[center][img]https://pm1.narvii.com/6108/d0f20c555a0b9ee0cfce56f40518153ab4d222fe_hq.jpg[/img][/center] [indent][b]The Story So Far…[/b][/indent] Omi, Raimundo, Kimiko and Clay were the students of Master Fung in the old Xiaolin Temple in China, tasked with collecting all Shen Gong Wu once these ancient magical artifacts awakened. This is because the Shen Gong Wu are incredibly powerful artifacts capable of either destroying the world or bringing upon an age of darkness should they fall in the wrong hands. Master Fung’s intrepid students were close to completing their quest on several occasions, only to be thwarted at each step by recurring villains such as: Jack Spycer (evil boy genius), the Heylin witch Wuya, and evil Xiaolin monk Chase Young, who each sought to collect the Shen Gong Wu for their own nefarious needs. Unfortunately, the battle with Chase Young would eventually lead to the destruction of the Xiaolin Temple, the death of Master Fung and Chase Young’s escape. Disillusioned, the Wudai Warriors disbanded, disavowing their leader Raimundo’s pleas to stick together and eventually founding independent temples around the world, for they all understood one thing: Eventually, the Shen Gong Wu would awaken once more. [indent][b]The Working Concept…[/b][/indent] So, the general idea behind this RP will be to form small groups of RPers who can work together and compete against other groups to collect all Shen Gong Wu, store them and finally put an end to the threat that is their continued awakening. That being said, none of the other temples can be trusted to keep their Shen Gong Wu safe, can they? In other words, it’s a competition. Therefore, we will be using Simple World; a PbtA variant intended to allow for quicker gameplay without playbooks or the sort while still relying on (2d6) dice rolls. The mechanics you’ll need to keep in mind are as follows: Instead of stats, we will be using approaches similarly to FATE. You will roll these based on how you “approach” a situation. The approaches are: Cool, Hot, Sharp, Blunt, & Cute. Additionally, we will keep track of relationship stat values with your teammates, which will be variable based on how close you are with each individual member of the team. Lastly, your rolls may receive a +1 bonus based on whether you’re being helped by a teammate, a -1 malus if you’re being hindered by an opponent, a +1 bonus for optimal or inventive use of a Shen Gong Wu artifact, and lastly, a +1 or -1 from the GM based on general context, so make sure to challenge your opponent to a game that is stacked in your favor and remember: Gong Yi Tanpai! [indent][b]You…[/b][/indent] You are a student of one of Master Fung’s former students. Form a three player team first and each of you select one out of the following six elements: earth, fire, water, wind, wood, lightning. Then fill the following character sheet: [hider=Character Sheet] Name: Age: (~15 y.o.) Pronouns: School: (pick one: West Hollywood, The Amazon, Beijing, Raorotea, Ural Mountains, The Sahara) Element: (pick one: earth, fire, water, wind, wood, lightning) Approaches: (first assign one value per approach: +1, +1, +0, -1, -1, then you may increase one approach if you decrease another by 1) [indent]Cool: Hot: Sharp: Blunt: Cute: [/indent] Background: Personality: Appearance: Teamwork: (assign -1 for Teamwork with your teammates at game start, this value will be variable) [indent]Teammate 1: -1 Teammate 2: -1 [/indent] Moves: (I need to flesh out how these will work, but you will be allowed to create your own personal moves based on your training) [indent]Technique 1: Technique 2: [/indent] [/hider]