[list][*][b][u]Appearance:[/u][/b] [url=https://i.imgur.com/Zd13V1t.jpg]If you're big enough, you're like a tree to decorate.[/url] Height: taller than you. There's little point in measuring. [*][b][u]Name:[/u][/b] Something Unspeakable. Well, almost literally; it's like gargling gravel. [*][b][u]Codename:[/u][/b] Wisteria [*][b][u]Race:[/u][/b] Sarkaz (Wendigo) [*][b][u]Personality:[/u][/b] Despite her towering physical presence, Wisteria's generally quite reserved about her feelings and has a noticeable inclination towards shyness in crowd situations. She's especially prone to stumbling over her words when nervous and getting someone else to deliver whatever message is necessary as a result. Yet, despite this social awkwardness, the Wendigo is undeniably fearless in the face of danger, and one would say almost too eager to put herself in harm's way so that her compatriots escape danger. Her hobbies tend to be fairly inscrutable to a lot of Rhodes Island's operators, with her interests having been strongly shaped by her time in Higashi--whilst the comics can occasionally be found, or simply ordered and eventually traversing across Yan to be delivered, all the way out west, things like multiplayer video games are a bit harder to make use of. Sure, they might be somewhat popular all around... but that doesn't mean she'll have anyone to play with except in the rare downtime back at base. [*][b][u]History:[/u][/b] One of the exceedingly rare pure wendigos (as far as she's aware, there might be only two or three of them [i]left[/i], and Patriot's ancient), Wisteria was born in Kazdel rather than amongst her more distant relations out in the Ursus tundra. Although the idea of becoming a mercenary couldn't be considered unappealing, and she might get a prominent position amongst the Royal Court if she tried, the young warrior instead decided to see the world, looking around at the various nations and setting off to wander. In the end, although she spent some time in Ursus, the idea of pledging loyalty to the Emperor and enduring the strict discipline of the soldiery chafed, even if it might mean seeing her relatives some more, and she passed westwards to Columbia, and then even further to Bolivar. Concluding that was [i]too[/i] much like her home, she instead found herself taking a route south and then east, eventually going right back to where she started and onwards. The longest time she spent in one place as a wanderer was in Higashi, with the combination of combat ability and lack of political interests offering an attractive package for the clashes over there. The culture being considerably less [i]fatalistic[/i] than Kazdel made it an appealing place to stay in. Wisteria came the closest she ever had to remaining in one place there, but her inability to settle down and homesickness prompted her to finally head back west to Kazdel, right as the civil war was starting to pick up in earnest. Having been exposed to more usurpers and political power plays than she ever wanted, Wisteria sided with the King of the Sarkaz, despite the clear disparity in strength between the two sides. When the war came to its violent conclusion, and what was left of Babel reformed into Rhodes Island, Wisteria was sorely tempted to jump ship and leave... but her lifetime of wandering and mercenary work [i]did[/i] give her an unusual number of contacts across the world, and experience in many terrains. Rather than quit, why not take any other Elite Operators who fit poorly into the restructured organisation, or who wanted to leave, and take the longer-term missions elsewhere? And that was how Wisteria become E.R.R.A.N.T.'s nominal captain. [*][b][u]State of Infection:[/u][/b] Not Infected, to everyone's continuing surprise.[/list] [hr] [list][*][b][u]Skills:[/u][/b] The most obvious thing one could say about Wisteria is that she's [i]big[/i], and with that size and her race comes a terrifying degree of strength, with the number of people who could simply out-muscle her in the whole of Terra being actually countable. That, however, isn't truly scary on its own: she's also [i]fast[/i], and flexible. While she is absolutely suited to, and capable of, protecting people by being a physical bulwark when properly equipped, she would much rather use her speed and reach to keep moving around a battlefield. As a commander, she's reasonably competent, but honestly nothing exceptional and prone to letting people do what they want. The second reason she was chosen for E.R.R.A.N.T.'s leadership role is that when a decision [i]is[/i] made, even the most stubborn of operators will think twice about escalating an argument with her. The main one, of course, is her prior loyalty to Babel: after sticking around through that incident, wanderlust aside, there's minimal risk of defection no matter how far away or how long a mission is. [*][b][u]Abilities:[/u][/b] Aside from her combat abilities, Wisteria knows old Sarkaz Witchcraft. Of course, as the three options for facilitating this are a mass of originium, human sacrifice of the Infected, or to [i]infect herself[/i], it's very much a defensive measure of last resort. The closest thing to any Originium Arts she makes use of would simply be her [i]physical makeup[/i], and a healing time that borders on regeneration. [*][b][u]Equipment:[/u][/b] Wisteria's main equipment is a polearm of Far Eastern make, although given the relative dimensions, it's more like a [i]big[/i] sword stuck on a stick. She also has a whole [i]bunch[/i] of knives and small (to Wisteria) blades, because you never know when you need a backup weapon or to throw them. [i]Those[/i] are far older, collected from various battlefields, and often second-hand to start with. When it comes to armour or arts equipment, she tends to travel extremely light, with the bare minimum of armour. That isn't to say that she couldn't bring [i]proper[/i] armour and a shield with her (even if it's far short of a military's power armour) if it came to it, merely that it would be a lot to transport and particularly hard to maintain given the size.[/list]