[quote=@Lugubrious] [@Squashedquatch] You did well on your opening post! I just have a couple notes, nothing too serious, just some more information on the area and Galeem's influence that I might not have communicated properly. Dirtmouth itself is basically a ghost town, with only two actual inhabitants, and the workers and other people who do stuff around the Chasm mostly avoid its strange, alien buildings. However, basically everything you've written can be applied to the Barge, the bandit camp situated on the rocky hillside. Unlike Dirtmouth, it does have a bar, as well as a couple shops, so only the tiniest adjustment really needs to be made. You can find visuals for both areas among my recent posts. The second thing is that when Galeem's influence is triggered, it isn't so much a berserk rage followed by amnesia, but a fully conscious twist of the subject's behavior. Once brought outside the Barge (conveniently close to where Omori, Jesse, Rubick, the Knight, Oinkie, and Maggie are, no doubt) the Adventurer will remember what happened, and even if he behaved much more violently or mercilessly than usual he won't register that anything was amiss. Other than that, good stuff! [/quote] Ah! Understood. Just one thing, I thought what I wrote is a twist as normally, The Adventurer I want to play is a non-violent unless attacked first, snarky sort of person, but he abides by the law. The reason I made him beserk was because that was about as much of a twist from the stoic, emotionless man you know from the games I could think of. Alright, I'll have his teleport move him to the Barge, no problem!