[quote]No sites of lost grace, or at least not in the way that they function in the game. The guidance of grace being visible as rays of light makes sense and should stay, and perhaps this light converges at locations that would make for good resting spots, but that's as far as it should go. It doesn't have a useful place in a written narrative, in my opinion.[/quote] >Also, if I may play devil's advocate for a moment... allowing Grace--while yes it is just a video game mechanic more than anything really--it would also allow players to explore the idea that this particular cast of Tarnished, or at least one of their number, is working cooperatively to seat an Elden Lord so their immortality can finally end. Recall that these are the same people who left with Godfrey in all likelihood, probably fought and died horribly, only to get torn away from death's sweet embrace by an absentee space god or possibly the Erdtree/Marika. And who are currently having to undergo more trauma that they can't really forget but always come back from, in a setting where mental health is about the furthest thing imaginable from the average person's hierarchy of needs. >So allowing Grace, while it would need to be handled carefully, could create an opportunity for a darker and more depressing tale. Or a character who just wants an Elden Lord, regardless of how well said individual would actually do, so they can finally die and be at peace. Again, not pushing too hard for this--since I'm not even planning on participating due to my own Elden Ring related story I've harped on more than enough--but I [i]do[/i] think there is a narrative place for it if done correctly. And it also fits the whole theme of everything going to shit that FromSoft seems to love exploring.