[hider=Skobeloff][color=00746b][b][u]Name:[/u][/b][/color] Skobeloff [color=00746b][b][u]Pronouns:[/u][/b][/color] He, Him. [color=00746b][b][u]Playbook:[/u][/b][/color] Trickster [color=00746b][b][u]Color:[/u][/b][/color] Skobeloff [color=00746b][b][u]Look:[/u][/b][/color] While no one can quite agree on the finer points of Skobeloff's appearance, there are enough common broad strokes to allow for a recognizable description. He's slighter shorter than most dragons his age. Most of his body is the color of his namesake, but his extremities gradually become either bluer or greener the further away from his torso they go. The one thing everyone agrees on though is that Skobeloff is rarely ever without a smile on his face. [color=00746b][b][u]Stats:[/u][/b][/color] Charm: +2 Courage: 0 Cunning: -1 [color=00746b][b][u]Virtue:[/u][/b][/color] Wit [color=00746b][b][u]House & Obligation:[/u][/b][/color] Myndoth, the House of Oak: Trick someone into giving away a secret or vital piece of information. [color=00746b][b][u]Moves:[/u][/b][/color] THE LONG GAME: When you reveal how an earlier failure is part of your larger plan, describe your machinations and roll +Charm. On a 10+, pick 2. On a 7-9, pick 1. - you’ve created an opportunity; the DM will tell you how you or an ally can claim it. - you’ve seized a position or resource; take +1 ongoing when you make use of it. - you’ve hidden something important; tell the DM why it might be revealed again. On a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition to disastrous and immediate effect. When you advance your signature move, mark a new potential benefit to your increasingly complex schemes. When you roll The Long Game, you may also find that: [] you’ve discovered a secret; ask the DM a question, and they will answer honestly. [] you’ve rallied your friends; tell one clutchmate (your choice) to clear a Shadow. [] you’ve secured your next move; take 10+ instead of rolling to act despite danger. [] you’ve attracted a new ally; your opposition will have to deal with them first. Tell the DM how one of your enemies taught you this new trick, intentionally or not. A TONGUE OF SILVER: When you mislead or trick someone with fanciful stories or invented histories, roll +Charm instead of +Cunning. On a miss, your falsehoods cost you much more than the truth could have charged [color=00746b][b][u]Advancement:[/u][/b][/color] Rawscale Drake: You start with a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Winged Drake: You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon: You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic [color=00746b][b][u]Moons:[/u][/b][/color] - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon [color=Black][b][u]Shadow Track:[/u][/b][/color] [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation [color=Black][b][u]Shadowself:[/u][/b][/color] You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who knows better. And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how they’ve been duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend convinces you that some dragons will stand with you of their own free will. [color=00746b][b][u]Fellowship:[/u][/b][/color] Fellwing is a fellow prankster, a lover of tricks and jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem. You know Stargaze looks to you when they want to get into trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them. Shieldwing gave you their trust and confidence at a time when you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem. [/hider]