[hider=Ariadne, Keeper of the Minotaur] [center][img]https://media.discordapp.net/attachments/482913922492530688/1013611660038111274/unknown.png?width=408&height=586[/img][/center] [center][h1][color=fdc68a]“In my eyes, the price I paid for love is worse than this war will ever be”[/color][/h1][/center] [center][color=fdc68a]True Name:[/color] Ariadne [color=fdc68a]Titles:[/color] Keeper of the Minotaur, Lady of the Labyrinth, Princess of Crete [color=fdc68a]Gender:[/color] Female [color=fdc68a]Class:[/color] Caster [color=fdc68a]Alignment:[/color] Chaotic Neutral [/center] [hr] [color=fdc68a]Personality:[/color] Ariadne can come across as shy and timid at times. This isn't due to a lack of confidence, but a lack of words. Often things she says or does can be misinterpreted as she lacks communication skills, a fact she isn't happy with but has found impossible to change. That being said, she has two sides to her. The innocent lamb waiting for slaughter, and then the wolf. While she doesn't exactly have multiple personality disorder, it'd be safe for one to assume so. As if there is the second half of her, to defend the half that can't defend itself. Sometimes an insult or a snide remark will come out of seemingly nowhere to save the day. Once Ariadne has formed a bond with someone, it's very hard for her to form a bond with anyone else. She gets something of an obsession, be it a romantic one or not. It can be almost stalkerish at times and if someone was to threaten "her person" or attempt to harm them in any way, she wouldn't hesitate to hold back. Outwardly, she is a rose not without her thorns. A beautiful girl hiding a terrible beast who maybe, just maybe, can earn the love of someone who for once, loves her back. [color=fdc68a]Biography:[/color] Ariadne was born the daughter of King Minos and Queen Pasiphae, effectively making her the princess of Crete. Sadly this title granted her little to no power and she was far from next in line for the throne, nor was she her father's favorite. No. That title belonged to her blood-brother, Androgeus. He seemed to do everything perfectly, a master with a sword and bow, he could long jump farther and throw a javelin until it could no longer be seen. The princess of Crete found it to be incredibly unfair, that they had the same parents yet possessed none of the same skills. Fortunately, her jealousy was taken care of in that year's Panathenaic Games, and she was not the only one green with envy. The Athens disliked the boy's athleticism, nor did they like his charm and charisma. He had traits that would make him a powerful leader and a potential enemy. The Athens cheated in the game and managed to slay Androgeus, thinking it would spare them a terrible future. They were wrong. When one door closes, a window opens. Enraged by the death of his favorite child, Minos deemed that once every year, Athens would send seven men and seven women to wander the labyrinth underneath his palace and act as sacrifices for the Cretian royal pet. The minotaur. A half-bull, half-human creature that was born from the union of Ariadne's mother and a bull. Ariadne was the only one who shed no tears for her brother's downfall, automatically giving her the short stick. Now she wasn't just a princess but was the keeper of the minotaur, and every year it was her task to ensure he is fed all fourteen tributes. It was here that the princess met a prince known as Theseus. He managed to seduce Ariadne, causing her to give him a magical thread that would act as a guide and lead him through the unsolvable maze. He promised that after he slew the minotaur, he would come back for Ariadne and they would be wed. She had confided in him the deepest darkest secret of her life, that it was her responsible for the murder of Androgeus. That she had arranged it to happen. She regretted it the minute she saw his blood, but there was nothing she could do. It was reassuring to hear that Theseus did not care, but his actions showed otherwise. He successfully killed the bull but as Ariadne waited, waited, and waited some more... he never returned. Once Crete heard the news that the minotaur was dead and the precious Athen prince was alive, they blamed none other than Ariadne. Not only had her love been cast aside, but her heart was also manipulated like a puppet. Her own kingdom now considered her treasonous, a criminal to the crown which she wore. One would expect parents to be forgiving of their daughter, but they were not. Rumors echoed from every corner of Greece that Ariadne not only murdered her own brother, but that she, herself, was the minotaur. Theseus would get his revenge, after all, it was Ariadne's actions that caused his people so much heartache. Now it was her turn. [hr] [color=fdc68a]Strength:[/color] D [color=fdc68a]Endurance:[/color] D [color=fdc68a]Agility: [/color] C [color=fdc68a]Mana:[/color] A [color=fdc68a]Luck:[/color] A [hr] [color=fdc68a]Class Skills:[/color] [list][b]Territory Creation[/b] [color=ed1c24][i](A)[/i][/color] Due to the betrayal of Theseus after Ariadne's role in slaying the minotaur, it became her sole purpose to enact revenge. Thus allowing her to recreate the minotaur's original prison: a labyrinth. Not just any ordinary labyrinth, one that changes and morphs. Plays tricks on the mind, illusions to deceive you and lead you further into the labyrinth. Once a prison, always a prison. A 'Temple', which is superior to a 'Workshop', may be established, boosting capabilities to a great degree. Requires a great deal of time to establish. May be declared with the staff and added to your profile as a permanent location for the Caster. While inside the territory, all of Ariadne's parameters are increased by one rank, to a maximum of A, further Ariadne's mana recovery is improved allowing her to survive three days and three nights longer without a master inside it. The territory itself is self-aware and capable of changing the labyrinth's paths to prevent cheaters. When summoned, Ariadne marks out her territory with a magic thread, one that is endless and knows no bounds. Once mapped, the labyrinth will materialize. Due to the labyrinth's magical nature, it is capable of turning even the smallest of spaces into a seemingly endless maze. Opening the door to something as minimal as a cottage can entrap you in the minotaur's coil. No matter where the maze is set up, it is still the same. An endless maze in which no one escapes. A ghost from the past, whether it be human or memory, is resurrected in the form of an illusion for anyone who enters the labyrinth. The 'ghost' is only seen by who it affects and is meant to deceive, stray wanderers away from caster and her master's location [b]Item Construction[/b] [color=ed1c24][i](C)[/i][/color] Ariadne once wielded items that assisted her and her lover, Theseus, out of the minotaur's labyrinth. Her ability to craft items is similar to how she managed to lead them out of the labyrinth; by weaving various items out of a magical thread. From a new set of magical resistant clothes to swords and shields, it's no wonder she was often labeled as a weaving goddess. Ariadne is a weaving 'goddess' and therefore can create various types of woven clothes and jewelry. All of which provide various different effects when worn. [center] [hider=Notable Items] [i][color=8882be]Minotaur's Spool[/color][/i] Ordinarily, a golden ball of thread Ariadne created to help Theseus find his way out of the labyrinth. While no longer needed in the age of cellphones and maps, the ball of thread serves another purpose. Capable of unraveling several meters long, it turns into a golden whip. When used, the whip can dispel and destroy any magecraft. Due to its history of being bestowed upon others, it can be freely given to others and work at maximum capacity. [i][color=8882be]Crown of Crete[/color][/i] As a representation of her princess status, Ariadne can create the Crown of Crete. Golden and sparkly, the crown grants the wearer the ability to absorb magical attacks. However, crowns are built to last, but like silver or copper, it can rust. After wearing the crown for 3 posts, the headpiece will start to rust and break, leaving the wearer susceptible to attacks once more. The Crown of Crete can only withstand small magical attacks, charged ones will crack and break the crown much faster. [/hider] [/center] [/list] [color=fdc68a]Personal Skills:[/color] [list] [b]Innocent Monster[/b] [color=ed1c24][i](A)[/i][/color] With Ariadne's guidance, Theseus had slain her brother, the minotaur; she had fallen in love with the so-called hero, but he did not love her. Knowing that leaving Ariadne within the labyrinth would have her charged for treason, he did worse. To ensure that she wouldn't follow him. Rumors spread within the island of Crete, whispers about the minotaur's true appearance, the form of a beautiful woman they called princess. Fearing that these rumors were true, Ariadne was locked in golden shackles. The same ones that held her brother captive for so many years. From then on, the labyrinth, the minotaur, was no longer Crete's problem. It was Ariadne's. An attribute possessed by Servants whose true history and existence have been distorted by the monstrous reputations and gossips they accrued across the course of their life and thereafter, without concern for the actual person's will or appearance. As a consequence, the Servant's abilities and appearance have been rendered to conform to the specifications of their legend. This Personal Skill cannot be removed. The higher the rank, the greater the distortion and the greater the effect. The distortion is so all-encompassing that Ariadne’s body (parameters, visual changes) and abilities (skills) are twisted to fit it, gaining skills she did not have in life. Seeing a monstrous Noble Phantasm that she did not have in life. [b]Divine Words of Weaving[/b] [color=ed1c24][i](B)[/i][/color] A skill better known as Fate Weaver. Determining the fates of those around her with useful tools encased in spells from the Age of Gods. While Ariadne is known for providing Theseus with the thread that led him out of the labyrinth, she was also the one who assisted him in defeating the minotaur. If it weren't for her magical thread woven into traps, Theuses' head would be mounted on the wall and not the half-man half-bull abomination. This skill allows Ariadne to create a golden thread from her fingertips. The thread can be used in elaborate traps to capture, strangle, or cut enemies. The strength of the thread is proportional to its length: a thread long enough to circle the world and back would be as thin as cotton, but a thread no longer than a meter would be able to lift a ton. Ariadne's thread is very durable, unable to be cut or torn by ordinary means. [b]Monstrous Strength[/b] [color=ed1c24][i](A+)[/i][/color] Ariadne is a woman scorned, and hell hath no fury. Rumors spoken about her in life have granted her this skill, the ability to have immaculate strength if she so desires. A manifestation of her anger and resentment for the myth that bounds her. A Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. It can be granted to those who have Innocent Monster Skill. In case of rank-up causing to give a + modifier, it needs to be specified in the Effect and Extra Info on which actions the modifier is applied. Justifies a modifier on STR stat, allows a rank-up on STR stat for 5 posts duration and 2 posts cooldown. If canceled earlier, the cooldown is 1 post if the duration was 2 posts. Increases strength to A+ when NP [i]Beast Of Betrayal: Sister Of The Minotaur[/i] is used, [color=ed1c24]A+ [/color]when Ariadne becomes angered. [/list] [color=fdc68a]Noble Phantasm(s):[/color] [list][b]Minotaur's Golden Restraints:[/b] Shackles of a Foul Beast [color=ed1c24][i](B)[/i][/color] [color=8493ca][i]Anti-Unit[/i][/color] A set of reinforced golden shackles that kept a beast locked beneath the castle of Crete. They were the only thing keeping the minotaur from setting out on a rampage. Each link represented a year trapped in the labyrinth, though no matter how long the links grew, the minotaur never escaped. There were many times the minotaur tried to free himself from his imprisonment, but each method of escape failed. Cutting or breaking his shackles did no good and simply reinforced themselves, coming back stronger with each attempt. By utilizing the same shackles that bound the minotaur, Ariadne can use them on any magical being to prohibit the use of their magecraft or skills. Once placed on an enemy, the shackles become invisible to anyone but Ariadne herself. They put mages on an ordinary human level, unable to use magecraft. While servants are reduced to just a fraction of their power. These chains do not restrict a person, they restrict a person's abilities. Once one of the summoned golden chains has successfully wrapped around a target, it greatly limits them. For masters, this would mean denying them access to their magic circuits and effectively not allowing them to cast spells. For servants, however, it is capable of locking Noble Phantasms of equal or lesser rank regardless of modifiers applied. Though there are a few exceptions, it works on practically any Noble Phantasm. In the case that the NP in question is a weapon, if it was a sword it wouldn't allow itself to be swung like a bow would not allow itself to be drawn back. The chains can be lifted by Ariadne's defeat, or if she so commands. [b]Beast of Betrayal:[/b] Sister of The Minotaur [color=ed1c24][i](A)[/i][/color] [color=8882be][i]Anti-Unit, Self[/i][/color] Betrayal is powerful, it changes a person and forces them to assume a certain role. With the minotaur dead and Ariadne charged for treason, Crete had nothing to instill fear into the hearts of their rivals in Athens. It was only fair that a trade-off was made: Ariadne, The Keeper of The Minotaur, assumed her brother's place inside the labyrinth. After all, Theseus painted her in the light of the bone-chilling Minotaur. His words sprung to life and once Ariadne was shackled and locked within the labyrinth an overwhelming rage consumed her and her former timid nature was replaced with the exact opposite. Horns, hooves, and fiery eyes. Beast of Betrayal turns Ariadne into what everyone thought her to be. A monster. This essentially transforms her into the minotaur from her myth, causing her mana and strength stat to trade places for as long as the transformation lasts. (Strength is now that of a Phantasmal Beast, Mana is now [color=ed1c24]D[/color]). This is justifiable due to both Innocent Monster and Monstrous Strength, two personal skills Ariadne possesses. This form increases her strength dramatically, but makes her something of a glass cannon; resembling a Berserker. She can still speak, but her ability to think can be clouded and she's prone to making mistakes. She does not feel the injuries she receives in this form until she reverts back, causing her to feel immense pain and often need healing. [/list] [hr] [hider=Changes] [i]When creating Ariadne I decided to twist her story into something unexpected to add flavor and originality! In this variation, she is [i]not[/i] Theseus' puppet and damsel, she becomes a monster and for that, she is locked away in the place of the minotaur. Ariadne doesn't get whisked away by Dionysus but spends her days roaming the winding halls of the labyrinth. [/i] [/hider] [/hider]