[hider=Some nerd][b]Name[/b] – Dermont Butts [b]Alias[/b] – The Shining Knight [b]Age[/b] – 24 [b]Powers[/b] – [u]-Nothung, the dragonslayer:[/u] A deadly sharp sword that can cut through steel. The weapon is incredibly strong, requiring the force only a Kryptonian could apply to even bend the sword. It is lightweight, feeling like a feather in the hand. The wielder of this weapon is granted the ability to call upon lightning and gives the wielder strength of a warrior (very strong for a human). [u]-The Helmet of will:[/u] A magical helmet that is made of the same material as Nothung. It defends against both mental and physical attacks. [u]-The absorbing shield:[/u] A magical shield made from the same material as Nothung. The shield is capable of absorbing energy attacks and storing them to be later blasted back out of the shield. [u]-Combat experience:[/u] Dermont has practiced fighting with various melee weapons for his LARP groups and so he is surprisingly capable as a swordsman. [b]Weaknesses[/b] – [u]Worthy of the weapon: [/u] Only those deemed worthy by Nothung may use it's abilities, to anyone else, it is a regular sword. Should Dermont not be pure of heart or somehow become unworthy as a warrior, he will not be able to use it. [u]-The weapon makes the man:[/u] Without his magical tools, Dermont is practically defenseless. He's not a particularly strong human either. Dermont knows this, and so he ties his worth as a hero directly to his weaponry. [u]-Starstruck:[/u] Dermont grew up hearing about these heroes/villians all the time, they are like celebrities to him, and sometimes when dealing with a big threat he can't help but geek out. This can be an issue when dealing with dangerous foes, especially, as he may still want their autograph. [u]-Just a human:[/u] No super strength, no amazing powers, no per-determined destiny or lineage of heroes. Dermont is your everyday dork, and he breaks easily. Physically or mentally. [b]Personality[/b] – Heroic, Humble, boorish, comedic, lighthearted. [b]Experience[/b] – 6 years of LARP. 2 weeks of being a hero. [b]Appearance/Face Claim[/b] – [img]https://mantiseye.com/img/caps/43/shot14.jpg[/img] [b]BRIEF Bio[/b] – A kid who grew up bullied for his name, unnoticed for his looks, and generally a complete nobody all his life. With the real world being so harsh, he turned to the fantastical, enjoying reading and movies while other kids played outside. During his first year of college, he saw a flyer for a LARP group and eagerly joined. There he met his only true friend, a man in his late thirties who began teaching him how to play a 'Warrior'. Strange as it was, LARP became Dermont's favorite thing and so he threw himself into the hobby. He began reading old sword fighting manuscripts, practicing daily, and demolishing the competition. It was during a huge LARPing event that his life changed drastically. While scouting deep into the woods to try to find a way to flank the opponents in tomorrow's 'battle', Dermont stumbled upon an enchanted grove. Sitting on a bizarre stone altar was a glowing sword. Mistaking it for the 'loot' scattered across the area, Dermont moved closer to inspect the weapon. When he touched it, the weapon spoke to him, proclaiming that Dermont was one of the greatest swordsmen of the time and the only one with a heart pure enough to be worthy. Dermont accepted the responsibility and so he was clad in new armor. He left the LARP event that night, instead becoming the newest 'Shining Knight' to fight crime in his Podunk town. Seemingly aware of the sword and its new wielder, a greying and old Sir Justin would appear at Dermont's home one afternoon, offering to teach the boy if he would become a member of the Justice society. It was a dream come true for Dermont, and needless to say, he accepted. [b]Golden Age Legacy[/b] – Shining Knight [b]Sample Story Arcs[/b] – The question of steel: Someone manages to take or steal Nothung, and thus Dermont is rendered all but powerless. With the aid of his friends though, he learns that he is still useful without the sword, as they embark on a quest to get it back. The worth of a warrior: After a particularly bad defeat, Nothung decides that Dermont is no longer worthy to wield it. Dermont must try to prove his worth without the weapon and have to find a substitute in the process. Casualties at Comic-con: The older members of the JSA are asked to sign autographs at the old Civic City headquarters. Getting there they find the place is packed with people, and vendors, and to their surprise, a couple of older, retired villains have shown up to sign autographs too. Little does the JSA know, this is all just a ruse for these villains to get one last chance at revenge. Peril from the past: Through dark magic in the past, Morgana LeFey has managed to alter history to become the ruler of the world. The heroes wake up to this change seemingly overnight and must find a way to change history back to its intended course. [b]Additional Notes[/b] – Dermont still lives with his mother, and is a struggling student at community college and a manager at his local Gap outside of his hero life. He also collects hero figurines, which he is too nervous to share with the heroes he now works with. [b]Secondary Character -[/b] Dr.Fate- Nabu is always looking for a hero to take up the mantle. With Dermont honor bound to stay virtuous, he's become a compatible host and as such, Doctor Fate always keeps a close eye on him, attempting to mold him into a proper host should the time come.[/hider]