[hider= Halander] Halander Wilkins Ranger 2 (300 XP) Lightfoot halfling (m), Lawful Neutral Sage [ ABILITY SCORES ] [b]Str[/b] 10 (+0) [b]Dex[/b] 16 (+3) [b]Con[/b] 10 (+0) [b]Int[/b] 14 (+2) [b]Wis[/b] 12 (+1) [b]Cha[/b] 14 (+2) [ PROFICIENCIES ] [b]Proficiency Bonus[/b] +2 [b]Saves[/b] Str +2, Dex +5 [b]Skills[/b] Arcana +4, Athletics +2, History +4, Insight +3, Perception +3 (passive Perception 13) [b]Weapons[/b] simple weapons, martial weapons [b]Armors[/b] light armor, medium armor, shields, [b]Tools[/b] [b]Languages[/b] Common, Dwarvish, Elvish, Halfling [ COMBAT ] [b]hp[/b] 16 ; [b]HD[/b] 2d10 [b]Init[/b] +3 ; [b]Speed[/b] 25 ft. [b]AC[/b] 14 (leather 11, Dex +3) [b]Rapier[/b]. [i]Melee[/i] : +5 (1d8+3 piercing ; finesse) [b]Spear[/b]. [i]Melee[/i] : +2 (1d6 piercing ; thrown (range 20/60), versatile (1d8)) [b]Longbow[/b]. [i]Ranged[/i] : +7 (1d8+3 piercing ; ammunition (range 150/600), heavy, two-handed) [ SPELLS ] [b]Spellcasting Ability[/b] Wisdom ; [b]Spells Save DC[/b] 11 ; [b]Spells Attack Bonus[/b] +3 [b]Slots[/b] 2 [b]Known Spells[/b] (-) / 2 - Lvl 1 : [i]hunter's mark[/i], [i]detect magic[/i] [ FEATURES & TRAITS ] Favored Enemy (beasts) Natural Explorer (grassland) Fighting Style (Archery) Lucky Brave Halfling Nimbleness Naturally Stealthy Researcher [b]Additional Features[/b] British Accent [ EQUIPMENT ] Rapier, spear, longbow, leather, thieves' tools, disguise kit, 20 arrows, backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, ink/1 ounce bottle, ink pen, clothes/common, small knife, letter from a dead colleague, belt pouch [b]Equipment weight[/b] 84 lb - [b]Cost[/b] 197.52 gp 40 gp [b]Coins weight[/b] 0.4 lb [ CHARACTER ] [b]Height[/b] Small / 3.3 ft / 40 lb. ; [b]Age[/b] 35 years (apparent age 35) [b]Eyes[/b] Blue ; [b]Skin[/b] tanned white ; [b]Hair[/b] Brown [b]Appearance[/b] Halander Wilkins is a 30-something man who is usually seen in Library clothes, as he volunteers there when not doing mercenary work. His festival clothes, which he wears on top of his leather armor, have a stitching of a wisp emblazoned on them. [b]Personality traits[/b] There's nothing I like more than a good mystery. [b]Ideals[/b] Logic. Emotions must not cloud our logical thinking. (Lawful) [b]Bonds[/b] I work to preserve a library, university, scriptorium, or monastery. [b]Flaws[/b] I overlook obvious solutions in favor of complicated ones. [b]Background[/b] Sage (Librarian) [b]Character/Item Backstory[/b] His lost item is a marble, one he calls the Dreammarble, that looks like the earth. It was given unto him by a small halfling boy that he tutored every Saturday, who told him that his mother had given it to him before she had died from a sickness, and the reason that she got it for him was that so that he could remember there was a big world out there. This was shortly before he was found dead in his bed, taken by the same disease that took his mother. At this news, he fell into a deep depression, sad and angry at himself that the boy had not trusted him enough to explain such an important thing. Days later, He attended the funeral and resolved to keep the marble with him until he died, and make sure the last remnant of his student did not go missing, thereby forgiving himself. From that day on, he occasionally traveled across the world when he had time off, all to respect the last message delivered to him. [b]Allies & Organizations[/b] His Workplace His fellow mercenaries [/hider]