[color=#FCFFBC][CENTER][img]https://fontmeme.com/permalink/211106/e15021f623df3de512a16535e2a63268.png[/img][/CENTER] [center]"Yes, my father is an English teacher. Yes, he named me. No, I'm not happy about it."[/center] [table][row][/row][row][cell][center] [img]https://i.pinimg.com/originals/37/5f/3c/375f3c651a731678db6bb5b1bd65b56a.png[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]I R L[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][COLOR=#807B84] - Edgar Poe Allen[/COLOR] [b]Age[/b][COLOR=#807B84] - 28[/COLOR] [B]Place of Origin[/B][COLOR=#807B84] - Duluth, Minnesota[/COLOR] [b]Occupation[/b][COLOR=#807B84] - Physicist with a PhD in fusion physics[/COLOR][/color][/SUP] [sub][b]A V A T A R[/b][/SUB] [sup][COLOR=SILVER] [b]Character's Name[/b][COLOR=#807B84] - Hvitørn[/COLOR] [B]Pathos Affiliation[/B][COLOR=#807B84] - Queon[/COLOR] [b]Role[/b][COLOR=#807B84] - Magic DPS (Burst Damage)[/COLOR] [B]Profession[/B][COLOR=#807B84] - Enchanter[/COLOR] [B]Weapon of Choice[/B][COLOR=#807B84] - Crystal Focus[/COLOR] [B]Domains[/B][COLOR=#807B84] - Light; Manifestation[/COLOR] [/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=SILVER][b]Dry As The Atacama[/b] [COLOR=#807B84]Hvitørn is the most deadpan person you've ever met. At first glance—and second, third, fourth and fifth glances—he has the emotional range of a handful of sand. Once you get past that dense outer shell, though, he has the emotional range of...a [i]box[/i] of sand. That's not to say he doesn't experience emotion. Of course he does. But he weird way of processing it. The only way to tell if he's sad is to watch for a downward quirking of right side of his mouth. You can tell he's happy with an upward quirk instead. If you manage to make him laugh, you might hear a sharp exhalation from his nose that could just as easily be confused for frustration.[/COLOR][/COLOR] [COLOR=SILVER][b]I Will Have Your Back. If You Will Have Mine.[/b] [COLOR=#807B84]Edgar is [i]very[/i] reliable in combat. Of course, he's a magic-user with no armor; he's not going to jump in between you and a boss to body block it anytime soon. But he holds himself to an incredibly strict standard of gameplay. Once you're partied up with him, he's a consummate professional, and he's in it for the long haul. Even when everyone's ready to throw the towel in a raid, he keeps pumping out 110%. And holds other people to that standard. He won't insult you or anything if you give up; he knows that it's more frustrating for you than it is for him. But he [i]will[/i] remember your avatar's name. And from that point on, you might find it difficult to get him to party with you. He doesn't give very many second chances.[/COLOR][/COLOR] [COLOR=SILVER][b]I Know What I'm Doing, Thank You Very Much.[/b] [COLOR=#807B84]And just as he holds himself to a strict standard in gameplay, he holds himself to a strict standard in every other aspect of his life. Thus, he finds it very difficult to accept help. Of course, he won't let this compromise a raid or anything like that; he's not [i]that[/i] stubborn. But outside of a dungeon, he is very invested in doing everything for himself, from managing his relationships and emotions, to managing what enchanted items he's going to sell or keep, to judging when to repair or replace pieces of equipment. It's not that he thinks other people are incompetent or stupid. He's just a very self-assured, confident man who knows he's smart, and he is certain he knows himself best.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// BENCHMARKS][indent][SUB][b]B E N C H M A R K S[/b][/sub] [sup][COLOR=SILVER][b]Theory of Everything[/b] [COLOR=#807B84]Hvitørn wants to know EVERYTHING. About EVERYTHING. He wants to know how the world TICKS. And that desire to know the workings of things is what drew him to enchanting in Pariah. He finds the strict structure and nature of it endlessly interesting, and has busied himself in exploring the fascinating cause-effect sequence that governs the process of enchanting an item. He's gotten fairly decent at it, applying the same dedication to it that he did his doctorate studies. In fact, it's the first thing that drew him to the game; that almost physics-esque puzzle.[/COLOR][/COLOR] [COLOR=SILVER][b]Speed Of Light[/b] [COLOR=#807B84]Ever invested in learning more about enchanting, Hvitørn eventually ran up against the wall of required reagents, and realized and accepted that he would need to throw himself into harder, even endgame, content in order to continue his studies. Wanting to spend as little time as possible gathering and as much time as possible working—yes, he considers studying enchantments a field of study now—he adopted a playstyle that would, all things being ideal, help him acquire the necessary components the fastest. He deals massive amounts of damage from long range with light magic, and though his heavy damage spells have a high fatigue cost and he can't spam them nearly as much as he wished, they are almost instant, letting him clear rooms with a team incredibly quickly. If a full rotation can't clear a good chunk of a room or a chunk of a boss' health bar, though, he's going to have a harder time, since he has a long downtime on his major spells.[/COLOR][/COLOR] [COLOR=SILVER][b]Rapid Analysis[/b] [COLOR=#807B84]Hvitørn is smart. He's spent a long, long time using his brain and honing his intelligence, and he's incredibly proud of it. What this leads to in Pariah is an incredible ability to analyze and plan around a situation. He keeps a calm head (not that you'd notice if he didn't) and runs through his mental checklist at Mach 10, coming up with half a dozen workable plans in a very short amount of time. They certainly aren't foolproof, as he can't account for things that he has zero way of knowing, but in his firm opinion, any kind of plan—even an incomplete, faulty one—is better than flying by the seat of one's pants.[/COLOR][/COLOR] [COLOR=SILVER][b]I Have No Idea How To Deal With This.[/b] [COLOR=#807B84]Hvitørn is...bad at emotions. Not his own; he can deal with those fine in his own way. No, he's very, very bad at other peoples' emotions. His overly analytical nature is a double-edged sword that way; with the exception of his wife, if there's someone sobbing in front of him, he treats their problems as a logical problem to solve, approaching it with all the delicacy of pounding a [i]screw[/i] into a plaster wall. And when this backfires on him, he has no idea how to deal with the ensuing emotional fallout, and the unexpected pang of self-disappointment that comes along with it.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=#807B84][indent]Edgar is interesting among Pariah inhabitants, in that his quiet self-confidence causes his avatar Hvitørn to look exactly the same as him, with the exception of haircut and clothing. Golden-blonde hair inherited from his Norwegian mother, her incredibly fair skin so prone to burning in the sun, his father's amber-hazel eyes and six-foot lanky frame—everything about him just screams 'golden child,' metaphorically and [i]literally.[/i] At work, Edgar wears standard laboratory protective equipment; long white lab coat over a button-up shirt, gloves, heavy trousers, smart formal loafers, and safety glasses over his own narrow rectangular wireframes. When not working, even when just walking down the street, he wears a smart, bespoke black suit in the business-casual style over any number of dress shirts, as well as black socks and more formal loafers. He really does need to be alone with his wife in his apartment to be anything less than business casual. In Pariah, he has a similar sense of style. Close-fitting, equally-bespoke mage robes, done up in black with white trim and embroidery. He makes the concession of wearing well-tooled boots instead of his loafers. He carries his spellcasting focus—a brilliant pale yellow gemstone the size of his fist—with him at all times in a pocket concealed in his robes' voluminous sleeves. His trademark wireframe glasses remain, perched on the bridge of his nose at all times; though he doesn't need them to see as there is no astigmatism in Pariah, they're so integral to his self-image that they go everywhere with him. The only time he takes time to [i]calmly[/i] remove them is if an enemy is closing in on him. It wouldn't do for an impertinent goblin to break them with a lucky hit, after all. [/indent][/color] [b]Character Conceptualization[/b] [color=#807B84][indent]Golden child indeed. The middle child of five siblings—all sisters—Edgar was anything [i]but[/i] the golden child. Quiet and unassuming since childhood, his busy, busy parents did their best, but he had the least attention lavished on him of the entire family. And you know what? He was fine with that. He was independent and driven, a model student. He didn't know exactly what to apply himself to as he aged; he enjoyed schooling well enough through middle and early high school, taking home perfect grades every time as though it were effortless. But at home, his parents were beginning to be concerned; with their daughters mostly out of the house, whether it be to occupation, college, or socializing, they realized how listless their only son seemed. But whenever they asked him what was wrong, they received a noncommittal answer as he stared off into space. And then everything changed in his junior year with AP Physics. And he fell in love with it. Suddenly, his home life shifted dramatically. He talked excitedly about what he was learning with his parents and his sisters, when they were home. He spent most of his free time poring over his textbook, lips quirked in a satisfied smile, as he relished the sensation of unraveling the mysteries of the universe. With his [i]perfect[/i] GPA and self-surety, he magnetized to MIT, voraciously consuming every single physics course they had on offer and striking a special chord with nuclear physics. He spent every spare moment studying. He aced all of his classes. And it was only in the first semester of his senior year, when he tried to talk to classmates about what he'd been studying and they looked at him like he was insane, that he realized he had...no friends. None. Of course, he hadn't been close to many people in high school, but he'd always had his sisters, and a couple acquaintances. But now, for the first time, he was alone. So terribly alone. He kept working. He kept getting those perfect grades he was so proud of. But the excitability in his voice when he was answering in class was gone. He enjoyed it still, but it all felt so...hollow. He applied for grad school at MIT. Got in, of course. Kept learning. Felt hollow. Kept studying. Felt inferior. Kept moving. Felt distant. Stopped eating. Kept going. He realized he'd only lived for his studies. Ever. First grade through grad school. No friends. Not really. Felt empty. Kept working. Then, when he was 23, at the height of his isolation and depression, he met a graduate student of particle physics named Annalise Turner. And for the first time in his sad, limited life, when someone talked to him, he talked back to her. She was incredibly smart and liked to joke around, as little as he laughed. But, more important to Edgar, she seemed to have an inborn talent to cut through his deadpan expressions to figure out what was going on underneath. She teased him with impunity, but it was never malicious; she saw that he was incredibly alone. And she felt [i]very, very sorry[/i] for him. They ended up spending a huge amount of time together, whether it was studying their respective fields or just...talking. No points for guessing what happened next. With her help and support—and eventually, her love (which he was [i]very[/i] bad at dealing with, she laughed lightly)—he got through school. Graduated with honors when he was 27. Got a job in one of the fusion plants near Minneapolis. And then, thinking about everything that had happened in the past few years. All the new feelings that he'd experienced. All the confidence that he'd regained. And then, at the headwaters of Lake Itasca—in the fourth year of their relationship—he went down on one knee and proposed to Ms. Turner, with that same grave expression that he always wore. She gave a tearful yes. Then told him to cheer up, and pushed him into the lake. Some time later, after they'd been married for about a year, he heard something from a colleague. A brand-new video game made in Japan with proprietary VR technology with an enchantment system more like a science than anything else. Interest piqued, he picked up a system, and started to play it occasionally when he had time off and Annalise was busy with her own job as a professor. His colleague was right; he found the enchantment system endlessly fascinating, and resolved to spend some more time trying to figure it out. He loved physics, but he felt like he was...plateauing a bit in what he could learn. But here was a whole new world to figure out. He couldn't wait. [/indent][/color] [b]Other Information[/b] [color=#807B84][indent] [hider=Spells] [color=#FCFFBC]Shine[/color] - A basic damage spell. Deals a moderate amount of light damage in a moderate AoE. [color=#FCFFBC]Prism Burn[/color] - After a brief charge-up, fires out seven instant rays of light. They stop upon impacting an enemy. Each does moderate damage, allowing him to spread it out or focus it down on one target, but for every ray that impacts the same enemy, the next does less and less damage. [color=#FCFFBC]Plasma Sear[/color] - The version of [color=#FCFFBC]Prism Burn[/color] meant for a single target. It only fires out a single ray, still stops on the first enemy hit. But does SIGNIFICANTLY more damage than even focus-firing the rays from Prism Burn. Used for quickly burning down big enemies. [color=#FCFFBC]Perihelion[/color] - The area around Hvitørn lights up brightly. For the duration of the effect—about six seconds—every light spell that Hvitørn casts is heavily empowered and restores a fraction of its fatigue. [color=#FCFFBC]Backflash[/color] - An emergency "get-out-of-dodge" spell. Deals a small amount of damage in a small cone in front of Hvitørn, but launches him backwards, letting him escape from melee combat. [color=#FCFFBC]Stellar Fusion[/color] - The single most burst damage that Hvitørn can actually do, and the only spell he has that isn't instant-cast. He conjures a huge ball of light, and after a lengthy channel, condenses it down to a ball about the size of a golf ball. He can hold it in that state, but it tires him out to do so, and he can't move very quickly. When he releases it, the ball streaks off at [i]incredible[/i] speed. When it makes contact with anything, it [i]erupts[/i] into what is essentially a sun, dealing enormous light damage to anything caught in the (deceptively small) blast. This drains an enormous amount of fatigue, and is usually preserved for the boss of a raid. [/hider] [/indent][/color] [/cell][/row][/table][/COLOR]