[center][img]https://i.imgur.com/jxjbKxX.png[/img] [hider=Theme][youtube]https://youtu.be/tpO3iuSDx7c[/youtube][/hider][/center] [b][color=98fc34]Name[/color]:[/b] Xzyckxse (Pronounced "zikes") [b][color=98fc34]"Model Number"[/color]:[/b] XZY0^52 [b][color=98fc34]Setting(s)[/color]:[/b] Modern Fantasy & Sci-Fi Fantasy, especially those with higher levels of power [b][color=98fc34]Gender[/color]:[/b] ♂ [b][color=98fc34]Age[/color]:[/b] 1, with growth artificially accelerated to that of a teenager's. [b][color=98fc34]Physiology[/color]:[/b] Xzyckxse is a cyborg, designed from birth for mechanical integration. His bones are largely metallic, and his blood is filled with nanomachines that automatically repair wounds and rebuild disfigurements. He has superhuman physical and mental capabilities; his strength and speed are olympic if not better, and he has partially digitized thoughts, able to compute things mentally, with google and a downloaded equivalent college education at his disposal. [b][color=98fc34]Ability[/color]:[/b] Xzyckxse has 52 power cells within his body (or rather, that is his maximum capacity) that serve as infinitely renewable energy sources while they are within him. They are thin, rectangular, removable, can be reproduced using mundane materials (Primarily Silver, Tungsten, and Uranium) and are referred to as "cards" by his creator. Their power can be expended for a variety of systems, with the cards taking roughly a day to recharge themselves. Since one card needs to be dedicated to powering his mechanical functions or his own physiology will cripple him, He generally has access to 50 cards at any given moment. His cards cannot hold a charge for long after being removed. Xzyckxse was originally designed to be able to analyze other abilities and reproduce those abilities, using the cards as a resource expended for ability activation. Unfortunately, the analytical demands required were deemed too impractical, and the feature was repurposed into imitating mechanics from different works of fiction. There are four main systems he can use: The Storage system, the Weapon Materialization system, the Bullet Hell system, and the Parkour system. His storage system, based on the [i]Pokémon[/i] and [i]Yu-Gi-Oh[/i] series, allows him to store objects and either willing or incapacitated creatures onto the cards, dematerializing then rematerializing them. These function as inescapable prisons as well as a form of hammerspace. Releasing stored objects/creatures expends the charge on the card, and less intelligent creatures will align themselves with him on a temporary basis when released, up until they realize they have no reason to do so. Cards used in the storage system cannot be used in other systems. His Weapon Materialization system, based on [i]Minecraft[/i], allows him to arrange the cards in an imaginary grid in order to materialize simple weapons on the fly. Any creation in use must be saved to one of the cards temporarily to stabilize its form, which can count towards the materialization of the weapon. While free cards equal to the number of cards arranged are required to materialize the weapon, only one card used in its creation is required to expend its charge when the weapon is dematerialized. If that card is not also the card the weapon's design is saved to, it is possible to transform a materialized weapon between saved designs without expending additional card charges. Cards with saved designs do not count towards the materialization requirements of other weapons designs, and cannot be used for other systems without first releasing the design and expending their charge in the process. Weapons created through this system can modify their mass on the fly, allowing him to wield them with greater ease and force. The upper and lower limits to this effect are based on the number of cards used in its creation, acting as a divisor or multiplier. Oversized greatswords are, naturally, Xzyckxse’ weapon of choice. His Bullet Hell system, based on the [i]Touhou series[/i], can in some ways be viewed as a more narrowly focused version of his original copy ability. With it, as long as his opponent is willing to fight and within range, Xzyckxse can declare a spell card duel, which will create a large rectangular barrier locking him and his target to a specific area until his opponent is defeated or he runs out of spell cards. Other people and objects can move in and out of the barrier freely, but bullets fired by his spell cards cannot escape the barrier. He can acquire spell cards by saving his perception of other abilities to cards, converting them into energy attacks in the process, and determining a pattern to fire them off omnidirectionally, with a bit of artistic interpretation involved. While in a spell card duel, Xzyckxse is functionally unkillable, with meaningful damage ending the current spell card instead of inflicting any real harm. His movements must be determined in advance as part of the pattern, and firing energy bullets generally requires him to stand still or at least slow down to be valid, so although he won’t be particularly agile in a spell card duel, he becomes a bit of a bullet sponge in the process, and most melee combatants will have to simply wait for the pattern to end, which generally takes between half a minute and three minutes per spell card. Other than each spell card having a timer, there are three main caveats that carry over from the series it was copied from: The first is that he must declare the number of spell cards beforehand. Once he runs out without defeating his opponent, he is considered to have lost the spell card duel, and all of his systems become disabled for about an hour as a penalty. Mind that his mundane capabilities are unaffected. The second caveat is that it must be possible to dodge any spell card pattern. A wall of undodgeable bullets will not be recognized as a valid spell card, and spell cards that demand a lot of movement must take the target’s capabilities into account, lest they fail to activate. That being said, there’s no restriction on how difficult the patterns are to dodge, and realistically almost anyone Xzyckxse designates will be unable to weave their way through the dense barrages. The third caveat is that spell card duels are inherently non-lethal. A victory will always be declared before bullets fired by spell cards will leave someone in a state that will cause them to die. It will, however, leave enemies in a state that is unable to meaningfully fight back. The number of hits it takes to accomplish this varies by opponent, but against a civilian human it is typically just one or two bullets, with a particularly fit and healthy person potentially being able to take a third. Saved spell cards cannot be utilized in other systems without losing the saved spell card. Spell cards do not necessarily need an ability as their inspiration, but it must be some form of attack from an external source. His Parkour system, based on [i]Neon White[/i], grants him extensive albeit resource-intensive movement abilities. By expending the charge on a card for each use, he can generate invisible floating platforms he can use as a foothold, launch himself in any direction with significant force, move a significant distance horizontally nearly instantly, or “stomp” the ground, descending with great speed and unleashing a shockwave around him when he lands. [b][color=98fc34]Weaknesses/Limitations[/color]:[/b] Xzyckxse was made with an intentional design flaw: He can only use 52 cards. After he uses up 50 on his systems, he remains a powerful cyborg, but those with their own ability should reasonably have the upper hand and the means to apprehend him. In addition, while Xzyckxse is usually water-proof, meaningful wounds combined with water may cause him to short-circuit, essentially rendering his mechanical aspects inoperable until completely dried, where another card will be required for power. Access to his systems remain unaffected, but he'll be crippled by the sheer deadweight he'll have to carry around. [b][color=98fc34]Combat Equipment[/color]:[/b] Besides a simple tactical knife meant for use after losing a spell card duel, all else is covered in his physiology, and his preferences for weapon materialization are utilitarian in nature. It's worth noting that he can change the color of his custom-made clothing and hair at will, potentially blending in with the background, but he cannot do this with his skin. [b][color=98fc34]Personality[/color]:[/b] Xzyckxse roughly matches what one might expect from a robot, because he has a calm demeanor and a dispassionate, matter-of-fact way of speaking. He usually keeps to himself, lacking friends of a similar age and, more broadly, social skills in general. He is the artistic type, and is quite talented at a number of different mediums, but is extremely self-critical on any creative pursuit, claiming to owe much of his talent to his cybernetic enhancements and their ability to ease translation of his thoughts into his art. [b][color=98fc34]History[/color]:[/b] Genetically engineered from a zygote and grown within a test tube, Xzyckxse is the magnum opus of a mad scientist not afraid to ignore ethical boundaries. His creation was funded by an evil organization of which his creator, Aaron, headed the R&D department for. Xzyckxse' completion heralded Aaron's betrayal of the organization, using Xzyckxse' spell card system to destroy their headquarters and his storage system to escape, with a host of captives the organization had kidnapped in tow. Aaron managed to obtain amnesty as a part of this, and has created a new laboratory to continue his experiments for a different team. Today, Xzyckxse generally serves as an assistant to Aaron, but he would rather Xzyckxse get out and expand his horizons. He would not specify anything specific. At a loss, Xzyckxse tried his hand at different types of art, or discussing philosophy with old men willing to ramble on about it with him. When asked if his task had been completed, Aaron simply answered "no".