u] | [u]THUNDER - ESSENCE[/u] | [u]WIZARD[/u][/h3][/sub] [sub][h3][u]C H A R A C T E R I S T I C S[/u]__ _ _ _ _[/h3][/sub] Dietrich stands at just around 5'10, often wearing gaudy but efficient clothing wherever he finds himself, usually in the form of black and golds, the colours of his families house. Although he stands and walks with a proper gait, he can still be found sporting a scepter with him wherever he goes, and said scepter lends a lot to his body language. He keeps his hair kept back in a ponytail for convenience and is usually found to be shaven, though his facial hair grows back too frequently to maintain this, perhaps due to his heritage. He's definitely on the gaunter side as far as weight goes, and as would be expected for somebody from a noble house growing up. His most defining trait would probably be his amber, almost golden eyes as they contrast vastly with his darker hair tones. Dietrich's main motivation is power, and his current lack of it. Before this war, he had almost resigned his fate to be a problem solver for his family, or a mercenary on hire for the highest bidder. And while the adventuring life isn't the worst fate in the world, especially for someone with his level of gift, he craved a realm of his own. Responsibility. Subjects to lead in battle and times of peace. Whilst it is a greedy ambition, he believes with all his heart that if the Drudgunzeans are as potent as they are with the lands they have, then with the faith of their forefathers and a land as rich as those found in Parrence, that there is no telling what heights they could reach. Some would call him rash or arrogant but Dietrich would label himself as prudent. And in some ways, he would be correct as he does often consider the future in his plans, meticulously consider details of a situation and ponders every option before pursuing a path. He does however act above his station, speak out of line and belittle those who disagree with him regardless of who or what they are. There is no denying that this is because the man has a colossal ego, and perhaps he should given that he's a prodigious magical talent from an exceptionally wealthy family, but it often puts him in a sticky situation that he has to dig himself out of despite his otherwise careful nature. But perhaps because of this overwhelming confidence, he can be oddly charming and genuine. Beneath the egomania and thoughts of superiority are genuine principles which he holds dear to his heart and believes in with full conviction. The fact that he think so highly of himself is perhaps why he can get away with being as he is, because certain concepts such as being a charlatan, petty backstabbing and betrayal are beneath the man that he would like to think he is. [sub][h3][u]B A C K G R O U N D[/u]__ _ _ _ _[/h3][/sub] Dietrich's story begins in the Drudgunzean nation of Kressia, his father running the duchy of Hendland in the south of the nation that his family had held for 3 generations at this point. A well maintained, preserved piece of land that would otherwise be peaceful was ravaged by internal conflicts, mostly in matters of religion. Zealots from both side threatened to tear the duchy apart, and maybe they would have if not for the stern leadership of Ludolf Erhaben. Dietrich, despite his noble lineage would never see a square foot of this land upon his fathers death, whenever that may be. He was painfully made aware of this fact at a young age, and it shaped his upbringing. While his 2 oldest brothers were taught to lead and guide the people of the fief, Dietrich and his older brother Albert were given a more rigorous general education. There was not much pressure on them to succeed, but perhaps the competition of each other guided them to greater heights, as both sought to outdo the other and earn the favour of their parents, who had little time for their younger children and an sizeable realm to manage. Even still, this did not dissuade the young lads from excelling, although they took vastly different paths in life. Whilst Albert ventured into the path of becoming a merchant and adventurer, Dietrich sought power as a combatant after awakening his gift, which definitely earned the attention of his family. They sought an apt educator, and looked to the north in Parrence, who had access to the knowledge of old. A great scholar of the gift brought many scrolls and books from the ruins of the Avincean empire for a sizable sum of coin and the opportunity to train the talented young lad. This sent him over the moon. Perhaps he would not have a kingdom, but he would become acquainted with the magics of old and be an asset on the battlefield, to protect his homeland and people, and aid his family. The scholars true intentions were to proselytize the young Dietrich and turn him into an asset of the faith, a powerful wizard. And given his potential, it's no surprise that he took the immense gamble of giving a potential heathen access to potent records and a full upbringing in the arts. And for a time, it worked. Dietrich was a firm believer in the Quentic faith and he saw his teacher coming to guide him in his gift as a sign of the gods existence. And whilst he was a firm believer in the pantheon at first, he began to have his doubts. Further research and study dissuaded him of the religion, though he never let his teacher know of his true thoughts lest he discontinue his education. He held the old gods, the true gods, close to his heart and he knew deep down that they had been the one to gift him, not the gods of a stranger from a foreign land. His education was over around the late teens, and his teacher urged him to come to Parrence with him and study on, but Dietrich knew that he had learned what he could from the man. He instead wished to tour the land of his people, to see how other domains faired, how the peasant lived, and perhaps make a name for himself as a talented warrior. Instead, he began to see what the religious divide had done to his people. His duchy had been especially affected, though no Drudgunze nation had been spared the continuous efforts of conversion by foreign missionaries and preachers. It begun to sicken him. He began to see the Quentic faith as not a guiding light for those lost as he once did as a child, but as a controlling, overbearing arm of the Parrench which would one day pick up his peoples kingdoms and shovel it into the mouth of their ever expanding domain. He wanted to see how a land united under one faith functioned, so he ventured south to the land of his forefathers. It was much colder than his home, sure, but it offered him a different insight to the world. The people were united toward a common goal. The harsh climate and the meager meals that the land offered them did not dissuade them from banding together for a common purpose. He became enamoured with the culture and once again, began to visit the various courts of the Eskandr. He found the state of affairs on this side of the world superior to the current state of his home, and he owed it to the strong, fervent belief in their gods. Something his people could learn a lesson from. And while his feelings of distate for the religion began to grow, so did his lust for power. Real power, not as a combatant but as a ruler. If anybody could fix the unruly state of these disparate petty kingdoms, it was Dietrich Erhaben. He had been born and blessed by the storm, and it was his duty to repair these kingdoms, dismantle the false faiths and advance the border northward so that his people may prosper. [sub][h3][u]I N V E N T O R Y[/u]__ _ _ _ _[/h3][/sub] ❖ A well made scepter which is made of mammoth tusk. It helps him focus and motions with it help him bring out the best of his gift. ❖ Fine leather clothes, crafted for the upper nobility to be used in the field. Gaudier than expected of a Drudgunzean but efficient and sturdy. ❖ A beautifully maintained journal, as well as writing equipment. Dietrich tends to document his experiences and thoughts within this book. ❖ A large coinpurse. Money can buy anything, or at least people say it can. ❖ Jewellery galore. Rings, earrings and a necklace to boot. None of which have meaning, but they could be pawned in a pinch, and definitely distinguish him as a nobleman ❖ A compass and up to date map. ❖ A absolutely stunning shortsword that has maybe saw use once. He can barely use it but it's better than being completely unarmed. And it's a memento of home. [sub][h3][u]T H E G I F T[/u]__ _ _ _ _[/h3][/sub] Blood Type: Thunderchild Wheel Rating: 4 1/4 Preferred Magics: Thunder + Essence Dietrich is a true caster but he is only a caster. He possesses no innate weapon skills, nor physical ability. He does however possess immense magical capabilities that become more potent at a distance. The young man has a respectable repertoire of spells for a variety of situations, but most of them are geared towards offense. Some are multi-functional however and offer tremendous area denial and crowd control, though he possesses very little in the way of pure utility. Dietrich operates on a "kill or be killed" basis given his tremendous, unshakable belief in himself and his abilities. Whilst his magic might not be the most original bag of tricks, it is extremely potent due to the range and potential power behind it. There are no siege engines in this world, but Dietrich might be able to classify himself as one given the scale of explosions and structural damage he can cause given enough time to cast. And although he's not exactly precise from a distance, he's able to cover a large enough area that he can usually cause damage where he wants to. [sub][h3][u]S T R E N G T H S & S K I L L S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Intelligent: Has studied and retained a large amount of information. Everything from languages, poetry, mathematics and ancient history is at his disposal, alongside a good bit of random trivia[/i] ❖ [i]Pragmatic: Isn't afraid to change a plan if it's going wrong, and doesn't believe that his plans are infallible. If every man was him, they might be, but the world isn't such a wonderful place. [/i] ❖ [i]Court Etiquette: While his attitude and general behaviour isn't usually befitting his station, he can blend in at ease in high society and is a bit of a charmer. [/i] ❖ [i]Driven: Whilst being an egomaniac is usually a bigger flaw than it is strength, Dietrich has massive force of will and drive to improve and better himself precisely because he values himself more than anyone or anything. Perhaps this is what makes him so motivated[/i] [sub][h3][u]W E A K N E S S E S & F L A W S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Egotistical - Dietrich over believes in his own capabilities and isn't all that willing to stick his neck on the line for his compatriots, even if he holds compassionate values. He will abandon an ally to save his own skin and believes that he is the most important person in the room regardless of where he is.[/i] ❖ [i]Frivolous - Dietrich is not a soldier. Whilst he may have some feats of triumph and combat, he has never lived a rough and tumble lifestyle, nor a particularly harsh upbringing. It's hard for him to come to terms with sleeping in the outdoors, eating gruel and keeping watch but that just might be necessary in a war like this. [/i] ❖ [i]Skinny - Whilst he's been trained in fencing, he never took an aptitude to it. Nor has he ever been particularly strong. Despite eating a lot, he's always been the "runt" of the litter in that regard and isn't much of a physical combatant outside of dodging blows and running away.[/i] [sub][h3][u]C O L O U R C O D E & O T H E R[/u]__ _ _ _ _[/h3][/sub] ❖ Colour is just [gold], no hex code. ❖ Casts spells in Avincean rather than his mother tongue. Is also his preferred language, believes it to be more fitting of high society. ❖ Hendland is sometimes referred to as Sturmfeld due to its chaotic, stormy weather. [/color] [/hider]