The Tomb of the Forgotten Paladin. Pg. 58 Wondrous Longsword pg. 62. [Url=https://www.roleplayerguild.com/rolls/23795]4[/url] ...timid and shy, hiding a furious temper. Thump, a Dwarven guide pg. 62 Jocelyn's minions - [url=https://www.roleplayerguild.com/rolls/23796]11 skeletons[/url] Bald Rock Clearing encounter- [url=https://www.roleplayerguild.com/rolls/23797]2[/url] ...a dryad who defends this space from intruders. Summons [url=https://www.roleplayerguild.com/rolls/23798]2[/url] owlbears, [url=https://www.roleplayerguild.com/rolls/23799]4[/url] Giant boars, and [url=https://www.roleplayerguild.com/rolls/23800]4[/url] giant badgers Dark Hallways encounter - [url=https://www.roleplayerguild.com/rolls/23801]3[/url] ... a tripwire that requires each creature to make a DC13 Dex save or take 1d6 acid damage as a green liquid pours from the vents above. Waiting in the hallway - [url=https://www.roleplayerguild.com/rolls/23802]4[/url] ...a series of 1d6 pressure traps lining the narrow hallway. Each trap has a DC15 and, if triggered, the creature that triggered the trap must succeed on a DC12 Dex Save or take 1d6 piercing damage as a Spear shoots upwards from the stone floor. Leaving Tomb [Url=https://www.roleplayerguild.com/rolls/23803]The Great Outdoors[/url] [Url=https://www.roleplayerguild.com/rolls/23804]The Sister Springs[/url] pg 177 [Url=https://www.roleplayerguild.com/rolls/23805]Ambience[/url] ...occupied by Mercuriel. [Url=https://www.roleplayerguild.com/rolls/23806]Blessings of the Springs[/url] ...A hardened skin (+1 to AC)