[hider=Sylph][b]Name:[/b] Sylph [b]Pronouns:[/b] they/them/theirs [b]Playbook:[/b] The Rebel [b]Colour:[/b] Emerald green (somewhat iridescent into blue) [b]Look:[/b] (I will make a picture later, when I have some time) Sylph is a long, sleek, lanky dragon with a narrow snout. They have a ruffled mane of blue feathers around their neck and jaw, and short, sharp spines going down their back. Sylph’s eyes are amber-colored. [b]Stats:[/b] Charm: -1 Courage: +1 Cunning: +1 [b]Virtue:[/b] Compassion [b]House & Obligation:[/b] Banished by your Elders: Show mercy to someone in need. [b]Moves:[/b] READ THE FLOW: You are adept at understanding society. When you spend time amongst the members of a community, roll +Cunning. On a 10+, ask three questions. On a 7-9, as two. On a miss, ask one, but someone will take issue with you snooping. [] take +1 ongoing to convincing someone to help you within that community. [] always ask at least one question when you study another, even on a miss, when studying someone of that community. [] add “You make them nervous, they will take you seriously from now on” to your options when you stand up to a superior from that community. [] take +1 forward to mislead or trick someone from that community. SACRIFICE FOR A FRIEND: When you help a clutchmate by putting yourself in danger, mark a Shadow to take 10+ instead of rolling. If you use this to mark the fourth Shadow, only the friend you helped can bring you back. [b]Advancement:[/b] Rawscale Drake (0 XP): You start with a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Winged Drake (0 XP): You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon (0 XP): You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic [b]Moons:[/b] (Cross of one moon every time you age up.) - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon Shadow Track: [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation [b]Shadowself:[/b] You know what the world needs, what must be done to fix Adulare and make it fair, just, and equal. You will make those changes yourself, whatever the cost. Make sure the rest of your clutch knows what needs to change and how righteous you are on your quest for justice. You are the Rebel. Return from your Shadowself when a friend convinces you to see how your plans might make things worse for others. [b]Fellowship:[/b] ___ convinced the clutch to take you in after you left your House. Explain how they exemplified your virtue, and give them a Friendship Gem. ___ worked with you to expose the treachery of an Elder dragon who had fallen to the Darkness. Give them a Friendship Gem. You have helped ___ to question one flawed tradition of their House. Tell them what it was, and take a Friendship Gem from them.[/hider] Managed to get this done before I'm out the door. Let me know what you think or if I need to tweak anything. I'll paint my own picture of Sylph when I get a chance. (Also decided to lean into the S-name theme we've got going.)