[@Lugubrious] That's all fair. Admittedly when I sat down to write it out, "RPG Nut" was a vague idea I had that [I]sounded[/I] cool but I didn't really have many ideas for in the first place. My intent behind it was to give a unique spin on those game-y elements that are related to the game he's from, namely how the different status ailments would work and the ways in which Ichiban can (de)buff since it isn't magic or anything, it's mundane actions contextualized by Ichi treating everything like an RPG, you know? I'm okay with splitting that up into smaller strengths like you said, the HP and Inventory parts, maybe a third one to fill them out. As for the MP weakness, I was going going for less of a stamina thing and more of a resource to be used for the big Powers like Essence of Mayhem or to apply status effects. For Essence attacks - which like you said I envisioned either as an 'invincible' move or a pocket dimension - which are too good to be always used, and being able to Stun or Brainwash enemies on a whim seems too powerful too. Moreso a weakness that mitigates more than hinders, though I can figure out a different one if you'd prefer. Poundmates and Hello Work being Powers does make more sense, so I'll swap them out for other Strengths and save them for level ups.