[b][/b][center][img]https://i.imgur.com/5P4roA8.png[/img][/center] Beneath the shadow of Heavenfall, the Aranea's work had grown by leaps and bounds. Unified minds created astonishing wonders of organized architecture and infrastructure. It was not long before the arachnids had begun to proceed into the underground caverns and caves beneath the valley, extracting resources and using them to build their growing nation. Roads made of ivory colored stone, a mixture of granite and spidersilk weaved into a building material, spiderwebbed out from the center of their civilization- the temple-system that surrounded the impact of the spear of Heavenfall and the ravine that surrounded it. From there they worshipped their Queen, and from there they developed their roots. Their temples consisted of libraries and archives, written records of precise and complex events that might take too long to pull from the Hivemind. Instead, librarians and archivists staffed these structures, able to read from a record so the entire Hivemind may become refreshed on the topic at once. Art became an activity of curious creativity, an exercise in how each individual node that those in the Hivemind represented expressed themselves in interesting and novel ways. A show of each unique being within and how the collective and the individual were not identical. The problem solving of the group was nonetheless tested. The constant downfall of water meant that it had to be directed, moved in a way that prevented the flooding of their society or the filling of the caverns and caves beneath them. A constant downfall of water, however, gave rise to simple feats of engineering. Canals were constructed along the sides and middles of the roads to flow water out of the valley and toward the desert and into the river south of Heavenfall. Primitive pumps were devised using basins that filled with water and used the weight to move the machines in a repeated pattern, pumping the water into these canals. Spires began to rise above the tree line, structured to catch water and direct it for the ends of the Aranea, both as a matter of practical necessity, but as well as to include the flow of water through fountains and waterfalls as an aesthetic desire. Soon enough, however, the violence of the outside world began to reach them. Sights of killed wildlife at the edges of Heavenfall, left uneaten- an act of cultural taboo among the highly omnivorous Aranea to leave foo uneaten on the ground and not into the public stockpile- showed that they would need to prepare themselves to fight. Who knew what uncivilized beings lurked outside their valley, savages that may harm them. They prayed to their Queen, knowing they needed her protection and guidance, and she granted this desire without a moment's hesitation. Across the Hivemind, magic permeated the network, flowing into those who partook this holy union. From it, they could work and weave magic as one, as a collective, and as an individual. They became imbued with power of the Sovereign of Pride and the Queen of Calamity, and knew they could defend themselves. [Hider=Summary] Within Grace period for first half of October, I hope. The Aranea use their Hivemind to efficiently create a civilization, one to which they still bicker over what to name. A land made of ivory stone and spidersilk, with rudimentary technology based off of gravity-assisted devices fueled by the constant rainfall, and art that honored their environment and their Queen. Fearing for the violence of the outside world, they prayed to their Queen for the power to protect themselves, and she obliges by forging magic for them to wield. [/hider] [Hider=MP] Start 5 MP/5 AP 5 MP spent(discounted from 10) to imbue those of the Hivemind with the Codes of Pride- mystical constructs of runes and patterns they forge with their willpower, used to shape their environment and enhance their physical forms, as well as amplify the effects of things they create, so long as they can flow pride into these concepts. 5 AP spent(discounted from 10) to imbue those of the Hivemind with the Artes of Calamity. Far more on the nose, these Artes allow the wielder to create highly destructive curses and evocations, destroying and wreaking havoc on the targets of their ire, whether that be curses of exhaustion or sensory flooding, or black flames or dark oceans of pseudo-elemental attacks, such pseudo-elements made of the essence of calamity rather than the things they share superficial appearances with. [/hider]