[hider= Primarch Johannes Von Kurplauen] Name: Johannes Von Kurplauen Legion: XVIII Legion Homeworld: Belivahnn [hider=Belivahnn] A Feudal death world in the Ultima Segmentum, Belivahnn is the only livable planet within the Volana solar system; the ninth celestial body away from the sun is only the ninth of twenty-six planets. The planet is primarily covered in ever-expanding plains that coat most of the surface, with three small seas that dot the landscape in continent-sized bodies of water near the southern pole of the planet and near each other, creating a green zone near them. On the far side of the planet, away from the seas, the plains are dotted with thorny forests and rolling hills that break up the landscape but also harbor dangerous creatures the more habitable size of the planet does not allow for. The few rivers that line the lands leading down into the habitable have enabled human settlement far from the sustainable southern regions. The north hosts the singular ice cap, from which most rivers are created. Rains are few and far between, but they allow the water cycle to function correctly. The human populations in the south are primarily a part of one of five kingdoms that span between the seas and around them. But heading north, most settlements are independent, part of smaller duchies, or supplemental towns to knightly orders. Most of these knightly orders protect from the roaming bands of marauders and packs of feral beasts that skulk the landscape for survival. Herds of grazing beasts roam as well of several forms, but the most noticeable is the Donkdar, which are large tusked beasts known to eat the forests of thorns, and are heralded as their saviors. But Horses and bovines are those typically found in the plains. The knightly orders, fall under two distinctive groups. The first are those that are not permanent settlements. Typically horsemen who ride at day out of temporary encampments, who hunt the packs of lesser beings for food, and who protect traders and shepards throughout the plains. They also protect the Donkdar herds, as they try to rid of the thorn growths throughout the land. The second are typically those that create large castles, fortresses and walls. Most are small compared to the fortifications of the southern cities, but these are more practical, and focus on utilizing the best of the small populations of the northern peoples. They are more known to be guards, lawmen, and priests. Having more of a wide range of experience in many fields, besides those needed to survive. Both forms of knightly orders tend to unite under the binding of honor, and fighting along side each other as brothers in arms despite cultural differences of different orders, and peoples.. [/hider] Psyker Grade: Beta Skills/Abilities: Pyroclast focus - His abilities with the warp focus as a pyromancy, and his pyroclastic abilities grow strong and uncontrolled with his anger. When in control, his sword, and helmet typically become immolated in his fire. He also can grow a large pair of firey wings, or at least it appears to be wings from his back. He can release a burst of flame when controlled, and when uncontrollable, he can create a firestorm around his body without thought. While he does study other parts of warp powers, fire is what comes from him the most. Knight of Belivahnn - Being of one of the roaming knight orders of his homeworld. He is someone who tries to protect others and will do anything to save the lives of the innocent. But, it teaches him tactics, comradery, weapon maintenance, and diplomacy. Master of Creation - Someone who builds spectacles of engineering and the forge. Creating weapons, engineering ships and vehicles, and constructing incredible architectural feats in buildings and fortresses. Making not only creations of great power, but those that are somewhat pleasing to the eye. Mighty in Body and mind - While not a militant genius like some of his siblings. He is relatively balanced in the battlefield, a jack of all trades but in one department. He is massive, a hulk of a man in both height and strength. Who's body would be destroyed without any training purely based on his physical might alone. His other half, that of the psyker, is also incredibly powerful, while not as powerful as all, it still helps him in battle with or without him knowing it. Appearance: A tall bulky man who towers over almost all beings and can be the contender for the tallest of the primarchs. His skin is an almost creme porcelain color, with a thick head of hair. Typically kept in a braid, and his beard was typically kept tamed. The color of his hair is primarily brown, but with red layered to give his hair a brighter color. His eyes are a rose gold color. His face is relatively rough, and cracked from work, the sun, and wind upon his face. [hider=Possible Reference Image] [img]https://media.mutualart.com/Images/2018_09/08/08/082058301/f4cf9748-e5d1-4056-889c-476f9a98abf3_570.Jpeg[/img] [/hider] Concept: Polish Winged Hussars/Russian Cossacks/Teutonic Order after unification [/hider] [hider=XVIII Legion ] Legion Name: Nightbringers Eventual Primach : Johannes Von Kur-Plauen Concept : Not Unified with primarch - Line Infantry and artillery - The Nightbringers legion - Currently Thunder Warrior legion - see below Color Scheme : Grey, with red highlights/markings. Known Flaws : None [/hider] [hider= XVIII Legion (Thunderwarriors)] Faction Name: Nightbringers Faction Overview/Concept: A Warband of Thunder Warriors underneath the Emperor of Mankind and the namesake of the Eighteenth Legion Astartes, and where the legion of Astartes adapts their tactics from. These warriors typically wore grey, purple details, and a bright red plume on their helmets. Known to be brutal warriors and savages, they are known to make trophies of their enemies and treat battles like competitions. Their mental status tends to see them as rather dull compared to most Thunderwarriors, who use simple and dangerous tactics to defeat their enemies. Mental instability and degradation seem to be expected through the lesser ranks of this legion of the Legio Cataegis. Faction Assets: (Brief Overview of their Strengths/Capability) Two hundred and sixty~ Thunder Warriors Three hundred estimated melee weapons sized for Thunderwarriors Twenty incendiary projectile weapons Hundred and fifty larger caliber auto weapons sized for Thunderwarriors Seventy estimated large caliber shotguns sized for Thunderwarriors Four hundred men and officers Three hundred and eighty autoguns Thirty estimated handguns Four hundred knives Twenty estimated swords Fifteen artillery pieces - 155mm Twelve large caliber tripod mounted autoguns - 10mm Five direct-fire assault guns - 80mm Fifty Hauler trucks Five Armored Personnel Carriers (Think M54 gun truck from Vietnam) Seven Armed transportation cars (Think Willys jeep with a machine gun on the back) Key Characters: Commander Theadon Red - Commander of the Eighteenth Legion Thunder Warriors - Known for his ability to tame and release the anger within his legion, most notably his captain. He is the one who can reign in the legion and who knows how to release them with 'minimal' damage and casualties. He typically refers tactics and communications to his Lieutenant Bombda. He is also the most potent and capable officer in the legion regarding fighting. Captain Grunbah - Second captain of the Eighteenth legion Thunder Warriors - Known for his high volatility, skills with a chain axe, and who usually see in red in the moment of a fight. Brutal in combat and post-combat until he has come down from his murderous high. Usually, he has to be led away from people for a short time after the battle has concluded. Lieutenant Bombda - The tactical 'genius' of the legion, able to mold both the legion's barbarous identity and the combat scenario in front of them. He has to plan and communicate with the legion commander to place the order through, even while in the heat of battle. Typically being in the backlines with the human retinue that mans their heaviest weapons, he would be considered the commander, if not for his lack of authority, as he is seen as the runt of the legion, even though he is one of the most immense; as the legion favors strength and battle capability to decide their leadership. [/hider] [hider=The Forever priest] Character Name: Kelso Vaharr Role: Priest Appearance: An older-looking man maybe a hundred years of age. He is bland in most looks, typically seen with a pepper beard and fading, stringy hair. His skin is thin, dusty and ashen, quick to bruise and damage, and it typically shows. He is very boney and gaunt, to the point of looking malnourished. Even though he is pained, he is typically seen with a smile upon his face. He is usually seen with a wooden walking staff far taller than him. He typically wears bland brown robes and a thin white headwrap. Biography: Born long ago to another name in the province of ancient Africanus, he was destined to become a sacrificial offering to an ancient god. He was rescued when a man in gold slew the ancient winged god and banished it's soul from the Earth forever. Thus, he and his mother secretly began to worship this savior, as did many others. Becoming another addition to their faith. But this tribute Vaharr, like this saintly figure, would live on past this time. This man, during his time, would be considered a witch or a seer. It entirely depended on the times he was alive, an Eta-level psyker, and a perpetual. He lived many lives and sometimes felt the inching in his head that a familiar soul was near him. But he would typically be a priestly figure in his life, someone who, even when secular thought was prominent, believed in a higher power, but he believed that that higher power lived among us. That is what kept him going through the ages; living in different times and places, he would typically hide in the populations and make small sanctuaries within places he had set up in his prior lives. Usually, staying out of people's way and preached to those who needed something to believe in. He lived through many tragedies; he lived and saw many places, met many people and lived thousands of different lives. But, it changed when those who hated his church and his teachings in one lifetime decided their faith was the true faith. While he survived the onslaught of hordes, martyrs, and murderers, he saw creatures from beyond the mortal realm rip his followers apart and destroy his works. He knew that his higher power was the savior, and that would protect him. He knew that figure out come out to save him, not in this life, but in the next. Thus he took his own life to escape and has done that several times when he has seen the touches of this evil in the universe come for him. In his current life, he lives in a church in the area of his original birth of the Desert Wastes. His chapel, built into the side of a mountain, is enough to house a hundred souls and is made of stone of the mountain it is built into. There is a system of caves that lead to open basins that are hidden by the mountain. Within these are small ponds of water. Here, he does small experiments to try growing wildlife in the open air and local soil to try to have the old wildlife of Terra reborn into the world once again. So he can see his homeworld as something besides an irradiated wasteland once again. Most of these plants he gets from a small bio lab inside the mountain, he placed them there in a prior life, and now he is trying to help his planet again. But, it is also how he grows food, as a hydroponics bay is connected to it, another hindsight he had placed in. It does mean that he has to give a food tithe to local warbands sometimes who travel in the area and claim it as their own, although most do not live to pick up a second payment. So he lives as a recluse within the world's wastes, hoping to be left alone with those who believe and have faith. Powers : Perpetual - Rebirth upon death, his body forges itself anew, or repairs itself back to life. He does use some of this power to try and revive the plants within his laboratory, but often than not, it is up to science, and not the warp to help him there. Concealment - Able to conceal himself, or when concentrating an area of 150m for a short amount of time to seem as if it is just landscape Words of empowerment - His words, although they cannot directly control someone to do something, will tend to do as he asks or believe him in most cases. Such as when preaching or when trying to get out of trouble, it works the best. [/hider]