[@Dark Cloud] [hider=Character Sheet][b][u]Name:[/u][/b] [b][u]Pronouns:[/u][/b] (Dragons don't have a biological sex, and are simply referred to by whatever pronouns they feel most comfortable with.) [b][u]Playbook:[/u][/b] (Your class. See the Playbook section above for more info.) [b][u]Colour:[/u][/b] (Your dragon's main colour. This is used to represent your dragon, and is used to indicate what friendship gems you received from which dragon, as described in the Friendship Gems section.) [b][u]Look:[/u][/b] (Either describe how your dragon appears or put a picture.) [b][u]Stats:[/u][/b] (There are three stats in the game. Your playbook lists what your starting stats are, which you can then add one point to any of the three stats of your choosing. Stats can be increased to a maximum of +3, and can be decreased to a maxinum of -2.) Charm: (Allows you to figure out what makes others tick...and determines how likely you are to persuade them or get them to see things your way.) Courage: (Helps you to go forward in the face of dangers great and small, as well as inspire others to do the same.) Cunning: (Lets you notice details others overlook and employ tricks or lies to get your way.) [b][u]Virtue:[/u][/b] (The virtue you hold is a behavior that you admire and look for in your friends. You may not be very good at fulfilling that virtue yourself, but it is one that you like to see your clutchmates demonstrate. Each playbook comes with a choice of two virtues, but if there is another virtue you would like for your character, do tell me and I'll tell you whether it would be appropriate. Every time one of your clutchmates exemplifies your virtue, you can give them a friendship gem.) [b][u]House & Obligation:[/u][/b] (Each Dragon at an early age is assigned to one of the six Houses, which are detailed under The World section. Each playbook comes with a choice of two houses and an obligation which you should aim to fulfill once each chapter. However, if you wish for your character to be part of a House not specified for your Playbook, ask me. If I think it works, me and you can come up with an obligation together. For obvious reasons, however, House Yeraktos will be not available. Also worth noting, if you picked either the Orphan or the Rebel playbook, you don't belong to a House and thus do not have an obligation. See the House & Obligation section of those playbooks for more information.) [b][u]Moves:[/u][/b] (These are the moves you receive your playbook of choice. Each playbook starts with their signature move - which can be advanced to become stronger - and one other move of their choice.) [b][u]Advancement:[/u][/b] (There are five dragon age brackets, and these basically represent your in-game level. Every time you gain 5 XP, take a new advancement from your age bracket, and reset your XP to zero. Once you've taken all the advancement from your age bracket, you age up.) Rawscale Drake (0 XP): You start with a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Winged Drake (0 XP): You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon (0 XP): You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic [b][u]Moons:[/u][/b] (Cross of one moon every time you age up.) - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon [b][u]Shadow Track:[/u][/b] (The shadow track represents how much hold the Darkness has on your dragon. You can mark Shadows in any order. When you mark a Shadow, you must take one action associated with that Shadow. When you mark the last Shadow, you lose yourself to the Darkness and become your Shadowself. While you are lost to the Darkness, do not mark any further Shadows, even if a move asks you to do so. Once you return to normal, erase your shadow track.) [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation [b][u]Shadowself:[/u][/b] (What you become when your shadow track fills. You can just copy this from your playbook of choice.) [b][u]Fellowship:[/u][/b] (These questions represent your connections to the members of your clutch. They are listed under your playbook.) [/hider]