Alright, haven't heard anything from Digi. Before I get a post up, I need to ask [@rush99999] and whoever is planning on leading the other group to make a roll for Traverse the Wilderness. [hider=Traverse the Wilderness]TRAVERSE THE WILDERNESS: When you traverse the wilderness, choose one person to be the leader. The leader states where they are trying to go, and rolls 2d6 which they add or subtract from based on the list of conditions below. - If the leader has been their before, add 1. - If the leader has no darkness marked, add 1. - If no one in the group has been there before, subtract 1. - If the leader has three or more darkness marked, subtract 1. On a 10+, the party reaches their destination for without any hiccups, and the leader gets a +1 on their next roll. On a 7-9, they still reach their destination but encounter an obstacle on the way. The GM presents a list of obstacles for the leader to choose from. On a miss, the group ends up somewhere they're not supposed to be. The GM chooses an threat for them to encounter and the leader gets -1 on their first move against it. Once the threat has been dealt with, the leader can choose to course correct and get the group back to their original destination, or choose to delve deeper into the unknown. [/hider]