[color=silver][center][img]https://i.postimg.cc/Gpv4RVvG/cbd6d5e3fbd331cb894b03eb0b81f977.jpg[/img] [color=silver][h1][color=#595555]Fellwing[/color][/h1][/color]She/her | The Seer |[color=#595555] black[/color][/center] [color=#595555]Stats:[/color][indent] Charm: +2 Courage: 0 Cunning: -1[/indent] [color=#595555]Virtue:[/color][indent] Creativity [/indent] [color=#595555]House & Obligation:[/color] [indent] Kebros, the House of Ruby: Use secret knowledge of the Darkness to aid another.[/indent] [color=#595555]Moves:[/color][hider] [indent]HAUNTING VISIONS: You are haunted by visions of the darkness. At the start of the session, roll +Charm. On a hit, you’ve seen a vision of the Darkness that will aid your Clutch’s efforts; learn something useful and interesting about the tasks at hand. On a 10+, you’ve seen the true face of the Darkness; ask the DM a followup question as well. On a miss, your vision is too dark to aid you; the future it foretells is grim and painful. When you advance this move, mark a new feature for your visions. When you roll Haunting Vision, you may: [] share your vision with a Clutchmate; take +1 forward to your Haunting Vision roll. [x] prepare your mind; ask an additional question (even on a miss). [] guide your vision; tell the DM what aspect of Dragonia your vision will concern. [] defy your future; offer a +1 forward to a Clutchmate to alter what you have seen. Tell the DM which dragons helped you gain the strength to master your visions. TOUCH THE DARKNESS: Using your powers to spy on the Darkness, roll +Charm. On a hit, the Darkness gives you a vision and answers your questions. On a hit, choose one from the list below. On a 10+, choose two. The visions... - ... are lucid and detailed; clear a Shadow. - ... show you what you need to do; take +1 forward to do it. - ... reveal the role a dragon will play in the events to come; give +1 forward to a Clutchmate. On a 7-9, choose one from the list below as well. The visions... - ... corrupt your soul; mark a Shadow. - ... distance you from others; return a Gem. - ... attack your weakened body, take -1 forward. On a miss, you attract the attention of the Darkness itself. SECRET CATCHER: Add the following options to study another before they have seen you: - What secrets is your character hiding? - What has the Darkness offered to you in your moments of weakness? - How do you think we are alike? [/indent] [/hider] [color=#595555]Advancement:[/color][hider] [indent]Rawscale Drake (1 XP): You start with a +0 bonus to calling upon the Moons. [x] take another move from your playbook [] take +1 to any stat (maximum of +3) [x] advance your signature move Winged Drake (0 XP): You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon (0 XP): You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic[/indent] Moons: [indent](Cross of one moon every time you age up.) - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon[/indent][/hider] [color=#595555]Shadow Track:[/color][hider][indent] [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation[/indent] [/hider] [color=#595555]Shadowself:[/color] [indent]You are magnetic and persuasive. You know dragonkin cannot be trusted any more than the Darkness can; you may have to traffic in lies and backroom deals to get things done. Make sure your clutch knows you are willing to sacrifice their feelings to get the job done. You are the Seer. Return from your Shadowself when a friend convinces you to trust a dragon you do not know.[/indent] [color=#595555]Fellowship:[/color] [indent]Skobeloff's knowledge is unparalleled within the Clutch, but they do not see the danger ahead. Take a Gem from them. Shieldwing helped save you from the Darkness. Explain how they exemplified your virtue. Give them a Gem. [hider=Brain over Brawn]I had sneaked out on my own to combat a danger I'd foreseen - a mistake on my part, I soon came to realize. Shieldwing the ever-vigilant came to my aid, however the monster wasn't one to be bested with brute strength alone. I told him as much, suggesting he run as I tried to pull the beast's attention away from his battered body. As I suspected from a Brynbak, he did not. Bravery truly is a curse, and so is knowledge. What I had not foreseen was how he acted next. Instead of charging the beast again for what would have surely been his last time, he took note of our environment and suggested we cause a rock slide. Together, through teamwork, we managed to do just that - and so, the nightmare I had foreseen never came to pass. I shall keep my eye on him, this foolhardy drake who subverted my expectations.[/hider] You dreamed of Stargaze long before you two met. Tell them what the dream was about and take a Gem from them. [hider=Dream of a Pale Passenger (WIP)][/hider] [/indent][/color]