[quote=@Lugubrious] Well, we're not exactly operating on Dungreed logic, but World of Light logic, which involve meshing together a whole lot of different genres in a way that makes as much sense as possible. In the medium of writing, things are a lot more open-ended than pretty much any game out there. Special characteristics are less 'just the way it works' and more like powers unique to people and equipment. If something like a normal crossbow is unbreakable, then you could do something like lay it on a train track and derail the whole train as it gets caught beneath the wheels. Allies or NPCs can mend equipment if it does get damaged, so you're not up the creek without a paddle if you do run into the consequences of your actions. Flexibility is up there with teamwork as something that's important to the game. Good luck with that! Just remember, hardware is only the first step. Longtime and steadfast commitment is the hard part. But I'm sure you can do it once you set your mind to it! [/quote] I get that. Will this apply for other games too though? I just ask because as far as I can tell, most of these games (referring to the games the characters not including mine are from) feature only unbreakable weapons. Also, making a build is not a Dungreed logic thing, it's a 'Most roguelites do this' type of thing. Titles I know that do not have breakable weapons include: Enter the Gungeon, Exit the Gungeon, Hades, Elden Ring, Spelunky 1 and 2, Dungreed, Link's Awakening (again), Terraria, Stardew Valley, etc. Granted, some of those do not require builds, but many do. I guess for the sake of the rp though if I must, maybe only Legendary and Rare weapons don't break ever since they are rare outside of red crystals and skull chests and cursed chests.