[hider=Double's Characters, currently NPCs] Alain and Ari are a brother-sister pair with complementary abilities. Alain wields a sword, and Ari a shield. I didn't salvage their personalities or bio, but I did update their sheet with the modern stat system. Specifics of their abilities may be bent from this version of the sheet. For example, there's no intention to use Devouring Darkness as an instant kill, like it's stated to be capable of. [hider=Alain - Claimh Solais (RIP)] NA Rank: B+ Oathsworn: Power: B Speed: B Range: B Persistence: B Precision: C Potential: B 3.833 - B Oathbreaker: Power: A Speed: B Range: C Persistence: D Precision: D Potential: B 3.33 - B Noble Arm Type, Element, and Range: Melee. Close/Mid/Wide Range. Light/Dark. ~Noble Arm Abilities~ Passive Oathsworn: Gives the blade a bluish-white glow around its edge. Believed to empower the blade with holy light for the purpose of vanquishing darkness. It also gives the blade a lighter weight allowing its Master to swing it with greater ease than the sword's size would suggest, in addition to empowering the strikes with the element of Light and giving it tremendous cutting power to the degree of cleaving armored vehicles and building walls with ease. This light energy can be expanded by Alain to a certain degree, effectively giving the Claimh Solais an increased length and width for wider swings and better guarding capabilities. The sword's light also appears to gives it an edge over darkness, giving it the capability of taking or deflecting dark energy with only minimal effort. Active Oathbreaker: A dangerous power in which the Arms Master forsakes Light in order to embrace Darkness. The bluish-white glow is replaced with a deep, dark purple one that can be utilized in an identical matter. This converts all previous abilities into Dark versions capable of greater damage and destructive power at the cost of gradual bodily degradation the longer the form is used. In addition, the powers themselves cost twice as much stamina to use. The degradation can be recovered over time, but cannot be healed by magic unless it is the magic of another Arms Master other than themselves. Cleansing Light becomes Veil Of Darkness, while Mending Light becomes Devouring Darkness. The degradation combined with the extra stamina costs result in this form only being usable for anywhere between 1-3 attacks before the user collapses from the drained stamina and degradation incurred by it. They must then take whatever time is needed to rest and recuperate before being able to call on this power again. [OS]Cleansing Light: An appropriately named ability that comes from charging the blade with more Light, followed by thrusting its tip into the ground. Upon impact, the sword's light explodes outward for a light elemental blast that burns enemies with pure burning Light. Oddly enough, the Light doesn't seem to incur much structural damage to buildings or vehicles, instead damaging primarily living targets. The range of the radius is controlled by the user, and can be expanded up to the size of a city block at the cost of being more taxing on the user. Alternatively the Light can instead be focused into a single direction, producing a single long ranged blade beam whose width can be similarly controlled, up to a maximum of 60 meters. And unlike the burst, the blade beams are capable of slicing into and destroying vehicles or structures. Finally, Alain is capable of controlling who is damaged by the Light, reducing the risk of any friendly fire. Strangely the power is incapable of harming Ari no matter what the circumstance, likely having to due with their sibling bond. [OS]Mending Light: A unique power that channels light not through the blade, but through the wielder's hands. They can use this light to instantly heal severe wounds and injuries of any person they touch. [OB]Veil of Darkness: The Dark form of Cleansing Light. It used in very much the same way, but its maximum radius is doubled to 2 city blocks. Meanwhile, the blade beam form of the attack is also doubled, with a maximum width of 120 meters. The doubled range and power of the attacks naturally incur a doubled stamina cost for using them. Unlike Cleansing Light, Veil of Darkness can cause serious damage to both people and structures alike, regardless of whether it's the burst or the blade beam. Also unlike Cleansing Light, Alain is incapable of controlling who is damaged by the Darkness with Ari once again as the sole exception, and so the attack is reserved only for scenarios in which Alain is facing a large enemy alone. [OB]Devouring Darkness: The Dark form of Mending Light. Rather than heal, this instead acts a spell for inflicting wounds. It similarly must be used via touching the intended target. Once this is done, the victim is inflicted with a bodily degradation similar to Alain's own. But theirs is instead much more rapid, if not outright instantaneous should Alain pour enough stamina energy into it. At minimum, a victim of this attack will be dead in approximately 4-5 seconds if they are not rescued or are unable to escape Alain's grasp. Ari is the one and only person with immunity to this attack. [/hider] [hider=Ari - Adamantius] Ari - Adamantius NA Rank: B+ Oathsworn: Power: B Speed: C Range: B Persistence: B Precision: C Potential: B 3.66 - B Oathbreaker: Power: A Speed: C Range: C Persistence: D Precision: D Potential: B 3.166 - B Noble Arm Type, Element, and Range: Support/Defense. Close/Mid/Wide Range. Light/Dark. ~Noble Arm Abilities~ Passive Oathsworn: Gives the shield a bluish-white glow around its edge. Believed to empower it with holy light for the purpose of reflecting darkness. Mainly it also gives the shield a lighter weight allowing its Master to carry it with greater ease than the shield's size would suggest, in addition to empowering its ability to defend against other Noble Arms. Active Oathbreaker: A dangerous power in which the Arms Master forsakes Light in order to embrace Darkness. The bluish-white glow is replaced with a deep, dark purple one that can be utilized in an identical matter. This converts all previous abilities into Dark versions capable of twice as much power and range at the cost of gradual bodily degradation the longer the form is used. In addition, all powers also cost double the stamina to be used. The degradation can be recovered over time, but cannot be healed by magic unless it is the magic of another Arms Master other than themselves. Wall of Light becomes Wall Of Darkness, and Mending Shield becomes Decaying Darkness. The degradation combined with the extra stamina costs result in this form only being usable for anywhere between 1-3 power uses before the user collapses from the drained stamina and degradation incurred by it. They must then take whatever time is needed to rest and recuperate before being able to call on this power again. [OS]Wall of Light: A purely defensive wall of Light summoned by the Arms Master, creating a nearly impenetrable domed barrier around themselves. The size of the barrier is controlled by the Arms Master, and can be gradually increased to the size of a city block. The larger the barrier, the more taxing it is to maintain for long periods, and it weakens over time as the Arms Master grows tired and fatigued. An individual sized barrier (protecting only Ari) can be sustained for up to 30 minutes before mental taxation tires her out. Meanwhile, a full sized barrier (city block) can only be sustained for about 5 minutes before the strain becomes too much. The barrier can endure all manner of attacks and firepower, faltering only to something as large as an ICBM or greater. The barrier will slowly drain stamina in order to be sustained, but additional bits of stamina will need to be used to keep it steady as it is attacked or bombarded. And finally, the barrier only blocks from the outside. People and projectiles coming from the inside will be able to pass through harmlessly, but will be unable to go back through it unless Ari has already identified them as an ally. Alain seems to be the only exception to this rule, able to pass through freely at will, likely because of their sibling bond. [OS]Mending Shield: The Wall of Light is given an enhanced shine, allowing those within to slowly slowly regain lost stamina and even slowly heal minor injuries. This does however increase the strain of maintaining the barrier by a factor of 50%. This likely won't have a noticeable effect on Arms Masters due to their built-in survivability. However non-Arms Masters that this is used for will certainly appreciate it giving them their own psuedo-survivability even it is only brief. [OB]Wall of Darkness: The dark form of Wall of Light. Like any Oathbreaker power, it has double the range, power, and stamina cost of Wall of Light, though for the Wall this applies primarily to range and stamina cost. The power gradually summons a dark barrier whose size can be increased up to two city blocks. Unlike Wall of Light, Wall of Darkness does not keep things out. Rather it acts as a temporary prison to keep things trapped within. The inverted rules of Wall of Light apply here. People can freely enter from the outside, but are unable to leave once inside. Similarly, the stamina drain this incurs is proportional to the size of the barrier, about 20 minutes for an individual size, and roughly 4-5 minutes for the full size. Once again Alain appears to be the sole exception, able to pass through freely. [OB]Decaying Darkness: The dark form of Mending Shield. This power inflicts a gradual bodily degradation effect on victims who have been caught in the Wall of Darkness. The degradation will even apply to weapons and other equipment that is not a Noble Arm. Unlike Alain's Devouring Darkness, Decaying Darkness only does damage slowly and over time and will only kill someone after they've been under its effect for a full 2 minutes. Similarly to Mending Shield, this power incurs a 50% increase on the stamina drain of Wall of Darkness while active. Like many of their other powers, Alain seems to be the sole person with immunity to its effect. [/hider] [/hider]