[@Raineh Daze] Yeah, no no, that’s fair. Though I meant to imply that an explosion is merely a risk, not a direct result of failure. Failure is simply that the process doesn’t work like intended, an explosion was only meant to occur as an expression of the process backfiring. Really it’s a hold-over from my misconception of how items are enchanted, and how magic works in this world in general. I always tend to view magic as energy, so I default to magic being wild and volatile if mishandled. Admittedly, enchanting through runic engraving should’ve shaken me free of the idea, but instead I likened it to coding, or wiring and funneling energy through a system. Enter an incorrect value in the wrong place, or make a mistaken typo, and the sequence either fails or crashes. And… no it doesn’t really add anything to the character beyond a balancing factor for what I assumed would be considered a stronger sort of skill. I’ll then assume it was too preemptive and an over-compensation? TL;DR - brain make dumb assumed comparison and think it cool but add nothing of value. Also I explain for probably way too long. I’ll make the change if removal is the definitive answer. (Also I don’t understand the parentheses part) (Also also I hope this didn’t come across as hostile) [sub]I don't actually know if I needed the TL;DR, it's not as long as I thought it was.[/sub]