[center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [indent][indent]The Hellions of Gyr come under heavier resistance than anticipated, perhaps they should have forseen it with greater clarity. If Lyun was anything to speak of for his countrymen, the band was yet in for a difficult struggle. Hoping all was going just as well for the other three teams of their comrades, they pressed on.[/indent][/indent] [indent][indent]The guttural wails of a legless rebel echoed through the inner streets of Der before quickly being snuffed out, the life having simply drained from their body. The realization had struck the rest of the up-risers with another assault from the brutish Hellion. [b][i]'Traitor!!'[/i][/b] they called, alerting those within, a messenger quickly dispatching themselves ahead. This did not perturb Lyun, he readied himself, catching his opponent's spear but not without a gnarly graze to his abdomen.[/indent][/indent] [center][sup]KASSITE REBEL #6 attacks LYUN with their BRONZE SHORT SPEAR, dealing 9 damage! Lyun receives 4xp[/sup][/center] [indent][indent]Powering through the pain, his axehead came down with force, destroying the other's collarbone and driving further yet into his chest. The gouting blood dyeing Lyun's headband a further crimson.[/indent][/indent] [center][sup]LYUN counters with his BRONZE HAND AXE for 16 damage! Killing the KASSITE REBEL #6. He receives 24xp.[/sup][/center] [indent][indent]Then came the arrows. . .[/indent][/indent] [center][sup]KASSITE HUNTER #4 moves to 17-23 and attacks LYUN with their BRONZE SHORT BOW, dealing 6 Damage! Lyun receives 3 xp[/sup][/center][center][sup]LYUN counters KASSITE HUNTER #4 with his BRONZE HAND AXE, dealing 16 damage. Killing them. He receives 21xp.[/sup][/center][center][sup]KASSITE HUNTER #5 attacks Lyun with their BRONZE SHORT BOW, dealing 6 Damage! Lyun receives 3 xp.[/sup][/center] [indent][indent]It certainly wasn't the first time he'd taken an arrow head or two to his flesh, this time however they'd struck truer than most, thanks to their vantage. Following the trajectory of the first, another axe had found its mark straight into on of the slight hunter's faces, sending them to the ground. The brute catches his breath, his vision beginning to blur as his lifeblood leaked out onto the cobbled street. Why? What drove him to this deadly task? For the sake of his kinsfolk's future? For the Hellions? [i]His own reasons. . .[/i][/indent][/indent] [indent][indent]Unbeknownst to the pitched battle of their comrade within, the band faces down yet more of the so-called barbarians in their quest for hegemony.[/indent][/indent] [center][sup]KASSITE REBEL #2 attacks ASHÜR with their BRONZE SHORT SPEAR, dealing 8 damage! ASHÜR receives 4xp[/sup][/center][center][sup]ASHÜR counters with SEEP dealing 3 damage and poisoning the KASSITE REBEL #2. ASHÜR receives 2xp[/sup][/center] [center][sup]KASSITE REBEL #3 attacks SIRIS with their BRONZE SHORT SPEAR, dealing 5 damage! SIRIS receives 3xp[/sup][/center][center][sup]SIRIS counters with his BRONZE SHORT SWORD, dealing 13 Damage! SIRIS receives 10xp[/sup][/center][center][sup]KASSITE BRIGAND #3 attacks SIRIS with their IRON HAND AXE, missing![/sup][/center] [center][sup]KASSITE REBEL #1 attacks ZARIF with their BRONZE SHORT SPEAR, missing![/sup][/center][center][sup]ZARIF counters with his BRONZE SHORT SPEAR, dealing 9 Damage! Zarif receives 7xp[/sup][/center] [center][img]https://i.imgur.com/XjDmLrg.gif[/img][/center] [indent][indent]Meanwhile. . . Makeen, the sneak-thief of the band, realizing his invaluable battle skills would not currently be needed, enters the nearest home. A hovel of mudbrick nearly on the outskirts of Der. Within, it is abandoned, perhaps unsurprisingly so. Without delay, he begins to ransack the home! There's not much left here, it seems either the other merc bands went through it on their prior assault or perhaps the Kassites when they claimed the city. But he does find. . .[/indent][/indent] [sup][center]MAKEEN acquires a BRONZE JAVELIN[/center][/sup] [hider=TREASURE]Javelin MIGHT | 3 ACCURACY | 65 WEIGHT | 4 CONDITION | 20 RANGE | 1-2 SPECIAL | Doubles as a ranged attack COST | 110 [/hider] [center][img]https://i.imgur.com/B5bEMaA.png[/img][/center] [indent][indent]KASHTILASHU: "So they were a mole. . . That good for nothing. . ." The Kassite chieftan's fury grows upon his brow, already feeling the sting of handing over their ill-gotten iron to Lyun. Toward the messenger he bellows, "Don't let them open the gate! And don't let them leave alive either! Kill him, for the glory of the Kassites!" Shortly thereafter, slumping back into the throne he mumbles to himself, "Damn. . . where is that woman?"[/indent][/indent][center][img]https://i.imgur.com/y2IrY8n.png[/img][/center][indent][indent] SORAYA: "Looking for me, my great Angal?" The veiling woman coos through the chamber's shadow, suddenly beside the man.[/indent][/indent][center][img]https://i.imgur.com/B5bEMaA.png[/img][/center] [indent][indent]KASHTILASHU:: "Hmm. Indeed." He speaks, chin resting upon a fist. "What news have you?"[/indent][/indent][center][img]https://i.imgur.com/y2IrY8n.png[/img][/center][indent][indent] SORAYA: "Only the finest news of course. Our new pawns -- or perhaps allies if you prefer, shall be arriving any moment now~. . ."[/indent][/indent] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/SgHLlcB.gif[/img] [hr][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS]KASSITE BRIGAND x3 KASSITE REBEL x8 KASSITE HUNTER x8 ANGAL KASHTILASHU LYUN[/hider][/center] [center][hider=SPECIFIC FOES TRACKER] KASSITE BRIGAND #1 VIT 20/20 [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS KASSITE BRIGAND #3 VIT 20/20 KASSITE BRIGAND #4 VIT 20/20 KASSITE REBEL #1 VIT 9/16 KASSITE REBEL #2 VIT 10/16 POISONED FOR THREE TURNS KASSITE REBEL #3 VIT 3/16 KASSITE REBEL #4 VIT 16/16 KASSITE REBEL #5 VIT 16/16 [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]