Okay. I’m gonna try and break this down from my perspective and try not to step on any toes in the process. •”Measuring” characters up against each other [i]regardless[/i] of context is just a bad idea. It leads to exactly these sorts of scenarios. As much as it may have been a desirably avoided circumstance by both parties, it’s what the interaction turned into, as someone looking in from the outside. •”Planning” may admittedly be not in the spirit of MR. [b]But[/b] I fully believe expressing issues and working towards resolutions on miscommunications or conflicts with unknown facts is imperative to maintaining a healthy IC. It’s not always necessary, but it [i]is[/i] necessary. •In the end, this [i]is[/i] a collaborative effort. So, redundant as it may sound, that means putting effort into the collaboration when necessary. The player on the other side of the screen isn’t an NPC to dwarf for fun. We have attachments to these characters and seeing them take nothing but L’s all the time is going to sour moods. And it can be entirely avoided. The most epic scenes in any medium of entertainment do come about from struggle on [i]both[/i] sides, after all. So in the end, my message is simple. Communicating with each other OOC to a degree is necessary. Not always, but it is necessary. Let’s all work toward MR being fun for all parties. [@Zyx] I’m not sure if this was in regards to that particular scene, or if this was to Myriad Reality as a whole, but if it is the latter, I implore you to reconsider. We’re far from being against cooperation.