[sub]smol[/sub] prestige/spirit the adventure's guild: 9 [hider=Upgrades/abilities] Members have a high chance of getting bonus forest related skills. Rebrand to simply the Adventurer’s Guild and go global. [Adventurers] in the guild can also now gain bonus trade and shadow related skills. [/hider] Jim:3 [hider=Upgrades] [necromancer] class, able to upgrade others to it as well [/hider] Darkwood Guardians: 2 [hider=Upgrades] Consisting mostly of Rangers and Druids, they have a deep connection with the Darkwoods, allowing for greater coordination with its natural defenders, as well as enhanced skill in operating within its confines. Each member gains either the [guardian] class, a defensive class that synergizes well with existing ones, and with other [guardians]. Their leaders are [Wardens], a class capable of anointing fresh [Guardians] and one that will also gain skills to empower their subordinates. [/hider]