[quote=@Heroic] Okay. I’m gonna try and break this down from my perspective and try not to step on any toes in the process. •”Measuring” characters up against each other [i]regardless[/i] of context is just a bad idea. It leads to exactly these sorts of scenarios. As much as it may have been a desirably avoided circumstance by both parties, it’s what the interaction turned into, as someone looking in from the outside. •”Planning” may admittedly be not in the spirit of MR. [b]But[/b] I fully believe expressing issues and working towards resolutions on miscommunications or conflicts with unknown facts is imperative to maintaining a healthy IC. It’s not always necessary, but it [i]is[/i] necessary. •In the end, this [i]is[/i] a collaborative effort. So, redundant as it may sound, that means putting effort into the collaboration when necessary. The player on the other side of the screen isn’t an NPC to dwarf for fun. We have attachments to these characters and seeing them take nothing but L’s all the time is going to sour moods. And it can be entirely avoided. The most epic scenes in any medium of entertainment do come about from struggle on [i]both[/i] sides, after all. So in the end, my message is simple. Communicating with each other OOC to a degree is necessary. Not always, but it is necessary. Let’s all work toward MR being fun for all parties. [@Zyx] I’m not sure if this was in regards to that particular scene, or if this was to Myriad Reality as a whole, but if it is the latter, I implore you to reconsider. We’re far from being against cooperation. [/quote] >You can understand how, given the interactions I've had, why I might not think that's the case. Now sure, I know that there is some cooperation here, but even when reaching out to try and plan out a fight scene with souleaterfan and even the user I interacted with recently--something every roleplay should do when handling PvP to avoid the all too common problem of toes being stepped on or an infinite and repetitive back and forth--I received the equivalent of, "Don't worry about it, we'll play it by ear," each time. With that in mind, perhaps you will understand my reluctance to participate further in the RP as a whole, when planning seems to be such a small part of it. >And I know it might seem odd that I make such a big deal of collaboration and planning ahead, but I've been doing this for at least 4 years, arena battle type RPs especially. Both playing and running them, and let me tell you, if you fail to collaborate or plan something out it just goes back and forth forever, or until someone gets upset. Plus, this is a story we're trying to tell as I said, and you should [i]always[/i] have an ending or goalpost in mind. There should be some kind of structure to avoid the pitfalls that so many narratives without a plan fall into. >Finally, as I've made clear, I wasn't trying to dick measure. I was merely trying to establish an antagonist and not have them neutered in the first five seconds of play. It isn't exactly an enjoyable experience that, especially when trying to play a threatening villain in this feels so often like an exercise in No-Selling just to keep them alive, let alone a credible threat.