Here's my character: The man, the myth, the legend, the high school dropout. [hider=Emmet Bray][indent][indent][indent][h1][color=black]█ Emmet Carson Bray[/color][/h1][/indent][table][row][color=#2e2c2c][sup][h3][b] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[right]▅▅▅▅▅▅▅▅▅[/right] [/b][/h3][/sup][/color][/row][row][cell][sub][sub][center][img]https://media.discordapp.net/attachments/710908524602851461/1020348663484121098/unknown.png[/img] [/center][/sub] [color=000000][b] ▼ PERSONAL DETAILS[/b][/color][/sub] [indent][sub][color=000000]► [b]Age -[/b][/color] [color=dcdcdc]Twenty-Six[/color] [color=000000]► [b]Gender -[/b][/color] [color=dcdcdc]Demiboy (He/They)[/color] [color=000000]► [b]Sexuality -[/b][/color] [color=dcdcdc]Undecided[/color] [color=000000]► [b]Nickname -[/b][/color] [color=dcdcdc]"That fucking wizard"[/color] [color=000000]► [b]Occupation -[/b][/color] [color=dcdcdc]Local Stage Magician[/color] [color=000000]► [b]Qualifications -[/b][/color] [color=dcdcdc]Performance magic expertise, high school dropout.[/color] [color=000000]► [b]Residence -[/b][/color] [color=dcdcdc]Eastport, Maine[/color][/sub][/indent] [sup][color=000000][b] ▼ PHYSICALITY[/b][/color][/sup] [indent][sup][color=000000]► [b]Scars -[/b][/color] [color=dcdcdc]Various nicks and scrapes around their hands, and a burn mark from a flame.[/color] [color=000000]► [b]Tattoos -[/b][/color] [color=dcdcdc]Solid black crescent moon on his left shoulder with a skull inside the curve.[/color] [color=000000]► [b]Piercings -[/b][/color] [color=dcdcdc]N/A[/color] [color=000000]► [b]Style -[/b][/color] [color=dcdcdc]Emmet's fashion sense is usually dark in color, and ambiguous in gender, consisting of unisex shirts, tight-waisted pants and loose button-up shirts that look too big to fit without being buttoned. Emmet wears a lot of loose clothes and lets their hair do whatever it wants, which makes him very visibly not cisgender. Whenever he's performing at a gig or goes somewhere formal, Emmet combs the hair back and puts on a dark red blazer that he got at a thrift store once. Emmet tends to favor comfort over formality outside of his "work," and as a result, his clothes often have a look of having just woken up or getting ready for bed. Slip-on shoes and sweatpants are virtually the only thing he wears on the streets, with the exception of one, or maybe two pairs of actual jeans. Formality is not high on his list of priorities.[/color][/sup] [/indent] [center][img]SUPERPOWER OR OTHER RELEVANT AESTHETIC HERE[/img][/center][sub][color=#2e2c2c]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sub][/cell][cell][h2][sup][sub][img]https://cdn.discordapp.com/attachments/824488408562794527/968973656409636884/sheet_footers.png[/img][color=000000]LIFE AT RITMAN[/color][img]https://cdn.discordapp.com/attachments/824488408562794527/968973655734358206/life_at_ritman.png[/img][/sub][/sup][/h2][indent][color=dcdcdc][sub]Emmet was always a bit of an oddball. He did okay in school, mostly when numbers were involved, but he never really [i]clicked[/i] with anybody. Emmet made the occasional friend, but they tended to drift away before anything meaningful was forged between them. Emmet had a hard time cementing relationships, always feeling like he was at the periphery of every friend group that formed in school. He was eventually little more than the guy that everyone knew but didn't really [i]know.[/i] Maybe it was something about the way he found a hard time relating whenever someone told a story, or the way they planned their entire afternoons when all he did was go home and waste time over magic tricks and homework. Emmet could talk to people and have a laugh whenever they wanted, but interactions rarely went deeper than that. His life in high school consisted of coasting with occasional effort just to tide things over; he skipped out on daily assignments but pulled C averages on tests. Emmet grew accustomed to doing the bare minimum every now and then in practice unless it benefited them directly. When it didn't, he just checked out. A lot of it stemmed from a tendency to dissociate as a result of countless screaming at home. Even though it felt at least a little more real than whatever the "plastics" of Ritman got up to, it was better than home, where he was subject to an uncaring mother and a father with anger problems. Home wasn't exactly a safe environment to let loose for Emmet so much as it was another obligation to put up with. His grades tended to fluctuate wildly, sometimes he'd come home with a 3.8 gpa, and other times he'd be carrying a failing grade in three classes. Mentally, Emmet was just as freewheeling as their social life, with highs and lows that reflected on his grades. Oddly enough, math was the most consistent grade he ever had. He might have finished high school with a respectable grade if he ever actually finished high school at all. As he got older, Emmet started saving up money at a gas station job, he bought a used car, and was taking on a bit more freedom in his life when they day came that his father got sick of the way he always mentally checked out regarding his life. Grades, his attitude at home, everything was a constant pendulum swing of "it is what it is" and "get serious" for Emmet. Unfortunately, their father caught them on one of the "get serious" days when he decided to lay a hand on Emmet. To say Emmet beat the breaks off of the man over twice his age would be like calling a car crash a fender bender, Richard Bray had to go to the hospital for a broken nose, two broken ribs, and internal bleeding around his lungs and neck. The moment he stopped putting up a fight, Emmet stormed out of the house and didn't come home until three in the morning. They emptied out their room, and stuff belonging after belonging into the back of their old 1998 civic. Just like everything else in his life, Emmet stopped caring, and simply checked out. He didn't go to school that morning, he just drove across miles of road until he checked back into his own head to think about what he was doing. He never went home, instead he lived out of his car for a few months until he was lucky enough to catch a spot at a bar somewhere that paid for a performance. Emmet settled into a life of weekly magic shows at a bar in Eastport called Eastport Taps. He stopped going by his given name once he showed up for the first time in case his parents went looking, and "Emmet" is the name he uses today. [/sub][/color][/indent][h2][sup][sub][img]https://cdn.discordapp.com/attachments/824488408562794527/968973656409636884/sheet_footers.png[/img][color=000000]PSYCHE[/color][img]https://cdn.discordapp.com/attachments/824488408562794527/968973656178974720/psyche.png[/img][/sub][/sup][/h2][indent][color=dcdcdc][sub]After their great escape, Emmet tried to break out of those old check-in-check-out habits he defaulted to. For the most part, he's been able to get out of his head and make something of himself mentally. Emmet is much more social now, talking to people with more comfort, and can easily make friends with likeminded people. Emmet still tries to take the path of least resistance, and still plays it cool with a seemingly uncaring front, but takes daily responsibilities more seriously. He doesn't see those responsibilities as burdens, but as things that keep the wheels turning that need to turn so life can be enjoyed. most of the people in Eastport know the name Emmet Bray as a local icon, and he tries his best to put smiles on the faces of the crowds, because he wishes deep down that he had more reasons to smile as a kid. They rarely seem negative or cynical about things, but Emmet is generally a very collected person, used to masking emotions for the sake of saving face. If he's upset, you might not realize it unless you're paying close attention, or he tells you outright. Around other people, Emmet tries to keep his image as the cool wizard in the bar even when people are going through things. He feels empathy for others who feel lonely, or distraught with nothing or no one to turn to. Emmet's personality has effectively turned inside out from the days of Ritman. They were once an inward person who wouldn't reach out, and now he's an outward person that can't be easily reached inside of. Heavy problems seem to just roll off of his shoulders, even if he still feels the nagging urge to bug out and disappear back into a safer place, except alongside other people that he cares about. Emmet makes it a point to remember things he learns about people. If someone shares a piece of information about their past with them, Emmet sees that as a sign of trust and closeness, which he feels obligated to respect. He tries his best to keep friend groups from fighting, having seen enough discourse in his childhood for one life. They're a mix of that voice of reason everyone needs paired with point of view of someone who was always the outsider looking in.[/sub][/color][/indent][sup][color=#2e2c2c]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/cell][/row][/table][table][row][color=#2e2c2c][sup][h3][b] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[right]▅▅▅▅▅▅▅▅▅[/right] [/b][/h3][/sup][/color][/row][row][cell][h2][sup][sub][img]https://media.discordapp.net/attachments/710908524602851461/1020182755700649994/image0.jpg[/img][color=000000]POWER[/color][img]https://cdn.discordapp.com/attachments/824488408562794527/968973655960879144/power.png[/img][/sub][/sup][/h2][indent][color=dcdcdc][sub]It's not uncommon for especially prolific magicians to possess some curious objects, such as a rubiks cube that opens like a box, a pen that writes in ink which is invisible until burned, or deck of marked playing cards that can be used for blackout shifts. These are objects typically used in a performer's repertoire of spectacles and aren't anything special once the trick is discovered, but that isn’t the case with Emmet, whose power is the ability to conjure a pocket watch that befuddles logic and reason. It looks like nothing more than a decorative antique from the outside, with a red-gold surface and what are probably real gemstones laid into it. When the watch is opened, however, it’s a completely different story. There isn’t simply a clock on the inside, but something that mimics a keyboard by dials and knobs. The inner face of the lid holds what seems to be a black pane of circular glass, which reacts when certain “buttons” on the keyboard are pressed. This watch is like the world’s most frustrating multitool. Things can be “recorded” and then stored inside the watch like a pocket dimension, or a certain instance of matter can be moved across a certain distance. It can tell time, not quite like an ordinary watch, but like a Mayan calendar tells time in years. In simple terms, it’s a storage device and a teleporter, and the world’s worst clock, which operates in a language Emmet has no earthly idea how to read. In a way, the watch can be compared to a spellbook or a computer; it seems to have other tricks up its dubious sleeves, but they can only be discovered by playing with the small 78 keys that are packed into the inner surface. It switches to different modes indicated by the screen in unintelligible symbols, which then allow for different things to be done. The least complicated of them being the ability to store matter inside it. Emmet could potentially discover more tricks to produce from the watch, if they could crack the damn code. Much to their relief, the "tricks" seem to at least follow a theme of "records X and executes Y." This means that a piece of information is stored, such as an object or the details of a location, and activating the right code will allow Emmet to take the recorded object to a pocket dimension inside the watch or fix the damage to a location. Teleportation and matter storage are the most easily accessible functions that Emmet can facilitate.[/sub][/color][/indent][color=#2e2c2c]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/cell][cell][color=#2e2c2c]-[/color] [sub][color=000000][b] ▼ STRENGTHS[/b][/color][/sub] [indent][sub][color=dcdcdc][color=000000]►[/color]The best thing about Emmet's watch is that it's a magician's best friend. It can be used to store a variety of objects from pens to car keys, like a superhuman inventory screen. The watch can easily be passed off as a really sophisticated prob as part of an act, especially when Emmet has the performative skills to committ to the bit. [color=000000]►[/color]The watch allows Emmet to traverse great distances with ease, which can be used to stay ahead of time when he needs to hurry, or to simply get home unseen. Distance isn’t a factor in the process, all he has to do is find two suitable points and he can disappear to the other side almost instantly. [color=000000]►[/color] The watch has more potential to be discovered, and as Emmet realizes that potential, he will be able to get more use out of it, which could be anything from undeniable practicality to even more headaches. [/color][/sub][/indent] [sup][color=000000][b] ▼ WEAKNESSES[/b][/color][/sup] [indent][sup][color=dcdcdc][color=000000]►[/color]Emmet's watch may seem like a massive convenience-based superpower, but it is arguably the most frustrating tool ever held by mankind. It contains a keyboard full of keys displaying a language that doesn't technically exist, so they have no idea how to spell words or find certain functions on it. Teleporting and matter storage are managed by dials on the side of the watch, but it has the potential for an absurd amount of other uses that Emmet can't access. His only method of learning more applications is trial and error; if a combination works, he needs to remember it. [color=000000]►[/color]Teleportation requires space to be recorded for later use, meaning Emmet can only teleport to places he goes to before he wants to teleport. It works by mapping out a given area, which the watch determines as being acceptable or not. Emmet has to also be in a suitable spot on the other end when they want to teleport, like trying to find a hotspot to send a text. Teleporting more than one person at a time requires additional space on both ends, and it is a flashy process, making it easy to draw attention to oneself. [color=000000]►[/color] The pocket dimension inside the watch has restrictions on what it can store. It will not accept anything organic, living or dead. This means food cannot be stored inside. The watch also only accepts objects that are no larger than the black screen, which they pass through when stored. Anything larger won't fit. Lastly, the watch has a mass limit; It can only store up a combined weight of exactly one kilogram, which is roughly 2.20 pounds. If Emmet tries to store more matter inside, the watch won't simply reject it, but something may potentially be ejected out, which could cause an object to fly out and hurt someone. The watch weighs 3 pounds, and gets heavier when matter is stored inside, which means it can get as heavy as over five pounds. [color=000000]►[/color] Emmet is unable to rid himself of the watch. Throwing it down on the ground hard enough will cause it to break and disappear, but it will reappear in his pocket the moment he stops thinking about it. It's always in his pocket or in an area he would look for something. This may seem like a good thing, but it becomes awkward when he is trying to hide his powers, and someone opens a drawer in his general vicinity, or if he somehow loses track of it. If the watch ever has to reconstitute itself somewhere else as a result of being destroyed, all its stored matter spills on the floor, and recorded points for teleportation are lost automatically. [/color][/sup][/indent][sup][color=#2e2c2c]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔[/color][/sup][/cell][/row][/table][/indent][/indent][/hider] I also threw this in for some context. [hider=Power Demonstration] [indent][color=dcdcdc][indent] The inside of Emmet's hotel room was suddenly filled with a strange green glow as he was deposited unceremoniously into the floor. With an annoyed grunt, he got to his feet and checked the watch. The face was turning like a wheel, as the green stone reoriented it was underneath the red, which was moved to the top of the face. A clicking sound was heard, and the watch popped open to reveal a string of downright esoteric characters on its black screen. A looping line shaped like a cross, a backwards kilogram abbreviation, and a smiling face that looked like it was covered in seaweed. Unfortunately, he didn't work at NASA, so Emmet simply waved that off. [color=cf0019]"Yeah, that's cool. Tell me a joke, you stupid thing."[/color] It didn't tell them a joke. Emmet laid the strange watch on the table as he put pulled his blazer off, laying it over the couch. He then removed his shoes and tossed them by the couch, setting down a plastic cup of iced coffee he managed to coax out of the watch. It beeped like a radio and didn't do anything else after Emmet sat down. He kicked his feet up on the table, immediately knocking the coffee over like an idiot, causing the watch to be knocked over. [i]BEEP! BEEP! BEEP![/i] The sound made him jump to hit feet, but when he looked, the coffee wasn't spilled. In fact, it was on the table where he left it, along with the watch, both undisturbed, as the watch chipped quietly. Emmet's shoes were suddenly on his feet again, along with his blazer. He didn't realize that until after he sat back down and got comfortable. Emmet looked at the esoteric contraption like it was a unicorn, which it might as well have been. It was at that point when they decided this watch existed just to make their life harder.[/indent] [/color][/indent][/hider]