[center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/MU3tPk6.gif[/img][/center][center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURÜM: "Ho' humble barbarian. Your salvation has arrived." Having just crushed the advance force in defense of the city Der, a small contingent of the Dark Suns return, their coin-purses heavy, yet still hungry for more. The horses charge into the inner city gates, the Kassites about are full of trepidation, mistrust, perhaps rightly placed given that this band and several others had just slaughtered many of their comrades. But they are simply too unacquainted with the way of the mercenary.[/indent][/indent][center][img]https://i.imgur.com/B5bEMaA.png[/img][/center] [indent][indent]KASHTILAHSU: "Humble? Barbarian? I am the great Angal Kashtilashu, and you will address me as such! I would have your tongue sellsword."[/indent][/indent][center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURÜM: "So be it. . . If you'd like to see your hard work undone." The horseman flashes a wry grin up the stairways leading to the escarpment where Kashtilashu stands, who returns only with a growl. "Your word that Der's coffers are ours to pilfer after we save your hides?"[/indent][/indent][center][img]https://i.imgur.com/B5bEMaA.png[/img][/center] [indent][indent]KASHTILASHU: "Grrr. . . It is so. Leave none alive."[/indent][/indent][center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURÜM: "Good little Angal, that's what I like to hear. Onward men!"[/indent][/indent][hr] [indent][indent]Few of the Kassite rebels who'd taken the city-state of Der from within remain within the outer quarter, but the sweat on their brows and the blood of their kin in the streets, drying in the rocky soil, calls them to fight on and join with them in the hereafter. Two bearing spears take up positions in the brush alongside the road, ready to ward of the Hellions with their last bits of strength. One of them, still clinging onto life after a deep wound from Siris' blade, charges north, catching Makeen from abaft.[/indent][/indent] [center][sup]KASSITE REBEL #3 attacks MAKEEN with their BRONZE SHORT SPEAR, dealing 9 damage![/sup][/center] [sup][center]MAKEEN counterattacks with his BRONZE LONG KNIFE, dealing 3 damage, killing them! He receives 28xp and 1 blade proficiency![/center][/sup] [indent][indent]Further on, just within the inner city, the Kassites begin to surround their kinslayer, and traitor to their cause. Lyun continues to catch his breath, readying an axe all the while the Hellions advance.[/indent][/indent][hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/xSOwJj4.gif[/img] [hr][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS]KASSITE BRIGAND x2 KASSITE REBEL x5 KASSITE HUNTER x8 ANGAL KASHTILASHU DARK SUN CAVALIER x 6 KURÜM [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] KASSITE BRIGAND #1 VIT 20/20 [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 20/20 [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN KASSITE REBEL #4 VIT 16/16 KASSITE REBEL #5 VIT 16/16 [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 19/19 DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 19/19 DARK SUN CAVALIER #5 VIT 19/19 DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 24/24 [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]