[h3]Player Characters[/h3] [url=https://www.roleplayerguild.com/posts/5381511]Erich Volk and [i]König[/i][/url] [url=https://www.roleplayerguild.com/posts/5381524]Arnault Mongouse and [i]La Charlatane[/i][/url] [url=https://www.roleplayerguild.com/posts/5381532]Marchesa Arabella Fortunado and [i]Damocles[/i][/url] [url=https://www.roleplayerguild.com/posts/5381644]Liam Haggerty of HMS [i]Thunderchild[/i][/url] [hr] [h3]NPCs and Reference[/h3] [hider=HMS Thunderchild] [img]https://cdn.discordapp.com/attachments/418451634885230593/1000986857695346729/thunderchild.png[/img] [b]Description[/b] [indent]If it weren’t for the construction of electro-mechanical wonders of the [i]colossi[/i], the [i]Thunderchild[/i] would have been humanity’s greatest feat of engineering at the turn of the century. Even so, at 310 meters long, the airship dwarfs even the largest of sea-going battleships.[/indent] [b]Crew[/b] [indent]325[/indent] [b]Weapons[/b] [indent]Sixteen BL 7.5 in Mk II guns provide enough firepower to take on whatever enemy it may encounter, with numerous smaller weapons emplacements dotting the airship’s frame for defense.[/indent] [b]Traits[/b] [indent]While a formidable warship in its own right, the [i]Thunderchild[/i]’s greatest strength lies in the [i]Colossi[/i] it carries within its cavernous hangar. With sixteen separate bays and their associated launching mechanisms, the [i]Thunderchild[/i] can at an instant deliver a wave of the human fighting machines upon any battlefield. In addition, the gargantuan airship has facilities to rearm and repair these fighting machines extensively, operating as a mobile base of operations for the crews.[/indent] [/hider]