For consideration: [hider=Aiden, "Ifrit"][center][img]https://i.ibb.co/r56YbtY/demon.jpg[/img][/center] Name. Aiden Alias. Ifrit Age. 36 Place of Birth. Ballyshannon, Ireland Powers. [url=https://powerlisting.fandom.com/wiki/Fire_Manipulation]Fire Manipulation[/url] [indent]While he lacks precision, Ifrit can both create and manipulate flame in a variety of ways with potential limited only to his imagination.[/indent] [url=https://powerlisting.fandom.com/wiki/Fire_Absorption]Fire Absorption[/url] [indent]Flame is a part of Ifrit's being. As such, he is able to amplify his state of being by absorbing flames that are independently created. For instance, if his stamina were to fail him and he is near a raging fire, he can take in the power of the flame to reinvigorate himself. He is at his most powerful peak at the center of an inferno.[/indent] [url=https://powerlisting.fandom.com/wiki/Fire_Immunity]Fire Immunity[/url] [indent]Fire, in any form, does not harm or damage Ifrit in any way. He is 100% fireproof and incapable of burning.[/indent] [url=https://powerlisting.fandom.com/wiki/Fire_Aura]Fire Aura[/url] [indent]Under the right circumstances, Ifrit can engulf himself in an aura of flame as a defensive manuever. This defensive technique is usually fueled by the heat of passion as opposed to being intelligently executed. In addition, he also has a passive aura that protects articles in Ifrit's direct contact from being destroyed by flame such as his clothes, accessories or even people who are making a direct tactile connection.[/indent] [url=https://powerlisting.fandom.com/wiki/Teleportation]Teleportation[/url] [indent]Ifrit has the potential to teleport. His control of this ability is severely lacking. Logistically working identical to others of his kin, his teleportation is a process in which he enters a foreign dimension and, almost simultaneously, re-emerges in an entirely new location on Earth, leaving the smell of brimstone in his wake. The distance in which he can teleport is severely limited and his grasp of the ability is currently very loose. This ability is mostly used as an instictual defense, devoid of strategy and logistics. Many people have fight or flight tendencies. For Ifrit, it's fight or bamf. [/indent] [url=https://powerlisting.fandom.com/wiki/Decelerated_Aging]Decelerated Aging[/url] [indent]Ifrit is not immortal, but the climax of his maturity is centuries away. He will remain a being who looks in his prime for many decades to come.[/indent] [url=https://powerlisting.fandom.com/wiki/Peak_Human_Durability/Enhanced]Enhanced Durability[/url] [indent]Ifrit can take a hit. While he can be broken with enough applied force, he can survive quite the beating. If a car were to run into him at cruising speed, he would be bruised and slightly dazed, but wholly intact. Forces beyond that velocity will certainly take their toll on his physical health.[/indent] [url=https://powerlisting.fandom.com/wiki/Peak_Human_Strength/Enhanced]Enhanced Strength[/url] [indent]Ifrit cannot lift a city bus overhead with a single hand, but he could certainly flip a car on its side if properly motivated.[/indent] [url=https://powerlisting.fandom.com/wiki/Peak_Human_Agility/Enhanced]Enhanced Agility[/url] [indent]Fast, agile, aloof. Ifrit is exceptionally quick on his feet and often moves as a parkour artist does. Where humans have limits to the scapes they can traverse, Ifrit has very few, able to ascend walls, leap great distances, and perform feats of quickness to an exceptional degree surpassing that of an average human.[/indent] [url=https://powerlisting.fandom.com/wiki/Prehensile_Tail]Prehensile Tail[/url] [indent]Ifrit has a very useful tail that often works as an extra limb, able to hold objects and weapons with expert handling, as well as being strong enough to withstand Ifrit's weight if he were to be suspended from it.[/indent] [url=https://powerlisting.fandom.com/wiki/Horn_Protrusion]Horn Protrusion[/url] [indent]Ifrit has a pair of very conspicuous horns. The material that makeup the horns are very tough, but not unbreakable. However, were his horns to ever be damaged or severed, they would eventually grow back and fully recover over a matter of weeks.[/indent] History. The Neyaphem. Mutants that resemble demons of lore who typically reside in the Brimstone Dimension. Aiden, or Ifrit as he grew to be known, came into this world sharing at least a portion of their blood. The product of a human and a mutant, Aiden often found that he had received the short end of the stick regarding both worlds. His mutation was apparent and undeniable, earning him ire and suspision from the homeosapens. And yet his diluted genes meant that he often found himself the underdog against those of the empowered homosuperior. Aiden's true parentage remains a mystery as he was abandoned by his mother and sire both. The latter was surely due to apathy, but Aiden always wondererd if the former abandoned him out of fear. Taken in by a disfigured old mutant hermit that referred to himself only as Big Pops, Aiden began to learn the ways of survival in a thick socio-political climate when one's face would not pass for human. Mastering a bit of stealth, harnessing his street wits, and meeting other street level mutant degenerates along the way, Aiden began to hone his ability to move around unnoticed, take what he needed to survive, and network amongst the supernaturally unique. When Big Pops finally decided he was out of lessons to teach, he offered Aiden a choice. Continue to live in the shadows with him, moving from place to place living only to survive, [i]or[/i] seize a golden opportunity in the form of Xavier's Institute. After a long ponderance and a hard farewell, Aiden agreed to join the school to help harness his gifts and to live amongst the rest of his peers without fear of provocation or descrimination. That was 18 years ago. Today, Aiden still find himself heavily associated with the institute, but he is unable to ignore his almost gypsy-like upbringing. Staying in one place for too long makes him uncomfortable so, while he always returns to the hub of his young adulthood, he seldom ever lays his head on the same pillow. As an adult, Aiden has made a living for himself on Krakoa as a private investigator. While he has no formal authority, he has an inquisitive, calculative mind and several means to find the truth hiding in the shadow. His clientele is almost exclusively the fellow mutants on the isle, but his sense of truth and justice expands beyond that. He would be willing to help anyone in need. A regular smoker, elusive and independent by design, caring, helpful, sometimes a sinful individual; Aiden tries to be the best version of himself while ignorant of his true roots. Story Arcs. [b]The Ripper[/b] The mutant street rats have passed stories of a boogie man. This fiend lives in the shadows, unheard and unseen, and strikes with brutal swiftness. 13 of their urban, gifted brethren have found their insides on the outside. No leads, no witnesses. The homosapien law enforcement units have proven to be lackluster in their efforts and Aiden is finding it harder and harder to stand idly by. Something wicked this way comes, but how might a boogie man fare against a devil? As Aiden meets new faces, he add to his roster of suspects and, potentially, allies in his quest to solve a case that has led to countless misfortune.[/hider]