Death's Door crashed on me in the middle of its unskippable end credits and made me fight the final, final, but not final boss twice. (Or more.) It's fun, I guess. But I cannot be bothered to do the end game content. On that note, several games I got for a buck review. A Robot Named Fight: Eeeeeh. It's Permadeath Procedural Generation Metroid [s]Deadcells[/s]. I didn't hate it. But it's a bit dull, and not engaging enough to keep unlocking things little bits at a time. So I'd rather play something else. Wuppo: I was surprised how charming this was to start with. Basically a point and click adventure (in gameplay) with a decent variety of boss fights. However, it lost me in its city level. In that its sprawling and not very clear where I'm meant to go. Or what I'm suppose to be doing. And it expects me to grind for quite a bit of money. But what made me stop, was its real time waiting for things to pass. In many more places than you'd imagine. [i]In some bizarre attempt at realism in this world of sentient hat-wearing balls.[/i] (So it's REALLY damn slow.) And it seemed to be broken on top of it. So when it expected me to do a bunch of busywork and odd jobs to progress, I decided to stop. Headlander: This has been a very interesting experience. (Flawed as it might be.) Its probably my favorite of the three. Except the terrible boss fight. [hr] I don't really want to buy TemTem. (With its mobile game currency/battle pass shit.) But my friend really wants me to. So I might get strong-armed into playing that.