[quote=@ReusableSword] hope this is ok for a support and occasional glass cannon role. [hider=The Purifier] [color=a36209]Name: [/color]Tilnak "Purifier" [hider=Appearance] [img]https://img.roleplayerguild.com/prod/users/b0afb8ad-6cd7-4c01-a03c-7063c804d5a7.jpg[/img] the figure on the left [/hider] Tilnak resembles that of a 7' 250 lbs. praying mantis. sporting a thick brown chitinous exoskeleton that layers over his body like a suit of armor, four arms two of which are best used for fine manipulation, and an insect like head with two antennae used for smelling and tasting, and two big black multifaceted compound eyes. Normally he only wears his cloak with a few robe-like undergarments to hide his otherwise quite monstrous appearance the best he can, at least while he is in the city. some small multicolored baubles and trinkets can be found on his person as well as multiple large and small bags of seeds. [color=a36209]theme:[/color] [url=https://youtu.be/B5Qa2EiwW-Y]Somewhere I Belong[/url] [color=a36209]Race[/color]: Belua - Insect [color=a36209]Sex[/color]: Male [color=a36209]Age[/color]: 12 [color=a36209]Magic Divination[/color]: Thaumaturgy and Elementalism particularly in earth and flora [color=a36209]Abilities[/color]: - [color=00a651]Terrakinesis[/color], the ability to shape and mold earth to his whim. This skill is one of the ones he uses the most for bulk offensive and defensive power. - [color=00a651]HydroKenisis[/color], the ability to gather and shape water. Although still powerful and effective, this power is used more in tandem with his efforts to purify and regrow contaminated areas - [color=00a651]Flora growth[/color], influencing the growth rate of flora either in a small area to grow seeds or in a large area to promote growth. It is used as the last step in purifying an area. - [color=00a651]Bringer of light[/color], using the holy powers to bring about blinding light and push back the darkness of the miasma. a tool used for distraction, signaling, and to assist in the purification process. - [color=00a651]A Healing Hand,[/color] with the powers of light one can use it to heal almost any wound or purify curses. He uses it as the main force in purifying an area of the miasma. He can also use it to heal others and is quite skilled in his ability. - [color=00a651]Hand of judgment[/color], an ability he refuses to use on anyone or anything that is not corrupted by the miasma. a devastating ability using holy power given to him by the old gods to go against his nature and destroy life that the Miasma took for itself. [color=a36209]Equipment[/color]: [color=00a651]Elder wood Staff[/color] - a staff grafted from a dying ancient tree with a bulbus blue sphere of sapphire wrapped around the top of it. This acts as his spellcasting focus. [color=00a651]Reinforced Reaver Cloak[/color] - This cloak is a bit heavier than most and not just because of its size, thicker fabric was used in its construction to add another layer of protection. runes cover its surface to aid him in mana regeneration and capacity. The blessings on it also help him condense and control his holy powers. there always seems to be something growing on it. [color=a36209]Brief Background:[/color] Tilak is not sure where he came from or who his original parents were. he does however remember the kind old man that raised him in the deep forest. Reaching maturity at the age of 3 the old man taught him for several years about the worth and weight of life no matter if it’s his own life to that of a blade of grass. All life is precious and it’s up to us to keep the balance. keeping the natural order of things and fighting back against the Miasma and corruption. he spent 6 years with the old man going through his teachings every day and training his abilities. 2 years ago, he found a trail of corruption and destruction through his patch of forest, following it and cleansing the corruption. As he went, he came upon a strange sight. There was a small team of fae, humans, and Belua, he knew what they were based off the old man’s description of the other races. The team was fighting a corrupt beast and losing. several were heavily injured or exhausted and the beast, although badly wounded had the upper hand. choosing his timing carefully Tilak acted swiftly, stepping out from the tree line and immediately barraging the beast with earth attacks caught all of them off guard. The beast charged him, but he turned the ground around it into mud and then hardened it to catch the beast. stone pillars pined it down giving him enough time to step up to the wounded beast giving it a quick prayer as it started to break out of the stone and then ended it with a flash of holy light nearly cutting it in half. After purifying the area, he healed the others that were injured. The group seemed to be suspicious of him but were a bit more open about his presence after that. When he tried to leave, they stopped him and asked him to come back with them to their tower. It took some convincing, but Tilak eventually ended up at the tower finding a place where he can do better and help heal the world. [color=a36209]Anything else we should know about you[/color]: He has limited telepathy; he can’t read other people’s minds but projects his voice to others through their minds. Tilnak is aloof as he is still getting used to human society and behaviors, especially what they call sarcasm. Staying exceptionally quite in both speech and movement, he regards himself as a protector of life and will even heal brigands after they have been captured. to take a life is always a loss for him, the only exception is corruption. Putting someone or something down that is corrupted is merciful. Sometimes he can get tunnel vision when purifying areas of corruption to the point he won’t rest and/or completely ignore others. Tilnak is quiet but not cold, always willing to help, and show others the beauty of nature. Even through his monstrous form he doesn't have much trouble earning the trust of non-sapient creatures. He can see quite well in the dark and one can often find him sleeping in strange positions and areas but he never sleeps for long. [/hider] [/quote] Hmm. At first I meant for Belua to have their animal characteristics to be more 'tame' for lack of better word. But since it's natural for their appearances to vary in many ways, I believe it should be fine. Also, his telepathy would usually be considered mind magic, so I'm not too sure about that. Otherwise, I like the character. [quote=@Inertia] Do tell me if I've made him too strong or if there are any issues. [hider=Taltrus] [center][img]https://i.imgur.com/IZIxoaU.png[/img][/center] [b][color=#BF40BF]Name:[/color][/b] Taltrus Olstelas [b][color=#BF40BF]Appearance:[/color][/b] Taltrus stands at a below average height of 5'8". He has loose and scraggly hair, like wild waves crashing into each other. Taltrus barely cares about his apperance, he wears his robe loosely, carelessly folding and draping over itself. Underneath his robes, he is relatively fit and toned compared to his looks. Taltrus trains under the strain of his own gravity so he is able to [b][color=#BF40BF]Race:[/color][/b] Human [b][color=#BF40BF]Sex:[/color][/b] Male [b][color=#BF40BF]Age:[/color][/b] 26 [b][color=#BF40BF]Magic Divination:[/color][/b] [b][color=ed1c24]Alchemy[/color][/b], [b][color=2e3192]Void[/color][/b] [b][color=#BF40BF]Abilities:[/color][/b] [u][b][color=ed1c24]Alchemy[/color][/b][/u] [indent][b]Transmutation:[/b] Taltrus is able to alter the structure of matter and energy into another form. Performing Transmutation on the fly requires extensive calculations and knowledge of chemistry. Any mistakes or miscalculations results in failure, at best, or an explosion at worst. An example and more simplistic usage is transmutation of metallic balls (in his pouch) to form a mixture of aluminum and steel on top of his skins to absorb/deflect strikes or blows in an instant. Another favoured use is to make a sharp blade covering the top of his fists for combat purposes. [b]Potion Making:[/b] Stemming from his knowledge of Transmutation, Taltrus has an almost encyclopedic knowledge on creating different (Health, Mana, Energy, etc) potions. Taltrus is also known for making more effective and stronger potions than what is currently available but finds it boring to do so due to its monotony. He makes different potions with wavky and zany effects and self-tests on the regular. [b]Automaton Creation:[/b] Taltrus is able to make golems that assists him with his research and day-to-day work. The longer he works on a golem, the more complex it becomes, though can create relatively simplistic golems to assist him in battle should he require so.[/indent] [u][b][color=2e3192]Void[/color][/b][/u] [indent][b]Crush:[/b] Using Void Magic, Taltrus creates a gravity well that increases the gravity in a given area, restricting or even outright immobilzing individuals in a given area. Though he avoids such usage, he is able to 'crush' those in the field should he choose to. [b]Reverse:[/b] Similarly, Taltrus can weaken the effects of gravity by shifting the gravity well to attract in a given area. [b]Attract/Repel:[/b] In a similar manner, Taltrus is able to attract and repel objects and individuals using a gravity well. [b]Portal:[/b] Using distortions in space, Taltrus is able to create a tear in space to teleport between distances. He needs concentration to maintain the portal.[/indent] [b][color=#BF40BF]Equipment:[/color][/b] (Modified) Magitech Boots: Experimental boots modified by Taltrus to help him stick to walls using magnetism. With the supplementation of Void Magic Taltrus he is able to essentially walk on any surfaces with no issues. Plans to have the final version have no need for supplemental magic to be used by non-magical folks. (Modified) Magitech Staff: A simple Magitech staff fashioned into a bo. Taltrus had embedded the staff with different materials to help with transmutation (alongside his pouch carrying miscellaneous materials). He uses the staff as a focus for both schools of divination. [b][color=#BF40BF]Brief Background:[/color][/b] Taltrus was born to Ostelas, a prestigious family of Alchemists. A family that strictly adheres to the basic form of Alchemy- potion making. They are one of the biggest suppliers and creators of potions and tonics across Velynostica. As expected, Taltrus Ostelas was born with an innate talent for Alchemy, seeming to mix and conjure potions with relative ease, its potency higher and concentrated compared to normal alchemists. The boy would grow up to be a tinkerer of sorts. Taltrus seemed to much prefer transmutation to traditional potion making as he believed it to be formulaic and 'boring'. The boy took to taking apart and recreating any tech he could get his hands on, and soon he would use transmutation to make internal modifications to magitech equipment. Anything as simple as adding another functionality, or more likly, having the item blow up in his face as he failed to transmute the item. Many of his friends during his youth were non-magical folk. Taltrus would develop a liking towards the non-magically inclined as many seemed to not have many ulterior motives compared to other magicians. Subconsciously he would develop magitech tools that would bridge the gap between magical and non-magical users. Taltrus' relatively easy going life would soon face tragedy. Whilst out visiting a close friend to restock on some materials he required, a monster attacked the shop. Taltrus failed to use transmutation to defend himself and his friend. It was only after his friend was dealt a grievious wounds that he was able to tap into void magic. The monster was pinned to the floor, immobilized as Reavers arrived on the scene. Unfortunately, his friend was too far gone and despite white magic, he was in the process of turning into a monster. It was this incident that would turn him to joining the Reavers, even despite his family's wishes. Taltrus become more secluded, while he still maintained his friendly demeanor, the experience would sour making closer relationships with others. [b][color=#BF40BF]Anything else we should know about you:[/color][/b] - Surprisingly strong and agile due to his personal training to withstand his own gravity wells. - Able to use weapons made with transmutation with relative adeptness, as it's his primary method of executing monsters and beasts. - Sought out for his potion making but is also well-known for tinkering with magitech and similar tech to add, often random and weird, functionalities to see what sticks. - Has a good head on hi shoulders and is well studied due to transmutation and able to come up with quick calculations on the top of his head as it is (literally) life and death. [/hider] [/quote] I see no problems with his abilities so far, he looks good right now. [quote=@Enkryption] [@AzureKnight] Question: Can a PC be Malfested and retain their sentience, in addition to their sapience? My character-in-progress is a recycled old Fate/Stay Master who would likely fit in here with her specialization in Alchemy alone, but I wanted to have a secondary idea, so I didn't just copy as paste her, which is that she opened a Door between her Alchemical Soul and the Unknowable Void... upon which she didn't knock, but [i][b]she[/b][/i] answered. Since then, she's had a uniquely stronger connection to the Elements of Fire, Water, and Earth through Alchemy, leading people to believe she's more of an Elementalist than an Alchemist, if not for her consistent use of Transmutation Principles, and generally being an affront to Nature - most animals hate her or fear her, though vermin tend to gravitate to her, and food and water spoils when it touches her or she touches it. [/quote] Malfested individuals usually can't intermingle with other people for...obvious reasons. Some are able to retain a level of sapience 9f varying degree, but their original desires and dispositions become warped, almost beyond recognition, and it's overtaken by predatory instinct. Basically, it wouldn't quite fit for a PC unfortunately.