Some Zaldarians could wield lightning. Others prismatic laser beams. Some could shatter the world with blinding light or deafening shockwaves of sound. Some could transform power into art, webs of colour and magic, others into precision speartips of glittering force. Legends told of some who could somehow convert energy into space and/or time. Solarel couldn't do any of those. She didn't even have a cool trick to make up for it. She just had the most basic possible power vent: heat and flame. Not the mark of a destined champion. Everyone assumed she had some sort of ultimate technique she was saving for the ultimate opponent, but she didn't. If she did she'd have used it on Mirror. Both times. These flames were all she had. Once again they'd need to be enough. With Isabelle out of the way she could finally release the pressure. Fire poured from her mouth, ignited the paint on her scales, scorched an imprint into the ground around her. Despite the radiant and fearsome nature of the shockwave, despite the cathartic relief of allowing the power to erupt from her, some part of her can't help but compare it to the weapons of her God. These fires were small and meaningless in comparison. It's not a thought of pure melancholy - it's a focusing ideal that keeps her from losing herself in the rush of discharge. She doesn't rely on the fire to destroy her opponent - too fast, too strong - she lets it be a distraction alone. Her true target is Annika. She erupts from the whirlwind of fire, extraction geist in her hand, and together they grab the squeaking authorization geist while the sprint only accelerates. She sees the door and is through it a moment later. She leaves scorching footprints and blazing furniture wherever she passes, and when she sees a crossroads she hurtles a blazing chair down the path untaken as a diversion. When Seval Halfmind fought the house she lost because she fought it like a warrior. What a house truly fears is fire. Her goal, then, is to pierce as deeply as she can into the facility while the Spirit deals with her flames. There she hopes to find - what? A weapon? A tool? Something more than empty palms and a child's candle. [Fight: 8 - Seize the authorization geist from Annika - Inflict a condition]