[hider=Skobeloff][color=00746b][b][u]Name:[/u][/b][/color] Skobeloff [color=00746b][b][u]Pronouns:[/u][/b][/color] He, Him. [color=00746b][b][u]Playbook:[/u][/b][/color] Trickster [color=00746b][b][u]Color:[/u][/b][/color] Skobeloff [color=00746b][b][u]Look:[/u][/b][/color] While no one can quite agree on the finer points of Skobeloff's appearance, there are enough common broad strokes to allow for a recognizable description. He's slightly shorter than most dragons his age. Most of his body is the color of his namesake, but his extremities gradually become either bluer or greener the further away from his torso they go. The one thing everyone agrees on though is that Skobeloff is rarely ever without a smile on his face. [color=00746b][b][u]Stats:[/u][/b][/color] Charm: +2 Courage: 0 Cunning: -1 [color=00746b][b][u]Virtue:[/u][/b][/color] Wit [color=00746b][b][u]House & Obligation:[/u][/b][/color] Myndoth, the House of Oak: Trick someone into giving away a secret or vital piece of information. [color=00746b][b][u]Moves:[/u][/b][/color] THE LONG GAME: When you reveal how an earlier failure is part of your larger plan, describe your machinations and roll +Charm. On a 10+, pick 2. On a 7-9, pick 1. - you’ve created an opportunity; the DM will tell you how you or an ally can claim it. - you’ve seized a position or resource; take +1 ongoing when you make use of it. - you’ve hidden something important; tell the DM why it might be revealed again. On a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition to disastrous and immediate effect. When you advance your signature move, mark a new potential benefit to your increasingly complex schemes. When you roll The Long Game, you may also find that: [X] you’ve discovered a secret; ask the DM a question, and they will answer honestly. [] you’ve rallied your friends; tell one clutchmate (your choice) to clear a Shadow. [] you’ve secured your next move; take 10+ instead of rolling to act despite danger. [] you’ve attracted a new ally; your opposition will have to deal with them first. Tell the DM how one of your enemies taught you this new trick, intentionally or not. A TONGUE OF SILVER: When you mislead or trick someone with fanciful stories or invented histories, roll +Charm instead of +Cunning. On a miss, your falsehoods cost you much more than the truth could have charged VIEW FROM WITHIN : When you study another in their home or workplace, add the following options to the list: - What habits do you keep up day-to-day? - What do your friends truly think of you? - What mistakes do you regularly make? When you use the information you gleaned to impersonate someone you studied, you may take a 10+ instead of rolling the first time you need to mislead, distract, or trick someone about your false identity. [color=00746b][b][u]Advancement:[/u][/b][/color] Rawscale Drake: 12 You start with a +0 bonus to calling upon the Moons. [X] take another move from your playbook [] take +1 to any stat (maximum of +3) [X] advance your signature move Winged Drake: You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon: You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic [color=00746b][b][u]Moons:[/u][/b][/color] - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon [color=Black][b][u]Shadow Track:[/u][/b][/color] [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation [color=Black][b][u]Shadowself:[/u][/b][/color] You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who know better. And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how they’ve been duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend convinces you that some dragons will stand with you of their own free will. [color=00746b][b][u]Fellowship:[/u][/b][/color] Fellwing is a fellow prankster, a lover of tricks and jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem. [hider=To Trick A Trickster] [quote=Skobeloff]Fellwing. Seer, clutchmate, and the only Non-Trickster on the Moonlit Isles who can outsmart me. As a Trickster, the importance of the Long Game has been drilled into me for as long as I can remember. And for the most part, it has served me well. But since I've been taught to focus so much on the Long Game, I now have something of a... blind spot when it comes to the short term. A blind spot that the Darkness must have whispered to Fellwing at some point. Because every time I pull a prank on her, her payback is swift, sudden, and never fails to foil one of my myriad plans for the future.[/quote] [/hider] You know Stargaze looks to you when they want to get into trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them. [hider=To Trifle With A Trickster] [quote=Skobeloff]Stargaze. Orphan, clutchmate, and the sweetest cinnamon roll I know. And because of that last part, it was simply mind boggling to learn that some of the other drakes were picking on her. I learned this when she came to me for my expertise in all things mischievous. She was sick of the bullying and demeaning she was getting from the other drakes and wanted my help in serving them a slice of 'humble pie' as she put it. And so we devised what would come to be known as the Amphora Incident, my finest work. Few dare speak its name. None dare talk of the events that transpired during it. But all know that when the smoke cleared, Stargaze's bullies were left in utter humiliation. Since then, none have dared to give Stargaze or any other member of my clutch trouble for fear of inspiring me to devise something even more terrible than what came before.[/quote] [/hider] Shieldwing gave you their trust and confidence at a time when you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem. [hider=To Trust A Trickster] [quote=Skobeloff]Shieldwing. Warrior, clutchmate, and the reason I'm even in a clutch at all. When my teachers first slipped past the Guardians and led me away, I didn't realize that my upbringing being affected by 'yōkai mischief' would make the Guardians and the other drakes my age wary enough of me to make finding a clutch difficult. I still would have gone if I had known though, and in all fairness they were right to be on their guard. My teachers taught me a great many fun tricks and I was eager to try them all out. By the time I was done, I'd more than justified the caution. But even so, Shieldwing came to me all the same and invited me to join his clutch. I never bothered asking why he extended the invitation to me despite my reputation for shenanigans. If it was out of some Brynback prattle, I'd rather be spared the lecture. And if it was for some other reason, I'd rather the mystery of not knowing the whole story.[/quote] [/hider] [/hider] [hider=Positions and Resources] Gem Sand: Return a Friendship Gem to teleport to the Gem's owner. +1 ongoing to convince rolls when stared into before an important conversation. The Skies of Yves: +1 ongoing to rolls that a prior bird's eye view of Yves would provide. A View From Within Heliotrope's Clinic: A 10+ may be taken instead of rolling the first time you need to mislead, distract, or trick someone while impersonating Heliotrope. [/hider] [hider=Unused Earlier Failures] Failing to account for the side effects of the ritual to heal the heart of the island. [/hider]