[center][img]https://fontmeme.com/permalink/221006/d88b539f1f5028c3604620ccb720dad5.png[/img] [img]https://i.ibb.co/JvvpPhn/GQColor.jpg[/img] [/CENTER] [h3]R.I.S.C. Dossier[/h3][hr][sub][color=gray][b]Name[/b][/color][/sub] [indent]Quinnlash Loughvein[/indent] [sub][color=gray][b]Age[/b][/color][/sub] [indent]16[/indent] [sub][color=gray][b]Physical Evaluation[/b][/color][/sub] [indent]Quinnlash is a young woman, five foot three, average build, and slightly underweight. She has very long hair (dark gray streaked with bright yellow) cut into sharp, straight bangs in front, and typically tied into a braid. When tied, it ends at approximately the tops of her thighs. Untied, it falls nearly to her ankles. She has extremely pale skin, unmarked with the exception of scarring around her empty eye socket (right), over which she wears a black and yellow eyepatch. Her remaining eye (left) is brilliant yellow. She has a sharp chin and jawline. Her muscle mass is slightly beneath consistent with regular exercise, and she is somewhat clumsy. She has a tendency to stumble if she isn't watching where she steps. [/indent] [sub][color=gray][b]Psychological Profile[/b][/color][/sub] [indent]Quinnlash has some very strange psychological markers that nonetheless make sense when her history is taken into account. She is very much 1) Outgoing 2) Friendly 3) Cheerful and 4) Supportive, as well as 1) Anxious 2) Emotionally volatile 3) Prone to attention-seeking behavior and 4) Highly competitive. In addition, she seems to bear a great deal of attachment issues (for more information, check her background information). [/indent] [sub][color=gray][b]Background Information[/b][/color][/sub] [indent]Neither we nor Quinnlash herself know exactly where she was born, but all she can remember is the house she lived in for sixteen years in Hovvi. Specifically, she remembers her own room, as she only left it—without permission, I might add—twice in her life. She was kept completely isolated by her parents, researchers on Modir and modium, and was only aware of what they allowed her to be. The only notable incident throughout her life was, as far as can be told, two or three months after she snuck out into the living room and saw the outside world for the first time. Her right eye spontaneously burst (very likely a result of sudden modium growth) and was subsequently removed. The second time she snuck out was fully, immediately before meeting Besca, which was the first time she actually left her house. She was intimidated and fascinated, and the world seemed to stare at her very strangely. The only known survivor of the Hovvi Incident, she was removed from the town's ruins and taken to the Aerie, where she was subsequently tested for compatibility and given a modioscory to interface with a Savior. There are a number of strange medical anomalies present in Quinnlash's system, such as her bright yellow eye and the hair being [i]naturally[/i] yellow. More pressing is the unfeasible level of modium present in her entire system when she was first retrieved post-Hovvi Incident, and the filed and maintained seed growth of modium in place of her missing eye. Interim-Commander Darroh has taken over care of the child's training as a pilot, and should be contacted for any inquiries. [/indent] [h3]Savior[/h3][hr][sub][color=gray][b]Designation[/b][/color][/sub] [indent]Ablaze[/indent] [sub][color=gray][b]Body[/b][/color][/sub] [indent]Tall and lean, Ablaze is on the thinner side for a Savior. Long scutes of modium not unlike those found on some aquatic organisms run along the arms and legs, forming a sort of natural armmor-weapon combination. The fingers are long and end in sharp claws. At the pilot's request, its right eye has been covered with a thick plate of metal.[/indent] [sub][color=gray][b]Weapon[/b][/color][/sub] [indent]Ablaze's weapon, suited to the name, is a cannon as long as long as Ablaze is tall that fires explosive blasts of fire. The mechanism by which it produces this fire is unknown. When phased, the cannon gains a charge mechanism, allowing her to charge a shot for up to five seconds to increase the destructive yield considerably, up to approximately twice the size and intensity of the blast at full charge. In addition, the cannon shots can be detonated on command, or detonation can be delayed as a form of trap.[/indent]