[hider=The Adventurer] [h3][center]The Adventurer[/center][/h3] [hr] Name: The Adventurer Game Origin: Dungreed Appearance: [img]https://i1.sndcdn.com/artworks-000527358387-6c4lw6-t500x500.jpg[/img] Personality: Mysterious. Doesn't talk much when not in battle, just a cold monster killing machine. Talking is saved for when he gets a break. Or food and weapons. Those are good. During tense situations, The best you can usually get from him is a serie of nods and gestures. His first goal is usually to become powerful enough to live. Background: The Adventurer came to a small town far away from the kingdom on a quest assigned by the king himself. Upon arriving, the town was almost completely in ruins except for one man, who claimed to know The Adventurer's father named Yulford. Either way, he is given an ancient weapon called the Shortsword, and told to fix a problem the town was having with a dungeon that swallowed everything. As The Adventurer started Walking forward, Yulford only had time to yell "STOP!" before the dungeon swallowed him (referring to The Adventurer.) As he woke up on a cold stone floor, he tried to find a way to escape and ended up fighting through Skeletons until a forboding gate, where he quickly entered and was confronted by the Warden of the first floor, Belial. He was quickly attacked and fell to the ground, unconscious. As Belial was about to annihilate him, a shroud of bluish light seeped in and carried him to the surface through magic. Shocked but alive, he once again went into the dungeon to finish his mission. The Adventurer finds a treasure chest, and inside is a Kunai, which he finds can reappear in his hand. Through days and months, failure after failure, he slowly builds powers and skills, finding items and fighting through floor after floor, saving others until he frees Lasley and clears up the misunderstanding with Arsha the mage, causing her to lose control of the magic maint\aining the great barrier holding back the Demon Lord. He was told again to climb the dungeon, which was even harder than the last time. He failed hundreds of times, but finally reached the top only to find a pillar of light instead, the dessicated husk of what looked to the Demon Lord near by, crumbling as it looked like it almost had been burned to a crisp by a savage light. However, the dungeon was still moving, and there was an evil presence within the light. Perhaps the real demon lord was within it, so he entered the beam. Specialty: Everything except traps Level: 1 Experience: 0/10 (The amount of EXP required to level up will increase by 10 each level, but rewards get bigger, too) Powers: Perinu's Grace (Allows for revival once per month, allows for escaping any scenarios against any enemies once HP hits 0. This works forever but can only bring him so far away before it has to cool down for thirty seconds, during which time if he is hit by an enemy, he will die. Period. If he is not hit, he will regain 20% health so he can return to the battle. Every time this is used, it brings him further away and three consecutive uses means total disappearance and a teleport.) Strengths: All Weapons of all eras that function like weapons from the dungeon, Hand to Hand, Dashing Weaknesses: Prefers to think and act alone, Is not used to traps from outside of Dungreed, and does not share loot unless he already has something better. Spirits: None Guest List: Haken (Gives free weapons rarely, doubles as a weapons shop, and upgrades weapons) Horerica (Gives stat boosting food) , Coblovina (trains The Adventurer, teaches bonus skills) Inventory: Shortsword (6 damage, 3.03 attacks per second) and Crude Hand Crossbow (4 damage, 2.38 attacks per second, Infinite Ammo), 400 Coins. [/hider]