[center][h1][color=E6E6FA]Eliana[/color][/h1][/center] [hider=The Cosmic Gypsy] [center][img]https://i.imgur.com/a3Gkg7w.jpg[/img][/center] [color=E6E6FA][b]Name[/b][/color]: Eliana [color=E6E6FA][b]Age (Magical Girl)[/b][/color]: 16 [color=E6E6FA][b]Age (Before Magical Girl)[/b][/color]: 22 [color=E6E6FA][b]Gender[/b][/color]: Female [color=E6E6FA][b]Gender (Before Magical Girl)[/b][/color]: Female [color=E6E6FA][b]Appearance[/b][/color]: [hider=picture links] Transformed - [url=https://i.imgur.com/a3Gkg7w.jpg]https://i.imgur.com/a3Gkg7w.jpg[/url] Untransformed - [url=https://i.imgur.com/1dSvD40.jpg]https://i.imgur.com/1dSvD40.jpg[/url] [/hider] [color=E6E6FA][b]Specialization[/b][/color]: [i]Cosmic[/i] - A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end. Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky. [color=E6E6FA][b]Weapon[/b][/color]: A floating orb of inky darkness, filled with what looks like galactic clouds and glittering, twinkling stars fixed in its artificial firmament. It passively follows her around, acting as a catalyst for her magic, a means for her patron to rapidly communicate with her, and being able to fire a magical blast as an attack of sorts. [color=E6E6FA][b]Power[/b][/color]: Third Eye. [color=E6E6FA][b]Perks[/b][/color]: ***Disguise Artifact - Often lent to her Ally, or used personally if she is sneaking about or doing something in secret or needs to hide otherwise. ***Enhanced Weapon - Her weapon is a notably more efficient catalyst, as well as now firing off a magical blast of standard/average magical potency blast rather than a weak one. ***Interdimensional Tourist - A most inauspicious fate indeed, for someone to get pulled into the world of magic…or so at least were the thoughts of the interdimensional traveler who by chance was passing by on the way to a job as she made a contract with her patron. Glorg’bah, the traveler in question, felt bad enough for the new magical girl that she (and eventually her compatriot as an extension) were allowed to crash at her place at will. No more guests than that though! Sheesh. Job to job only pays so much, even for an interdimensional traveler. ***Absolute Direction ***Ally - A spatial swordswoman and greedy dragon whose aim is to serve her, and the two have traveled together for some time. They met amidst a battle and the latter swore her service to her after she had saved her life. Strange and oddly dedicated, but a welcome ally by her side all the same. (This is Dragon Monster Girl who is my second character, who herself is just simply counted as this Ally.) ***Awareness - Rounding out her great sense of direction and potent Third Eye power, her senses are likewise even more keen. It is hard to hide things from her indeed… ***Watcher - Thos has taken a special interest in her, ranging from bringing her into contact with her current compatriot to providing transportation to ever, in this perk’s case, ensuring she is watched over carefully. Is her bloodline truly seen as that valuable in its eyes? [color=E6E6FA][b]Patron[/b][/color]: Thos [color=E6E6FA][b]Patron Benefits[/b][/color]: ***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either. ***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys. ***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, of course, but it does support her potent MAG stat and solid personal mana reserves. ***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more. ***Transportation - In her case, her contract with Thos has led her to be given various forms of transport to be able to get her to battlefields and elsewhere she needs to be. She is allowed to use these at her discretion, and as such she usually takes her compatriot along with her using these. [color=E6E6FA][b]Patron Drawbacks[/b][/color]: ***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful. Uses sleep medication provided on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos. ***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known. ***Health Sapping - For this power she was granted, her health took a bit of a toll. She came out better-off than her compatriot did for sure, though she didn’t request the kind of power that comes with becoming a monster girl either. ***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or witness said anger. Ouch. [color=E6E6FA][b]Fighting Style[/b][/color]: With her very high MAG stat, combined with her Mana Font benefit, she has a rather large mana pool and uses this to spam out offensive and other spells during the course of a battle. High-firepower big-brained spell-flinging is the name of the game when it comes to her fighting style in battle, usually supported by her ally and/or summoned fodder Minions to assist her (depending on the situation). Likewise her augmented senses are, collectively, something of great note as well in a battle. Awareness, Third Eye, Absolute Direction, and divination or guidance related spells from her spec make her hard to sneak up on, and with her able to toss spells with great destructive power from a distance she can wheel about and fire on those who might think themselves sneaky enough to get behind her. In this overall manner she is a glass cannon of sorts, relying on raw magic and chaff minions and collectively enhanced senses to handle things. Despite the rather straightforward nature of her fighting style, though, one cannot deny the notable dangers of facing such a hard-hitting magic spammer… [hider=Stats] [color=E6E6FA][b]Stats (Untransformed)[/b][/color]: STR: 3 AGI: 3 VIT: 4 MAG: 4 LCK: 3 [color=E6E6FA][b]Stats (Transformed)[/b][/color]: STR: 3 AGI: 3 VIT: 6 MAG: 20 LCK: 9 [/hider] [hider=Roll and Calculations] 20,12,18,14,14,15,8,3,1,10,14 Reason: Bloodline (choose spec) 1 (0 currently) gold, 3 (0) silver, 4 (0) bronze Age: 16 Average (+1 AGI or VIT) (choose) Oddball (Cosmic) (+2 MAG, +1 LCK) ((A magic related to the planets, stars, space, and universe in general. A mostly offensive spec with supporting capabilities of some sort. Attacks take the form of things such as (but not limited to): Meteor-shower like AoE spells, guided (for some more sustained mana) or unguided attacks, comet-like icy projectile spells, ‘magic missile’ style projectile attacks that look like stars, dark energy-based spells and attacks, attacks and spells based on planets, and conjuring solar winds to try to sear away at enemies (pretty limited sun stuff compared to a Sun spec proper). Secondarily possesses the use of astrological and divination magics, including luck/probability altering magic, and guidance-related magical spells used to find things/places/etc and even guide one’s or allies’ attacks or redirect enemy attacks by channeling some more sustained mana on the caster’s end. Out of Costume: Cosmic-spec girls retain a certain sense of cosmic mystical-ness about them (AKA: +1 MAG is retained out of costume), and can easily locate and recognize constellations in the/a starry sky.)) Mystic (+1 MAG) Elaborate (+1 MAG) Third Eye Disguise Artifact (+1 VIT) Enhanced Weapon (+1 MAG) Interdimensional Tourist (+1 LCK) Absolute Direction (+1 LCK) +1 Any, Ally (+1 MAG) (The Dragon-themed Monster Girl second character is considered this for simplicity’s sake.) (-1 gold for +2 perks) Awareness (+1 LCK) Watcher (+1 LCK) Patron: Horror ( ***Patron Benefits: -Reasonable -Minions -(free choice) Mana Font -Retrieval -Transportation ***Patron Drawbacks: -Insomnia -Quick Tempered -Health Sapping (-1 STR, -1 AGI) -Fearsome Reputation Stats (Untransformed): STR: 3 AGI: 3 VIT: 3 (+1 body) = 4 MAG: 3 (+1 spec) = 4 LCK: 3 Stats (Transformed): STR: 4 (-1 health sapping) = 3 AGI: 4 (-1 health sapping) = 3 VIT: 4 (+1 body, +1 disguise artifact) = 6 MAG: 4 (+2 spec, +1 weapon, +1 enhanced weapon, +1 ally, +1 outfit, +4 from -4 bronze, +6 from -3 silver) = 20 LCK: 4 (+1 spec, +1 absolute direction, +1 interdimensional tourist, +1 awareness, +1 watcher) = 9 [/hider] [color=E6E6FA][b]Personality[/b][/color]: A kind and sincere sort of person at her very core as a magical girl, the kind of person who would see a kitten stuck in a tree and try to climb and try to get it without thinking after seeing the crying little girl who needed help getting it down. The kind of person to pick up trash in the park, or try to talk things out, and believes in working toward the best even if it hurts herself to do so. A person who passionately enjoys cooking as a hobby, though even before she became a magical girl it was seen as ‘professional-level’ by others about her for good reason indeed. A heroine who seeks to do her best no matter what happens, and seeks to be there for those she cares about. In short, someone very peculiar to have working for a Horror of all things, especially in a place such as Penrose beyond this. Though given her horror’s seeming desires, and what it is opposed to, it's at least not impossible to think there’s some reason out there that they are in agreement with each other. Even so, there is more to her than the happy, friendly, kind heart that she seeks to be to the best of her ability. She can be rather stubborn at times in her decisions, taking either her patron, companion, or another close person to dissuade her away from this in certain cases where she’s stuck her mind to something and intends to do it. Likewise, whilst she has passion and the desire to talk things out with others if she thinks it is possible….the monsters and such she fights do not get such luxury. Those who harm people, who breed conflict and misery and woe, those shall find her cosmic wrath unleashed upon them without hesitation and with all soberness Indeed she can be decisive, even if it sometimes takes a moment, but once she’s put her mind to something that old stubbornness and her rather admirable hard work ethic kick in without a doubt. So too is her wrath great in its fury and passion, if it is prodded and provoked and pulled out kicking and screaming in most cases that is, and even her compatriot is made to take a serious and perhaps frightened pause when it emerges. [color=E6E6FA][b]History[/b][/color]: A child who was gifted in cooking, but sought it only as a hobby despite attempts by family to push it into a lifelong career. Professional classes, featuring on a kids cooking show on TV three times over, and even being gifted cook books and instructional videos, her talent and skill and passion for the art made her incredible but her true desire was to work in something else: Helping people. As much as her childhood was rife with rough and tumble moments, and the struggle was real for her and her family before things got better, she didn’t want to forget that. Rather, she’d seen and experienced and been rocked to the core by such things to the point she couldn’t forget either. Whilst her wishes were seen as good and part of her ‘admirable nature’, they were not frankly respected by those about her as they sought to push her to heights to rise as far from ‘those days’ as could ever be rendered possible. Indeed, her home life became more and more conflicted over the years due to this. To say the least, it caused a rift in things that only ever grew. Upon reaching the age of eighteen, she cut herself off as an adult and left to go to college by working her way through. Social work was the aim of her degree, she worked at a local soup kitchen in the city her college was in, and she further worked myriad hours at a local campus eatery that rose from a ‘nearly unknown local eatery’ to ‘notably famous diner across the state and somewhat beyond’ during her employment there in its kitchen. All part of her work to simply help make end’s meet and get that degree she was both fighting for and studying hard to acquire. It was at this time she was approached by a certain horror, one who made contact with her. Her bloodline was one that had unique talents, talents that were of interest to the horror who saw them as rare and valuable. It would be a chance to help people. To save them. To work hard, for as long as possible, without the frailties of old age and the issues of finances eating away at her. It also meant giving a lot up, and dealing with the effects of what she was to become. A lot could go right. A lot could go wrong. Ultimately, however, she accepted the deal. [color=E6E6FA][b]Incantation[/b][/color]: “By the guidance of the stars, I shall smite all evil!” [color=E6E6FA][b]Additional Info[/b][/color]: ***Can tolerate, and enjoys, incredibly spicy food. Among a myriad of other things. Not a picky eater. ***Greatly dislikes, but won't kill on sight, seagulls. Claims it due to some family beach trips when she was younger and not a magical girl. Still likes the beach though. ***If you ask her to cook food for you, and she agrees, be prepared for a veritable if not literal feast coming your way. She doesn't skimp on the food...nor does she gain weight funny enough. Then again her horror is known to absorb such stuff. Eww. Just eww. [hider=Coins] Nada, not as of yet. [/hider] [/hider] [hider=Cosmic Gypsy Hider Stuff for IC] [h3][center][color=E6E6FA][b]Eliana[/b][/color][/center][/h3] [center]Age: 16 | Gender: Female | Cosmic Average | Third Eye | Horror (Thos) Disguise Artifact, Enhanced Weapon, Interdimensional Tourist, Absolute Direction, Ally, Awareness, Watcher Reasonable, Minions, Mana Font, Retrieval, Transportation | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation STR: 03 | AGI: 03 | VIT: 04 | MAG: 04 | LCK: 03 STR: 3 | AGI: 3 | VIT: 6 | MAG: 20 | LCK: 9 Coins: None[/center] [/hider] [hr] [center][h1][color=00A36C]Kiyome[/color][/h1][/center] [hider=The Draconic Protector] [center][img]https://i.imgur.com/ClU7IXW.png[/img][/center] [color=00A36C][b]Name[/b][/color]: Kiyome [color=00A36C][b]Age (Magical Girl)[/b][/color]: 16 [color=00A36C][b]Age (Before Magical Girl)[/b][/color]: 39 [color=00A36C][b]Gender[/b][/color]: Female [color=00A36C][b]Gender (Before Magical Girl)[/b][/color]: Male [color=00A36C][b]Appearance[/b][/color]: A monster girl whose body is thin and her health generally of the sickly sort, coughing and seeming to be in pain (among other things) often. This despite her ability to throw up a mask. Likewise, to the eyes of others she seems to be relatively or generally frail or delicate in nature. This is all notably even more pronounced in her Disguise state, reflecting what would have been her Untransformed state had she not gone for the power of becoming a monster girl. [hider=picture links] Transformed - [url=https://i.imgur.com/ClU7IXW.png]https://i.imgur.com/ClU7IXW.png[/url] Disguise - [url=https://i.imgur.com/i836ALI.jpg]https://i.imgur.com/i836ALI.jpg[/url] [/hider] [color=00A36C][b]Specialization[/b][/color]: 1 ) Time (Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.) 2 ) Space (Out of Costume: “Internal Compass” - One with this spec gains an internal compass effect, so they always know where the cardinal directions are.) [color=00A36C][b]Weapon[/b][/color]: An elongated eight-foot-long odachi/nodachi she can wield with one or two hands comfortably, having used it as a “Washing Pole” to dry clothes or such things a few times when on the road. Despite this, it is an invincible magical girl weapon that can impale and even better so cut targets before it to ribbons. Combined with her fighting style, it gives her solid reach. Is not so good in overly close quarters due to its length though. [color=00A36C][b]Power[/b][/color]: 1 ) Focused Assault 2 ) Regeneration [color=00A36C][b]Perks[/b][/color]: ***Precognition - She possesses a mild sense of clairvoyance, though without Scrying nor a Mystic Artifact it is mostly just limited to being a passive clairvoyant ‘sixth sense’ applicable in and out of battle (is how I flavored it at least). The sort of clairvoyant sense that gives insight into things like an opponent or target’s next move, or being able to detect if something is going to happen to herself out of left field like a surprise attack or ambush or so forth. In this sense, it is really just a personally-applied perk for the most part due to how mild and weak it is. Cannot be applied to allies or others in general, and it doesn’t mean she can dodge everything either. Maybe brace herself to soak a blow she can’t avoid? With enough focus, meaning outside of battle only of course, she can actually use this precognition of hers to have a limited vision of the future, which can be targeted at herself, a target, a goal, or someone like her mistress. (This would be used by asking the GMs for the contents of said vision basically, to keep things balanced.) ***Monstrous Metamorphosis - When it kicks in, her draconic features heighten and warp and twist. Her teeth become sharpened like the predatory teeth and fangs of a dragon, her eyes become entirely black with slitted golden pupils, scales grow much more all over her skin save for the face, ***Big Damn Hero - (A skill with obvious CYOA-described uses, there is some chance for her Precognition to detect right before a token will go off {albeit not a 100 percent chance either, and left to the GMs’ discretions} to give her somewhat better leeway to get there in the nick of time on-time!) ***Enhanced Weapon - Her sword has a very fine cutting edge, its quality noticeably high in general. ***Immortality - (Using some edits and other text ripped from Penny’s description of it to try to stay consistent with this perk’s description and use. Not top copy it 1-1 though, as Penny’s situation is also different to hers) For whatever reason, whether it is her potent regeneration, her stubborn sense of duty to serve her mistress, raw will, or some other unexplained aspect of her being, Kiyome is very hard to kill indeed. She is capable of continuing to function and frankly fight well past the point where others would have fallen, and just keeps standing back up beyond the point that she should be able to. Whilst not having things to the same extent of this perk as applied to a certain “Queen” in Penrose, because she is still composed of flesh and bone, she is definitely up there in raw toughness and resilience when combining this with her Regeneration power. [color=00A36C][b]Patron[/b][/color]: Thos [color=00A36C][b]Patron Benefits[/b][/color]: ***Reasonable - Thos does not seek the destruction of all. Quite the opposite, actually, as infinite growth is seemingly its goal. At least within the realm of what mortals can actually glean from their interactions with it. This does not mean destruction and such cannot or does not occur from its actions, as humans are so tiny compared to something on its own scale (like a human vs an ant), but it isn’t utterly unreasonable either. ***Marked - Thos’ mark burns on her skin, sitting just below her collarbone and above her chest in the center. A sigil that remains hidden under her clothes, but which blurs and never looks quite clear when others look upon it. A mark of her service and a mark in particular of her gift of power to become a monster girl. Monsters can sense it clearly, however, and lesser monsters as even other horror minions inherently fear her due to it. Even if this spot on her body is cut up or off, the mark lingers as part of her being as more than just as physical marking. It is part of her. ***Mana Font - She has much more mana than normal, given access to the vast stores of magical energy from her patron to a certain extent. It doesn’t mean she can’t run out, but what she has is far more than the normal with this added on top of her VIT and MAG stats. ***Minions - Fragments shed from that which has no end, used as servitors and existing simply as a byproduct of Thos’ existence. Disposable minions that take on various shapes and sizes and so forth, their standout traits of being regenerating in nature but still only as stronger than humans and inferior/weak compared to magical girls/boys. ***Retrieval - The patron will take her back in if she is in a dire enough condition, and she will be returned when healed up and able once more. ***Magical Overload - She desired power, greater power, and for this was given boon when she became a magical girl. She is a monster girl due to this, though it came at the cost of her health (Underdeveloped and Health Sapping taken into account as this) in return for that power. A price she will always have to live with, but not looked back from since. [color=00A36C][b]Patron Drawbacks[/b][/color]: ***Insomnia - A result of information from a being one cannot grasp leaking over into the minds of those serving it, a source of nightmares and confusing warped dreams that whispers in one’s mind. During active hours it can generally be ignored by this point as ‘background noise’ in favor of active things going on, yet at night it is far worse. Sleep is never easy, and even if she gets sleep it usually is not restful. Uses sleep medication on the side to help this slightly. But in truth there is no escape from it. It is an inevitable bleed-over effect of contracting with Thos. ***Fearsome Reputation - The name of Thos is widely known, if not just as much so as that horror from which it originated and against which it has been set to eternally battle in an endless stalemate. Of course this means its more Reasonable side is also just as well-known. ***Health Sapping - For this power she was granted, her health took a toll. Sickly and thin and frail-looking even as a magical girl, her disguise form likewise reflects the true ill nature of her soul in the flesh. Be careful what you wish for. ***Quick Tempered - Thos is generally a cool and calm patron most of the time, but when Soth or Soth’s ilk roll around its temper is bound to more easily go off indeed. It is in this time the anger of Thos is much more present, most poignant and palpable, and even if aimed at the situation and not its own servants it will be felt anyway by anyone close enough to hear or frankly witness said anger. Ouch. ***Monstrous Form - (See “Magical Overload”. I felt the text works well for both of these. XD) [color=00A36C][b]Fighting Style[/b][/color]: Her fighting style relies on spamming her time/space specializations to compensate fully for her pathetic AGI stat, darting in and out like a teleporting blur and striking foes with the long reach of her weapon. Sometimes even deals multiple hits by using her specs to unleash a flurry of blows in the span of one attack. In this vein she is great at cutting down swaths of lesser enemies whilst embodying the concept of ‘death by a thousand cuts’ as she chips apart larger foes. Focused Assault is employed to hit foes she uses it on with far more punishing and mighty blows than her STR would lead anyone to believe, making prodigious use of her powerful and high overall mana reserves to hit like a top-speed bullet train and such when she wants to. This is ultimately only surprising to those who don’t know her well enough, and those who otherwise underestimate her consciously or unconsciously so. She likewise acts as a tank, soaking up damage using her higher VIT and overall potent survival/regeneration capabilities and taking blows. Her patron’s minions might potentially be summoned in battle if she needs chaff fodder for something at best. Overall it is a powerful fighting style in its own ways, compensating for general weaknesses with strength, but like any other fighting style it is not perfect and has its inherent weaknesses. Among these, to make a note, is the fact that her movement speed without the use of spec magic is slower than the average human due to her sickly nature. As for ‘signature moves’, she has two that are based on the exertion of her two specs in combination with Focused Assault: ***Three Branches - Three attacks, three slashes, performed against the target whilst channeling the focused mana to warp time and space so all three attacks occur simultaneously. The attacks are placed at three different angles about the target, aiming to try to prevent escape. A technique that originated from a supernatural swordswoman in Japan, who developed and practiced with it by slaying swallows mid-flight before eventually dying to the cheap tricks of a rival of his (and becoming considered as nothing but a legend by the mundane world at that). A moderately taxing move that can be used several times, though it is usually reserved for tough, strong, or frankly fast/dodgy enough opponents to try to get a guaranteed hit and powerful blows in on them when they are within striking distance of her long blade. Not something to be spammed every battle all the time, by any means or stretch of the imagination, but a serious move to use when needed or seemingly necessary. ***Nine Petals - The blooming flower of battle, the peak of her fighting style. A Focused Assault move which pushes her mana and spec magics and Focused Assault power to their furthest within her capabilities. It is a move that isn’t a single-blow Killing Blow, but instead takes all her power and mana and channels it into nine blows aimed at nine separate lethal locations on the target’s body. Nine attacks. Nine petals. In short, a move meant to try to exterminate the target in one fell swoop at the cost of everything they have in them. Is it a guaranteed kill? I mean, it depends on the target. It isn't a Killing Blow power, this move is based in Focused Assault. I'll leave to GM discretion there. XD Just like with the “Three Branches”, the move warps time and space to where all blows occur simultaneously upon execution of the move. However, the cost is very high indeed and comes with very major ramifications of raw physical strain, mana drain, and mental exertion in general. A move that will leave the user wiped out and weak in the aftermath without a doubt. This is the reason why this move of hers is only ever saved for those things and beings and the like she sees as a terrible and incredible enough threat. Even the thought of using it arising only usually comes in notably dire enough straits or against a strong enough enemy/opponent/foe/target. Also a move that can only be used when she is within actual striking distance of a target with her long-reaching sword. [hider=Stats] [color=00A36C][b]Stats (Disguise)[/b][/color]: STR: 3 AGI: 2 VIT: 3 MAG: 4 LCK: 3 [color=00A36C][b]Stats (Transformed)[/b][/color]: STR: 6 AGI: 2 VIT: 16 MAG: 12 LCK: 6 [color=00A36C][b]Stats (Monstrous Metamorphosis)[/b][/color]: STR: 8 AGI: 4 VIT: 18 MAG: 12 LCK: 6 [/hider] [hider=Roll and Calculations] 10,5,8,1,10,7,13,15,9,3,6 Reason: Death (+1 silver) 1 (0) gold, 4 (0) silver, 4 (0) bronze Age: 16 Underdeveloped (+1 MAG or LCK) Lightning - (-1 bronze for -1 to roll) - 7 - Time (+1 AGI or VIT, +2 LCK) ((Out of Costume: Always aware what time it is and how much time has passed. Also aware of gravitic distortions, as they distort time.)) Melee (+1 STR, +1 VIT) Flowing (+1 STR) Focused Assault - (-1 gold to also get a SECOND power) - Regeneration Healing Artifact - (-1 bronze to flip) - Precognition (+1 MAG or LCK) ( Monstrous Metamorphosis (When entering this state, +2 STR, AGI, and VIT, but lose rational thought beyond the desire to fight or flee the focus of this state/what caused it.) Big Damn Hero (+1 AGI or MAG) +1 LCK, Fated (-1 bronze to flip table) - +1 Weapon Stat, Enhanced Weapon (+1 VIT) Immortality (+1 VIT or LCK) (( Patron: Horror ***Patron Benefits: -Reasonable -Marked -(free choice) Mana Font -Minions -Retrieval -Magical Overload ***Patron Drawbacks: -Insomnia -Fearsome Reputation -Health Sapping (-1 STR, -1 AGI) -Quick Tempered -Monstrous Form ***Monster Stuff: -Thick Skin (+3 VIT, +1 STR, -2 AGI) -Hoarder -Second Specialization ((Oddball (Space) (+2 MAG, +1 AGI) - An Oddball spec revolving around the manipulation and warping of physical space. Out of Costume: “Internal Compass” - One with this spec gains an internal compass effect, so they always know where the cardinal directions are.)) -Broken Reincarnation Stats (Untransformed): (Disguise) STR: 3 AGI: 2 (to stay consistent with Health Sapping) VIT: 3 MAG: 3 (+1 body) = 4 LCK: 3 Stats (Transformed): STR: 4 (+1 thick skin, -1 health sapping, +1 outfit, +1 weapon) = 6 AGI: 4 (+1 oddball {space}, -2 thick skin, -1 health sapping) = 2 VIT: 4 (+3 thick skin, +1 immortality, +1 enhanced weapon, +1 weapon, +1 time spec, +1 for -1 bronze) = 12 (+4 from -2 silver) = 16 MAG: 4 (+2 oddball {space}, +1 BDH, +1 precognition, +1 body) = 8 (+4 from -2 silver) = 12 LCK: 4 (+2 time spec) = 6 [/hider] [color=00A36C][b]Personality[/b][/color]: A sober, stoic, and serious servant who takes her devotion to her mistress very professionally and more so seriously, pushing herself to serve to her wholehearted best. She is likewise unabashed, blunt, and frankly even sometimes a strict protector, overall making her seem like a sort of high-discipline personal guard for a higher-up in effect. Her sense of stalwart self-discipline, a feature alongside her usually cooler head, seems to stem from a more professional and drilled angle rather than alluding to being some general civilian magical girl. During her time ‘off’, however, she can be more or less a rather relaxed and even laid-back person in contrast to when she is ‘on the job’. Even then she is still not very expressive, but it is a break from her nature otherwise. However, even then she is loath to talk about her own past in any way or shape or form. Indeed, she seems to get agitated if the matter is pressed badly enough. The only other time one might see her get truly visibly angry or agitated is if her mistress is hurt badly enough, or the matter of her past is pressed too far, which is where one can likewise find her being at her most ferocious and frankly venomous and even cruel. Indeed, it is because her mistress and what she cares about is her treasure, her “Hoard”(ing), and she will devote herself to it and fight for it to the very bitter end. [color=00A36C][b]History[/b][/color]: To say the least, Kiyome’s past has mostly been cloaked in secrecy and tight lips on her own part, with all of it only being known by the patron who took her on. In that sense she’s been tight-lipped indeed. Yet until or unless she ever speaks of the matter in full, laying it out at some point, the full truth of her past will remain in shadow. What is known is that she was involved in the death of a magical girl/boy of Thos, and that Thos took her on in service as recompense afterward. She was paired with another magical girl in her patron’s service, and has been her protector and dedicated servant for a long time. Now coming to Penrose, it is only a matter of time to see what will become of her and her compatriot here. Change? Growth? More of the same? Only time will tell. [color=00A36C][b]Incantation[/b][/color]: “Rend the whole Heavens. Shatter the whole of the Earth. Fear the Dragon’s Wrath!” [color=00A36C][b]Additional Info[/b][/color]: ***Enjoys sweet foods more than she lets on actively, and far more than she ever wants to let on for that matter. Especially chocolate. Not that it couldn’t come out of the woodwork and from behind her self-discipline under the right conditions. ***Her backstory and such could be revealed as part of some story point or such as things go along with character growth. I had the idea she was part of an “M.I.B.” type organization, mundane one that is part of the US Government, which sought to study magical things and had Puchuu contacts and some enchanted weapons to try to deal with magical threats on an as-needed basis to avoid major open conflict with the magical world. Then one mission killed either the wrong magical girl/boy or a loved one who had become a magical girl/boy, then got recruited and dedicated herself to the new role/job as a means of atonement/repentance. Still, I leave it as potential RP material and stuff. Yay. ***Likes all sorts of carnivorous plants. Also hates the Gympie-Gympie stinging bush with a ferocious passion as another matter entirely. [hider=Coins] Nada, not as of yet. [/hider] [/hider] [hider=Draconic Protector Hider Stuff for IC] [h3][center][color=00A36C][b]Kiyome[/b][/color][/center][/h3] [center]Age: 16 | Gender: Female | Time, Space Underdeveloped | Focused Assault, Regeneration | Horror (Thos) Precognition, Monstrous Metamorphosis, Big Damn Hero, Enhanced Weapon, Immortality Reasonable, Marked, Mana Font, Minions, Retrieval, Magical Overload | Insomnia, Quick Tempered, Health Sapping, Fearsome Reputation, Monstrous Form Thick Skin, Second Specialization (Oddball: Space)| Hoarder, Broken Reincarnation STR: 3 | AGI: 2 | VIT: 3 | MAG: 4 | LCK: 3 STR: 6 | AGI: 2 | VIT: 16 | MAG: 12 | LCK: 6 Coins: None[/center] [/hider] [hr] [hider=Patron - Thos] [color=gold][b]Type[/b][/color]: Horror [color=gold][b]Name[/b][/color]: Thos, aka: The “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, “The Endless Empyrean”, and “The Unending One” [color=gold][b]Personality[/b][/color]: A usually calm, cool, and collected Horror, something that exists well beyond the scope of mortal perception that it has no need to be angry about most things done for it in the mortal realm. It enjoys success, but failure is always offset by the eternal long-term wherein there is always another chance. Or at least this is how it has taken to things when it comes to magical girls/boys and their work, its own efforts among mortals, etc. A calculating being that usually tries to work things out to its own maximal benefit, and places value in those pawns and minions and such that it sees as ‘valuable’ for one mysterious/known reason or another. On certain occasion its orders might not make any sense, like getting a taco at the local stand at exactly 5pm, but will still align properly with what it wants to do and looks into somehow all the same. Go wonder. At the same time, Thos’ anger is something almighty to behold and only ever emerges as a quick temper when a certain being or its minions or influences come into play: Soth. Thos’ origin, its existential and conceptual and literal opposition that it equally counters in turn, whatever one wants to call that other highly infamous horror it is Thos’ most despised opponent all the same. Failure? Success? Either way it will rage about Soth, revile the being, and those close enough to hear or witness its rage aimed at its opponent will feel its shockesaves and then some by mere proximity… [color=gold][b]History[/b][/color]: The infamous “Left Eye from the Abyss”, the “Malignancy of Eternity/Eternal Malignance”, and the “Unending One” are among the titles by which it has been called by mortals in the past. It is that which has no beginning and no end, embodying infinity. Infinity cannot be ended, nor killed, nor be stopped. It is, and it continues on endlessly. Tirelessly. In this manner Thos is the quite literal polar opposite to the Void it emerged from by its sheer nature and concept alone. From its body dark energy and eldritch power seeps and leaks like a trickling, never-ending wellspring to boot. The stars in the skies, scattered throughout universes and parallel worlds without end, are used like eyes to watch all that is and was and shall ever be. Its breath generates cosmic winds, and for it a ‘where’ is always a ‘when’ and ‘how’ is always ‘why’ in stark contrast to many other beings. In short, an inconceivable higher dimensional being that exists as a paradox that shouldn’t be and yet is. Thos is one of two horrors that spawned from the origin point of a certain horror known infamously as “The Emptiness of the Void”, a being that had plans in Penrose before and led to a climactic battle to prevent it spawning a part of itself into the waking world. Both its twin and Thos itself are thus effectively what in mortal terms would be called “top-tier blue-blooded royalty”. Even so, simply because “that horror” was what they originated from did not mean they were allies or the like. Whilst Thos itself would come to remain in neutrality with its twin, and come to blows with other horrors and forces in the usual turmoil, it is also Soth’s greatest enemy without a doubt. Neither can overcome the other in the long term, as endless void cannot overcome infinity nor vice-versa, but their battles have been fierce when they do manifest. [color=gold][b]Resources[/b][/color]: A Patron with plenty of resources both personal and acquired/accrued over the eons, Thos is a sizable powerful patron measuring up to the horror it originated from indeed. Coins, cars, flesh, bones, one can acquire quite a lot by working for Thos proper, and indeed if one can accept the risks and work set before then to slay monsters and cull that which they are sent after then it is a very good means of magical employment indeed. Yet in the face of “that one horror”, that being who is the one thing Thos is most deeply opposed to at its core, then a hard conflict with it is frankly going to be inevitable. Better try to be prepared with all of those resources in that case. [color=gold][b]Additional Info[/b][/color]: ***Considering the actions of Soth in Penrose, it makes only logical sense that Thos would eventually find its way to the area in turn. Perhaps drawn to it? Though why it has come now in particular is a mystery, as Soth has been long gone from the area for some time now…right? ***Those monsters and such that are slayed by those in its employ are absorbed into itself, becoming one with that which has no end and no beginning. In this vein it has accrued a great amount of resources, and has come to use those in its employ and its own resources to generate more from there. ***The crow/raven/horror minion “Nevermore”, once present in Penrose as a now long-dead magical girl’s familiar, was actually once a creature taken from the realm of Thos’ twin and warped by Soth’s influence to serve a needed role. However…after Soth’s leave of Penrose it disappeared entirely. It wasn’t dead at the scene of the ritual, nor has it been seen anywhere in a long time since then. Where did it go after the death of its master, and abandonment by Soth in the cold streets of the city? Is this one of the reasons Thos has sent two of its magical girls to Penrose? ***”Nothing Gold Can Stay”? Perhaps for mortals, but the brilliance of eternity incarnate is nothing to underestimate. Funny enough, though, Thos at the same time does enjoy that particular poem by Robert Frost all the same. Never explains, or bothers to explain, why it does so. [/hider]