[@Mistress Dizzy] For rolling stats; you roll 4d6 and add up the three highest numbers - so on a 5, 4, 4, 3, you would take a 13, but if you get 3, 2, 1, 4, you take a 9. You do this six times to get a stat array, which you can then put anywhere you like. For example, if someone were to get 15, 14, 13, 12, 10, and 8, and they were playing a fighter, they might put their 8 in Charisma, 15 in Constitution, and so on. With the dice roller, what I did was 4d6+4d6+4d6, four times (1A, 1B, 2A, 2B), to get my first and second stat array. 1A and 1B are both parts of the same array; I can't mix up 1A and 2B, in this case. The dice roller can't do more than 5 sets at a time (so 4d6+4d6 up to 5), so I split it up into two halves. It's also helpful to add a note as to what it was for, i.e., if you're rolling to attack something, you put a note saying 'attacking wolf' or something like that. Does that all make sense?