[color=D77437][CENTER][img]https://fontmeme.com/permalink/220731/d4587219c9ceeacfe39e3329e2f5565e.png[/img][/CENTER] [table][row][/row][row][cell][center] [img]https://i.ibb.co/Fs93ytd/Soza-Purple.jpg[/img][color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]P E R S O N A L D E T A I L S[/b][/SUB] [sup] [b]Full Name[/b][COLOR=white] - Sozaelamine Vaega Aricia[/COLOR] [b]Age[/b][COLOR=white] - 27[/COLOR] [B]Gender[/B][COLOR=white] - Female[/COLOR] [b]Vocation[/b][COLOR=white] - Warden[/COLOR] [b]Nationality[/b][COLOR=white] - Midnos[/COLOR] [/SUP][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=D77437][b]Dutiful[/b] [COLOR=white]Sozaelamine—or Soza, as she's more commonly called—takes what she does very seriously. Not only as a Hunter, but as a citizen and knight of Midnos as well. And this carries over to essentially everything she feels is her duty as well. Whether it's wiping out the Void, protecting Midnos, keeping its people safe and happy (as much as possible, at least), or finding a lost child for a frantic mother, she approaches everything with the same level of focus.[/COLOR][/COLOR] [COLOR=D77437][b]Decorous[/b] [COLOR=white]Soza is remarkably well-mannered, owing in great part to how dutiful she is. She is a knight and guard of Midnos, after all; pissing people off would be quite counterproductive to her job, and it would certainly strain her relationship with her colleagues and make it more difficult to rely on them in a tense situation. She is very well practiced in reading the room, and equally well practiced in responding to the room accordingly.[/COLOR][/COLOR] [COLOR=D77437][b]Self-Aggrandizing[/b] [COLOR=white]Still, for all that she tries to work well with others and keep herself focused...she's quite heroic, don't you think? She certainly does. She views herself as a paragon of valor and Midnosian virtue, and she tends to carry herself as such. She isn't so much self-centered; after all, isn't one of the heroic virtues selflessness? But she builds herself up in her own mind, doing her best to always carry forth that knightly spirit to the point of obsession. There's no way she'll live up to Keypeir's legacy otherwise. Perhaps she never will regardless. But she needs—she [i]needs[/i]—to at least believe it's possible, or else everything falls apart.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// GIFT][indent][SUB][b]G I F T[/b][/sub] [sup][COLOR=D77437][b]Fires At Midnight[/b] [COLOR=white]The hope that she can be like her mentor burns bright in her heart. Brighter in her Embersoul. So bright that it overflows and catches the rest of her, turning her into a blazing brand against the darkness. With a thought, she can transmute objects she's touching into flame. It maintains its shape and other physical characteristics, though it gains the intangibility of fire. It can only hold for so long, and the time grows shorter and shorter as the object itself grows larger, and she cannot use it on living things—even the Void. As soon as she releases the object, the flames die out and it reverts to its concrete form.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// EQUIPMENT][indent][SUB][b]E Q U I P M E N T[/b][/sub] [sup][COLOR=D77437][b]Branding Blaze[/b] [COLOR=white][i]"A blade for humans, a flame for the Void."[/i] Soza wields two weapons in her duties both as a Hunter and a Knight. In her right hand, she wields her longsword Craech, a long, slim blade equally suited to thrusting as it is slicing, and she wields it with great proficiency. However, its size and weight makes it prohibitive to use her Gift on. Thus it's usually used for mortal enemies, or for keeping space when fighting the Void so she can use her other weapon, Tein. At first glance, Tein looks nothing like a weapon. Rather, it takes the form of a long orange ribbon trailing from her shoulder that she slides down to her wrist in combat. When combined with her Gift, though, it becomes a whirling lash of fire that she dances ever so gracefully through the Void with. There is not a single Tein; though the tattered appearance of her weapon proves this one has lasted some time, it's still a piece of cloth most of the time, and needs to be replaced regularly.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=white][indent]Slender and short—only an inch or two above five feet and not quite skinny enough to see her ribs, but almost—Advance-Captain of the Midnosian Pyromancer-Knights is not the first thing that comes to peoples' minds when they see Sozaelamine Vaega Aricia. There are people who have asked her whether or not she's playing in her daddy's armor, ignoring the perfect fit, the hand resting on the pommel of the longsword, the confidence in her stance, the hard set of her soft young face, and the glaring judgement that dances behind her brilliant purple eyes. For the most part, she wears her knight's armor; plates of intimidating metal backed by chainmail and fitting like a glove. Done up in gleaming silver-black and chased with bright orange, it truly fits her like a glove. Since her transformation into a hunter, she's foregone the helmet, letting her short, pale gray hair fall freely. She moves with a practiced grace that shows how skilled she is, and how strong. Not a foot out of place, not a move too sloppy, she is extremely invested in being skilled and in [i]showing[/i] how skilled she is. Tein in particular rises and falls like a dancer's ribbon, scything through Voidlings in the dozens, if not hudreds. [/indent][/color] [b]Character Conceptualization[/b] [color=white][indent]There was a silver spoon in Sozaelamine's mouth from the second she was born. The scion of the illustrious Aricia family, she truly was coddled as a child, and through many of her formative years. Her parents spoiled her rotten and she wanted for pretty much nothing at all. Instead she looked over Midema from the balcony of her parents' manor and thought of herself as the master of all she saw. Some years went by and she got slapped in the face with a harsh dose of reality when her parents grew sick of her indolence and kicked her out of their house. Not [i]permanently[/i], but long enough for her to spend some time having a think about who she wanted to be instead of slacking off all day. It was the [i]Void Eclipse[/i], there was no room for people like that in Midnos. In the span of one night, Sozaelamine was catapulted from the highest rung of society down to the lowest level, booted firmly into the dirt of Midema. Her only option was to pull herself out of that dirt (well, it wasn't her [i]only[/i] option, but something inside her refused to let herself creep back to her family in failure). So instead, she did exactly as her parents wanted and started getting her hands dirty. Over the next few years, she worked odd job to odd job and began to value the freedom more than the comfort, and stayed gone. Her muscles grew hard. Her eyes grew sharp. And one day—completely by chance—she happened to run into a woman named Keypiir in all her knight's finery. She saw Keypiir, and was instantly enraptured by this member of the Pyromancer-Knights. And Keypiir, for her part, looked at this young woman—still a girl, really, only barely fifteen—and saw within her the makings of a fine knight. And so that is what she became. Taken underneath Keypiir's wings, she steadily rose through the ranks. As did Keypiir. Ten years hence, she attained the illustrious title of Advance-Captain. Sozaelamine, of course, what thrilled for her. Over the years, the two of them had formed a very close mentor-student relationship. And even something almost sisterly. All that changed during one fateful defense of Galah, a small settlement in the outlying regions of Midnos. The hunters were dispatched elsewhere, and so the Pyromancer-Knights stood before the Void. Too much. Too much. They were overwhelmed quickly, and the end of the world stood before them. All of the Pyromancer-Knights retreated, with the exception of Keypiir, still fighting to evacuate all the villagers, and Sozaelamine, who stood paralyzed looking out at the horror-night. Then Keypiir—strong, brave Keypiir—ran up to her, brandishing a blade in her right hand a flame in her left, and let a small, sad smile show. "Live, Soza. Live." She threw herself forward. Sozaelamine ran. Her next dream was tormented by the images of Keypiir's last moments. She should have been braver. She needed to braver. She needed to be as brave as Keypiir. She needed to [i]be[/i] Keypiir, to show her fortitude and bravery to everyone. She needed to destroy the Void, just as her beloved mentor had tried to do so valiantly that horrible night. And so, Advance-Captain Aricia submitted herself to the ministrations of Queen Ezlineia, and let the flame become her. Let it forge her into a brand against the eternal night, so that one day, she can purge the cloying guilt that clings to her, and make Keypiir proud.[/indent][/color] [b]Other Information[/b] [color=white][indent]TBD [/indent][/color] [/cell][/row][/table][/COLOR]