I'm new to this format so forgive any mistakes made. [hider= Archer] [img]http://pm1.narvii.com/5822/05ea4dba7f58f50243fecaf8efc7381ddde03b18_00.jpg[/img] Name: [color=fff200]Mehmed the 2nd[/color] Class: [color=fff200]Archer[/color] Personality: -> Archer is a complicated personality. On an average day, he could be considered more of an academic than a true fighter at heart, being more comfortable catching up on a quick book rather than running from certain death. As he is summoned in his prime, Archer has yet to be fully consumed by his darker tendencies and naturally comes off as a rather childish individual. The latter is most prominently displayed in his impatience and inherently greedy disposition. As such, he will naturally covet what doesn't belong to him, the bigger and brighter the prize, the greater Archer's desire for it becomes. His greed doesn't just stop at material objects, however, as even the hearts of men are a prize sought after by the father of conquerors. If there is one thing he recognizes, it is that material objects last but a season, but the love of others, resting in the annals of history, is forever. All he has is his name, and if that is to be taken away, broken down, and sullied, Archer, will do whatever necessary to repay the measure in kind. He views the master-servant relationship in an awkward light. Rather than be subservient to his master, the latter is seen as nothing but an accessory to him until they have proven worthy of his service. Given that is the case, he will usually act on his own accord, unless a suitable degree of power is shown by his master. In such a case, Archer becomes a nearly robotic agent, conducting his masters' orders without even a hint of question. Stats: Strength: [color=fff200]B[/color] Endurance: [color=fff200]C[/color] Agility: [color=fff200]A (+)[/color] Mana: [color=fff200]D[/color] Luck: [color=fff200]C[/color] Class Skills: -> [color=fff200]Independent Action:[/color] C (+) ----> It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. After incurring great humiliation, the ranking of this skill increases. -> [color=fff200]Magic Resistance[/color] C ----> Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals. Archer possesses negligible resistance against magecraft despite his class container. Personal Skills: -> [color=fff200]FIREPOWER SUPPORT (CANNON) [/color] A ----> Is a powerful ranged attack that is used to support tactical operations. Being nearly identical to that which is employed by Napoleon, it is an attack used in the form of a bombardment. Essentially a compound skill that comes included with the effects of the Tactics skill. -> [color=fff200]APPRECIATION OF ARTS [/color] D ----> Is infatuation with works of art. If one happens to see a Noble Phantasm that possesses artistic anecdotes, there is a small chance that he or she might be able to figure out its true name. Aside from being a conqueror, Archer is most known for his literary genius. Turkish historians say his library included books on such topics as geometry, religion, engineering, astronomy, arithmetic, archaeology, geography, and philosophy. Known to be a poet, the conqueror also had a great interest in the arts, having commissioned Renaissance painter Bellini to do his portrait. -> [color=fff200]CONQUERORS PRIVILEGE [/color] B ----> An alternative form of Imperial Privilege. After his destruction of Constantinople, Archer proclaimed himself Caesar and by extension, emperor of Rome. Rather than attaining the privileges of an emperor simply through one's will alone, it is the acquisition of skills previously unpossessed through conquering. By killing an individual, Archer may make his out of what was theirs, taking their “privileges” (skills) for himself. This does not apply to class skills. Additionally, all skills acquired through conquering, if above the ranking of this skill, drop to meet its level. -> [color=fff200]TRIUMPHANT RETURN [/color] C ----> Active only after having successfully escaped and re-entered combat with a target, it is the strengthening of combative power equal to the number of times he has faced an opponent. Its effects cap at three and are represented by temporary plus modifiers usable for any physical parameter. The latter are conditionally effective only against the target in question. Another famous conquest of Archer’s was his siege of Venice. He was forced to retreat a total of five times, and each time he returned supposedly stronger than the last, with his fifth charge being his strongest. Noble Phantasm(s): Name: [color=fff200]Osmanlı Topu: Bazilika [/color] Rank: [color=fff200]A (+)[/color] Type: [color=fff200]Anti-Fortress[/color] Effects: The man who created this great invention was just that, a man. Intelligent as he was, those around him lacked the ability to separate intelligence from madness. Thus, the grand plans for the creation of the Basilic were fated to never be realized. That was until The Great Eagle, Archer, laid eyes upon it. There was no fund he wouldn’t spare to ensure its creation and ensure its creation he did. Its creator, Orban, died shortly after its conception alongside all of his workers. Such was the power of the weapon that it killed him, such was its strength that it was said to be capable of destroying the walls of Babylon. Alongside an array of much smaller cannons, it proved to have what it took to destroy even Constantinople, which marked the fall of the Byzantine Empire. As a noble phantasm, it materializes in the form of a large, cylindrical cannon, carried by Archer on his shoulders. As Archer’s main weapon, it is both his primary form of attack and the sole reason for his classification as Archer. Ordinarily, it is used to fire large, consecutive bombardments, even despite his naturally lower capacity of mana. To unleash its full power, Archer points his cannon to the sky, focusing his magical energy on a single point. After having called the phantasm's true name, Archer takes aim at his chosen target. If summoned in the Rider class, he materializes the entire cannon array used to lay siege to Constantinople, however, as he is in the Archer class container, only the main cannon, Basilic, is used. With an attack that possesses the conceptual power to “blast the walls of Babylon itself” nothing, not even the strongest of walls can hope to stand against the mad conquerors' stampede. Alignment: [color=fff200]Chaotic Neutral[/color] [/hider]