[color=C8A2C8][CENTER][img]https://fontmeme.com/permalink/220817/a9acc5f06ade7afb9ef8534f03f1b8b2.png[/img][/CENTER] [table][row][/row][row][cell][center] [img]https://i.ibb.co/Dw4DWvh/Istilyn-Final.jpg[/img][color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]P E R S O N A L D E T A I L S[/b][/SUB] [sup] [b]Full Name[/b][COLOR=white] - Istilyn Tisereus[/COLOR] [b]Age[/b][COLOR=white] - 35[/COLOR] [B]Gender[/B][COLOR=white] - Female[/COLOR] [b]Vocation[/b][COLOR=white] - Strange hybrid of Warden and Caster[/COLOR] [b]Nationality[/b][COLOR=white] - Aulrithia[/COLOR] [/SUP][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=C8A2C8][b]Tension[/b] [COLOR=white]Terse and quiet and doesn't like beating around the bush.[/COLOR][/COLOR] [COLOR=C8A2C8][b]Remembrance[/b] [COLOR=white]The weight of Aulrithia hangs heavy on Istilyn's shoulders.[/COLOR][/COLOR] [COLOR=C8A2C8][b]Release[/b] [COLOR=white]All that stress needs to go somewhere, and Istilyn channels it straight into her combat.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// GIFT][indent][SUB][b]G I F T[/b][/sub] [sup][COLOR=C8A2C8][b]Blood Ties[/b] [COLOR=white]Through Istilyn's blood flows the memory of Aulrithia, and she is very conscious of that. Blood is more than just what you are; blood is the ties that bind. And that is the core of Istilyn's Gift. By shedding her blood upon an object, she may choose to let that Aulrithian memory flow over it, and doing so binds it to her in an intrinsic and fundamental way, allowing her to control them with her mind. Though she can only have so many of these Blood Ties at a time, and the objects can only be so large, it is still a powerful thing, that blood of old Aulrithia. This is her strength. This is her identity. This is her Gift.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=// EQUIPMENT][indent][SUB][b]E Q U I P M E N T[/b][/sub] [sup][COLOR=C8A2C8][b]Wrack and Ruin[/b] [COLOR=white]Utr scoffs at the idea of only using one weapon. Why only use one when she has so many? Instead of any kind of solid blade, she is incredibly skilled in one very particular kind of hydromancy, whereby she forces water, whether liquid or gas—though ice escapes her—into solid form and creates vicious blades from the water all around her. These maintain their forms as long as she focuses on them, meaning they can be thrown, but each one increases the strain on her relatively limited pool of magic. She can create most weapons, but tends to prefer a long, graceful scythe. It's the weapon she's most familiar with by far, and the range it gives her is formidable indeed, rendering her a blur of blue and white as she ceaselessly cleaves the Void all around her.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=white][indent]Slender and short—only an inch or two above five feet and not quite skinny enough to see her ribs, but almost—Advance-Captain of the Midnosian Pyromancer-Knights is not the first thing that comes to peoples' minds when they see Sozaelamine Vaega Aricia. There are people who have asked her whether or not she's playing in her daddy's armor, ignoring the perfect fit, the hand resting on the pommel of the longsword, the confidence in her stance, the hard set of her soft young face, and the glaring judgement that dances behind her brilliant purple eyes. For the most part, she wears her knight's armor; plates of intimidating metal backed by chainmail and fitting like a glove. Done up in gleaming silver-black and chased with bright orange, it truly fits her like a glove. Since her transformation into a hunter, she's foregone the helmet, letting her short, pale gray hair fall freely. She moves with a practiced grace that shows how skilled she is, and how strong. Not a foot out of place, not a move too sloppy, she is extremely invested in being skilled and in [i]showing[/i] how skilled she is. Tein in particular rises and falls like a dancer's ribbon, scything through Voidlings in the dozens, if not hudreds. [/indent][/color] [b]Character Conceptualization[/b] [color=white][indent]There was a silver spoon in Sozaelamine's mouth from the second she was born. The scion of the illustrious Aricia family, she truly was coddled as a child, and through many of her formative years. Her parents spoiled her rotten and she wanted for pretty much nothing at all. Instead she looked over Midema from the balcony of her parents' manor and thought of herself as the master of all she saw. Some years went by and she got slapped in the face with a harsh dose of reality when her parents grew sick of her indolence and kicked her out of their house. Not [i]permanently[/i], but long enough for her to spend some time having a think about who she wanted to be instead of slacking off all day. It was the [i]Void Eclipse[/i], there was no room for people like that in Midnos. In the span of one night, Sozaelamine was catapulted from the highest rung of society down to the lowest level, booted firmly into the dirt of Midema. Her only option was to pull herself out of that dirt (well, it wasn't her [i]only[/i] option, but something inside her refused to let herself creep back to her family in failure). So instead, she did exactly as her parents wanted and started getting her hands dirty. Over the next few years, she worked odd job to odd job and began to value the freedom more than the comfort, and stayed gone. Her muscles grew hard. Her eyes grew sharp. And one day—completely by chance—she happened to run into a woman named Keypiir in all her knight's finery. She saw Keypiir, and was instantly enraptured by this member of the Pyromancer-Knights. And Keypiir, for her part, looked at this young woman—still a girl, really, only barely fifteen—and saw within her the makings of a fine knight. And so that is what she became. Taken underneath Keypiir's wings, she steadily rose through the ranks. As did Keypiir. Ten years hence, she attained the illustrious title of Advance-Captain. Sozaelamine, of course, what thrilled for her. Over the years, the two of them had formed a very close mentor-student relationship. And even something almost sisterly. All that changed during one fateful defense of Galah, a small settlement in the outlying regions of Midnos. The hunters were dispatched elsewhere, and so the Pyromancer-Knights stood before the Void. Too much. Too much. They were overwhelmed quickly, and the end of the world stood before them. All of the Pyromancer-Knights retreated, with the exception of Keypiir, still fighting to evacuate all the villagers, and Sozaelamine, who stood paralyzed looking out at the horror-night. Then Keypiir—strong, brave Keypiir—ran up to her, brandishing a blade in her right hand a flame in her left, and let a small, sad smile show. "Live, Soza. Live." She threw herself forward. Sozaelamine ran. Her next dream was tormented by the images of Keypiir's last moments. She should have been braver. She needed to braver. She needed to be as brave as Keypiir. She needed to [i]be[/i] Keypiir, to show her fortitude and bravery to everyone. She needed to destroy the Void, just as her beloved mentor had tried to do so valiantly that horrible night. And so, Advance-Captain Aricia submitted herself to the ministrations of Queen Ezlineia, and let the flame become her. Let it forge her into a brand against the eternal night, so that one day, she can purge the cloying guilt that clings to her, and make Keypiir proud.[/indent][/color] [b]Other Information[/b] [color=white][indent]TBD [/indent][/color] [/cell][/row][/table][/COLOR]