[quote=@Kuro] I guess you can say "Well, you have to pay a sub for WoW." But it still doesn't change the fact that people have been getting $50+ expansion packs for free. I just don't see Overwatch being F2P now as an issue when people clearly have no issue with Blizzard making their other games or rather expansion packs free all the time. [/quote] I feel like this is an apples and oranges comparison though, no? Because one is essentially giving old paid-for DLC content free to its players. A net positive for basically everyone. (That I'm sure still upsets nerds who don't like new and healthy player bases.) Versus making their paid game (an objectively worse) free-to-play model, with additional microtransactions and heaping helpings of new server issues and bugs. [i]Unless the argument is "Blizzard gives people plenty already. So this going F2P, in order to squeeze more money out of its players, should be considered a fair trade."[/i] Stuff like this only tends to happen when you're an Evolve-level marketing disaster. (Thus, the company is desperate to recuperate costs.) But I can't imagine the Overwatch player base was low enough to justify this decision. [url=https://www.dexerto.com/overwatch/how-many-people-play-overwatch-player-count-tracker-2022-1643403/](According to articles like this, it was between 5-7 million players.)[/url] [b][i]Which sounds healthy to me.[/i][/b] But I guess, for now, the marketing still clearly panned out in its favor with 10 million active players for its "sequel". (With only a tenth of that being currently online.) However, in terms of competing with other vastly overrated FPS's. (Valorant, Fortnite, Apex Legends, etc.) It's getting crushed in numbers. So it almost feels like its an attempt to join in the F2P gold rush too little, too late. But I suppose I don't really have a dog in this fight... [hr] Because I was playing Source Of Madness. A rogue-lite with random generation, and a lovecraftian art style. And yeah, I suppose it's precisely what you'd imagine would happen. Killing enemies from off-screen, from unreachable ledges and small cracks like the coward you are. Because everything is an incomprehensible mass of tentacles, that will only kill you by getting yourself stuck within them. So it was a mostly passive experience through my first run, with me getting an item that leeched life when it hit a target. (Obviously better than most of the other things that I was rewarded with.) Then the second area had nothing but poison swamps and poisonous self-destructing enemies. [b][i]So, yeah. I'm sure that will be a blast to deal with.[/i][/b] Though I enjoyed the atmosphere and how fair its challenge and upgrades appeared to be. (Compared to a much harder Dead Cells.) But I am concerned with how quickly repetitive and one note that it might feel in the future... [b][i]But it was more fun than suffering through Destiny 2.[/i][/b]