[hr][hr][center][img]https://i.imgur.com/RFz54GE.png[/img][/center][hr][hr][h3][color=CD5C5C]Oraff and Eshiran[/color] [url=https://www.youtube.com/watch?v=otF6rsQIuMI]𝅗𝅥 𝅘𝅥 𝅘𝅥𝅮 𝅘𝅥𝅯 𝅘𝅥𝅰[/url][/h3][hr][hr] [color=CD5C5C]For five hours, as Oraff took her part of the day, Eshiran - in truth - reigned supreme over Ersand'Enise. It was the annual Melon Derby, first event of the academy's famous Trials, and it played host to clashes of far greater impact and intensity than virtually anyone expected. The minds of people are queerly self-centered things: overestimating the self, scarce bothering to consider the impact of others independent of the challenge that they might pose. This was no ordinary cohort; that much was clear and, more than once, the Zenos and even the Arch-Zenos were forced to intervene. So, too, had the rules been changed, rendering moot hours of strategic planning done beforehand. Youths from all five continents raced about the city, chasing down leads and, where something particularly valuable came into play, clashing over it. Before long, six had separated themselves from the pack. Where Zeno Born-on-Solstice's team - Lucky Seven - and their Skull & Crossbones allies fought cleverly and tenaciously for the terramelon and others, they ultimately came up short and had to make do with a sixth place finish. Zeno Luria Colloy's Team VOID, however, enjoyed more luck - and that is exactly what it was - along with their Huggy Bear allies from distant West Callanast, coming home with the firemelon and fifth place. A series of ferocious clashes in which faculty involvement was required and some backroom deals netted Zeno Fades-in-Moonlight's team Snaked and Afraid and their hegelan allies, Shortlisted, fourth place and the watermelon. Third, and the much-coveted terramelon went to the relentless exploration, melon growing, and various schemes of Zeno Sienna Afraval's squad and their Vossoriyan allies, Pravda Aeresvaktr, while second place fell to Zeno Hamir Zemana's group, who'd managed to secure both the thundermelon and the cloudmelon due to early and decisive action. In the end, however, as with all other iterations of the storied event, somebody had to win. If it was not one team, then one alliance stood alone atop the podium. Team Gunboat Diplomats, of Zeno Zander Mozaru, and their allies, Blaze of Glory from Weggos, won not by virtue of sheer strength - which they also possessed a good deal of - but cleverness, creating false leads, building alliances, and defending their decoys as if they were real. A bitter last-second fright aside, nobody came close to figuring out their clever gambit of leaving the melon supreme hidden after touching it, creating false beams, and having Carmillia Carbonneau, whose capacity was [i]just[/i] low enough not to trigger its effects, be the melon's carrier. While counting and inspection was underway, students lingered, chatting. if there was some leftover bad blood, it was to be expected with so many people present who had known only victory so far in their young lives, often to the detriment of others. Then, as students gathered in the grand plaza in front of Balthazar Hall and the final standings were announced, the entire city - which appeared like nothing so much as a battleground by this juncture, began to clean and repair itself under the influence of thousands of mages' Gifts. For some, their performance was a cause for celebration. For others, lament. [hr][hr] [hider=Final Standings] [h2]Final Standings[/h2] 1. Mozaru & Blaze of Glory: 10575 - 50 points 2. Zemana & Vyshta's Favoured: 7120 - 40 points 3. Afraval & Pravda Æresvaktr: 6345 - 35 points 4. Luna & Shortlisted: 5100 - 30 points 5. Colloy & Huggy Bears: 3080 - 25 points 6. Solstice & Skull & Crossbones: 2450 - 20 points 7. The Sea People & Angels of the Pentad: 1480 - 20 points 8. Covenant & Good Guy Team: 1370 - 20 points 9. Waking Nightmare & Rising Dawn: 1143 - 20 points 10. Sectoxomactex & Xicallicoatl: 1061 - 20 points 11. Kedd & Sadan Æresvaktr: 1015 - 10 points 12. Coastal Crusaders & Beach Boys: 890 - 10 points 13. Cold Comrades & Big Scary Dragons: 878 - 10 points 14. Seoul Sistas & Dragon’s Wisdom: 850 - 10 points 15. Odd Girls Out & RASgardians: 798 - 10 points 16. Climax & The Woodsmen: 741 - 10 points 17. Aaaah! We’re First! & Under Where: 667 - 10 points 18. CREED & Belzaggic Lions: 602 - 10 points 19. Sand Vipers & Luun’ithan: 544 - 10 points 20. Flying Colours & Oriflamme: 509 - 10 points 21. Mushrooms & Death & Brandæbles: 452 - 10 points 22. Sad Vipers & Chemical Warfare: 418 - 10 points 23. Golden Hour & Dark Circle: 377 - 10 points 24. Firetails & Rezaindian Rhetoric: 324 - 10 points 25. CUBED: 305 - 10 points 103 Other teams finishing on 5 points or fewer. Please find the complete standings [url=https://keepthescore.co/board/mbsregmpihe/]here[/url]. [h3]Melons' Final Status[/h3] [b]Firemelon[/b]: secured by Colloy’s group. [b]Thundermelon[/b]: secured by Zemana's group. [b]Terramelon[/b]: secured by Afraval's group. [b]Cloudmelon[/b]: secured by Zemana's group. [b]Watermelon[/b]: secured by Luna's group. [b]Melon Supreme[/b]: secured by Mozaru's group.. [b]Dark Melons[/b]: 10/10 found, 0/10 used Solstice's Group: 2 (Liars' Fountain, Jeweller’s) Zemana's Group: 1 (VIP Box, Proving Grounds) Luna's Group: 2 (parade street, merchant dorms green) Afraval's Group: 3 (Cathedral Crypt, Arch of Benedict, Workman’s Courtyard) Colloy's Group: 1 (Mallow's Nest, Arboretum) The Sea People: 1 (Merry Brothers' Brewery) [b]Very Large Melons:[/b] 50/50 found [b]Melon Grenades:[/b] 100/100 found, 9/100 used [b]Large Melons:[/b] 473/500 found [b]Regular Melons:[/b] 19022/20500 found [/hider][/color] [hr][hr][h3][color=F0E68C]Tragic and Comic[/color][/h3][hr][hr] [color=F0E68C]With the opening round of the competition complete, the race was on for dinner or at least snacks. Apprentice houses filled with feasting students as did inns and taverns. The city's bakeries, butchers, and food stands boasted long lines and animated conversations among those waiting. However, not all of these places were an oasis of calm. The popular student-run Zeno Bucks stand played witness to a fistfight between one of its proprietors, Zarina Al-Nader, and one of the academy's few yasoi students, Casii'fyret'alan, tensions between whom had been bubbling since their time as part of the mission to the San Agustin Refuge. What took place afterwards was at once ugly, tragicomic, and ironic. As the two pounded each other, betting money was pilfered, tensions rose among the spectators, and a four-way species-based brawl erupted between humans, yasoi, hegelans, and eeaiko. By then, the two original combatants were sitting on the grass at the corner of the nearby arboretum, sharing a drink and a smoke, their feud laid to rest through the catharsis of simply being able to punch each other in the face. Their rest was fleeting, however, as the Victendes auction started up shortly after, delayed until the evening due to the festivities. There, both local and visiting students bid sometimes-obscene sums on items both mundane and exotic until the final item, a strange music box with an unknown inscription, came up for grabs. What started as an unusually competitive auction between rival students of great wealth in a game of one-upmanship morphed into something different and much darker as the bidding topped five thousand Magi. Never before had the reality of the looming war been brought home so clearly to students as it was in that moment as Evander Synesti, backed by the Doge of Revidia, and Ingrid Penderson, backed by agents of the Sovereign Pact, threw increasing sums of money at an item they knew little to nothing about. That it ended behind closed doors and with an attack by agents of an unknown entity served only to reinforce the palpable feeling of disquiet that prevailed. Ingrid, Desmond, and Sven came away with the box and, once it became clear that it was not truly to be theirs and instead used by their governments as a means of pacifying and taming Monsigneus dragons for use in war, a rebellion of sorts was hatched. At Sven's urging, the students began gathering the kingly sum of Ỽ27,000 to pay the auctionhouse with so that they miht own the box outright. Before long, their hegelan allies were involved, as were Ismette and (with surprising enthusiasm) Benedetto. The aims of this 'Hourglass Order' yet remained nebulous, but all of its members agreed that the wrong set of people had the power and were all too eager to leave others holding the cheque for their decisions and fighting their wars. During the darkest hours of the night, shadows fluttered across the open spaces of Ersand'Enise and lurked in the city's alleys and alcoves. Outside of the pubs and taverns, those late night oases of light, warmth, and revelry, secret correspondence and sums of clandestine money were exchanged, cloaked figures met in confidence, and the agents of the Traveler were once again active. The roundly ignored commons of the Workman's Quarter, who'd been forced to keep their heads down as the children of the rich and powerful had fought with deadly force over fruits the day before, rose early to light the fires in their hearths, clean their spaces and prepare their meagre wares for market, and dress up in the best of their humble clothing. They warmed up yesterday's food until it was safe to eat and set out, same as they did every day; same as they had for generations. As a slick coating of dewdrops clung to the city's myriad surfaces and the faint glow in the sky morphed into a hazy greyish predawn, this silent army flowed like blood through cholesterol-choked arteries to the townhomes, warehouses, and shops where they would spend their days at work. The night before had played witness to ample instances of drunken debauchery, but bricks had again reduced a half-dozen wealthy windows to crystalline splinters and two more powdered little lordlets had passed out in gutters and been relieved of their possessions. Seventy of the Century's hundred members were in evidence as the sun heaved itself over the horizon, a stern and solemn reminder of the force needed to hold peace and order apart from the clutching arms of chaos. Bells tolled across the city to ring in 5:00 Shune and, by then, it was a keen, bright morning. The few competitors not already awake rolled out of their beds, shrugged off whatever hangovers or exhaustion they still felt, sometimes with the assistance of the Gift, and dressed themselves or had their servants do it. For last night's allies, farewells of varying fondness were given. They would meet again later as adversaries. By the time that Shune gave way to Oraff, a vast crowd had gathered in the Grand Plaza and the air was abuzz with eager strategizing and prognostication. Hands wove their way through the air and voices rose in excitement. Once again, rules were announced, commendations handed out, and brunch served. Teams took care, this time, to linger close to potential allies and, when the three minutes for pairing were announced, they scarcely missed a beat. The tactical discussions reached a fever pitch. Warmup exercises were undertaken as others ate. Last moment trips to the privy were almost comically frequent. Some traced ideas on paper and others with the Gift. The second event was almost always the start of the separation between the elite teams and those who would fall by the wayside. It was crucial. Next came the rule changes, announced with aplomb by the Zenith, in glowing form beneath the blustery blue sky. Huge, ethereal numbers appeared above the massive leaderboard by the fountain, counting down from five minutes, and a surge of energy was felt up on stage as time and space twisted and tore. Five swirling portals to distant locales yawned open and formerly coherent groups of ten fractured into pairs, some hesitating and debating to the bitter end. Nonetheless, eager, giddy lines formed before the great quintet and began to be ushered through. The two-hundred-fifty-six youths who emerged through each played witness to phenomenally different worlds.[/color] [hr][hr][color=39b54a][h3]Through the Portals[/h3][/color][hr][hr] [color=39b54a]Those who stepped through the first found themselves on a large wooden raft, gently rocking upon a tranquil blue sea. Gulls bleated and wheeled under the late afternoon sun and, in the distance, rose the hazy shapes of islands and towering forests of balloon kelp. An otherworldly sight with their great rounded gas bladders, they swayed gently in a light breeze where they broke the surface, flocks of birds nesting upon them, spindly rope bridges tethering them to one another. Closer by were buoys made of gaily painted logs and ropes denoting the racecourse. Dozens, perhaps [i]hundreds[/i] of canoes and small ships dotted the water's surface, packed full of the swarthy, high-cheekboned people of West Callanast. A few, opportunistically, weaved among them in maneuverable boats heavily laden with snacks and supplies, shouting repetitive slogans in singsong voices and doing a brisk trade. Eeaiko were everywhere, in and among the humans and off on their own. Some clung to the sides of the boats, chatting. Others floated on watercraft of their own, mostly awash. Still others swam or perched on rocky islets, their eyes on the competitors and some kind of shiny pearlescent currency eagerly changing hands. The scene through the second portal was much in contrast to the first. A blazing late morning sun beat down upon a desolate dun sand desert. In the distance, beyond a veil of whipping sand that forced many of the new arrivals to shield their eyes, lay monolithic buttes and hoodoos. Vultures and small froabases circled on the rising thermals, casting rippling shadows upon the sun-beaten ground. Salty white lines were drawn into the distance, where the horizon disappeared into mirage, but the true focus lay closer to home, behind a thick chalky reddish line. Over two hundred halassa waited with varying degrees of patience and restraint, tethered to thick wooden posts that the lazy, wilful beasts could almost certainly uproot were they to bother trying. Some bucked and strained, a few snapping at others. Some ambled about on their short leashes, others rested, and a handful even slept. Handlers in desert garb hustled about the giant tortoises in a very unhurried way, jabbering rapidly in Torragonese or another strange tongue that sounded somewhat like Virangish yet was not. Their voices rose on the brisk wind and were shredded by it as they glanced back over their shoulders at the new arrivals. "You!" shouted one, "You come! You follow me and you ride [i]halassa[/i]. Understand?" The third portal brought with it a cold that was more than bracing. Students found themselves stepping through onto muddy grey gravel under a blustery grey sky. Up ahead lay deepening banks of snow and the blinding glimmer of the sun off of it, but that was not what drew their attention. Stout posts with threadbare banners marked out a starting line, and two lines of them stretched into the distance, onward and up-up-upward until they disappeared into the dark grey clouds around the summit of an unnaturally steep mountain. The sudden screech of a Snow Wyvern startled more than a few of the new arrivals as it circled overhead, as did the distant rumble of the Ildsjø caldera and its constant flow of lava. "Hah! No need to be scared, Greenlanders!" laughed a great big Eskandr, a grin peeking out from beneath his bushy blond beard. "Welcome to Eskand! The good one, that is! Come this way." He motioned for them to follow as thunder rumbled from the mountaintop and a ferocious gust of wind caused the colourful banners to strain at their posts and the students to shield themselves from the sharp, cold snow. A ragged but not-unenthusiastic cheer went up from the small bleachers set up nearby and the group was ushered toward their starting positions, where tall, leathery-skinned men and women on skis or snowshoes waited. The fourth and penultimate portal proved as different from the others as night is from day - literally. Students found themselves standing on a beach under the light of five partial moons. Waves washed in and out in a steady, peaceful rhythm and torches burned into the night. Voices in conversation, barter, and laughter could be heard, and dozens of rural villagers were gathered around brightly-lit food, drink, and souvenir stands. A cheer went up as the competitors began to arrive, and the voices became excited, people in semi-silhouette leaning in, pointing, whispering, and gesticulating. Someone was going around and taking bets. A handful had brought drums and were making increasingly inebriated music with them, while a couple of children had to be pulled back by their elders. In the distance rose a subtropical rainforest, deep and tangled, with networks of tenuously torchlit paths snaking into its depths. Closer to the couple hundred youths was their guide. "Hallo, Sousern frienduhs! Walcome to Longwan! Come wiss me!" she enthused, motioning them onward. The drumming intensified. Some were ringing strange bells. Others danced with fire and burnt incense. "Come come! No worry, this is the biguh Autumn Festival. Good food! Yummy drinks!" A couple dozen children were already darting about between the new arrivals, handing them burlap sacks. Finally, those who walked through the fifth portal walked not into some wilderness or near-wilderness but the heart of an immense city and, surely, save for the sole hegelan among them, it was like none they had ever seen. Taking their places in a sizable plaza, they found themselves within a vast underground cavern, its innards lit by blazing white fires and an intricate system of giant mirrors and crystals, as well as brilliant shafts of light that streamed through tunnels carved deep into the stone that separated this place from the world outside. On top of these, tiny gas and bioluminescent lanterns twinkled in the dimmer reaches. The ornate facade of a palace loomed before the students and, from beyond it, emanated a sweltering heat and the hint of a breeze. The place was alive with light and sound and scent, the noise constant: clanging hammers, bustling voices, clattering wagons and snapping fires. Their smoke hung about in a haze toward the roof of the cavern and some dissipated through the shafts above. It was the people who were most overwhelming, though. Thousands of them - hegelans all - surrounded the plaza from balconies, bridges, and rooftops, shouting, waving, and cheering. As the last of the competitors exited the portal, a cacophony of bells began to chime and a band began to play the moment that it ceased. "If yeh'll foollo me, ih'll be raigh thess way," shouted at least a dozen guides in relatively broken Avincian. "Welcom teh Hogh Munkhelad!" [hr][hr] When the last of the students had settled in, signals were exchanged over vast distances and the wizened heads of a half-dozen Arch-Zenos nodded. The swirling holes in reality that had brought the students there winked out of existence. It was scarcely a minute later when new ones were formed, linking the disparate legs of the race. Over in the Rainbow Sea, under a sun that glared golden in the competitors' eyes, A stout man wearing a regal crown of feathers, silver, and precious stones raised his arms and let his body fill with magic. "Nswi... niizh... bezhik...[i]Gagwejikazh![/i]" He dropped them.[/color] [hr][hr][h3][color=6495ED]Resources[/color][/h3] [color=6495ED]Whatever you do, please read the first hider [b]thoroughly[/b]. If you have read them and still have questions, feel free to ask a moderator for assistance. As this is a competitive event, failure to adhere to the specific posting rules for this cycle will result in [b]immediate disqualification[/b], without exception. [hider=The Dragon: Rules, Opportunity, and Info][h2]Resources[/h2][list][*]All information on the race itself is available in [url=https://docs.google.com/document/d/14cFFYSadgymj1squer0sAnvs_vSnN1OdaVRd-_D66eA/edit?usp=sharing]this document[/url]. [*]Allied team selections for this event can be found in [url=https://docs.google.com/document/d/1ZIJFEpM7ylBKWXyIYCzRTt3M86QzkmhEKd__2sSnDQ0/edit?usp=sharing]this document[/url]. [*]Profiles of all guest teams are located in [url=https://docs.google.com/document/d/1vLI1tbGeSc1QZw_dunf4_ZOgXfDXekhu8WuQBLqmJF8/edit?usp=sharing]this document[/url]. [*]The leaderboard may be accessed through [url=https://keepthescore.co/board/mbsregmpihe/]this page[/url].[/list] [h2]Posting Rules[/h2][list][*][b]Two Posts:[/b]You will write [u][i][b]two[/b][/i][/u] posts this round. The first will be a strategy post sent to me on here as a DM and the second will be your normal post summarizing any other actions over the previous evening, night, and morning, up to and including the race. [*][b]Strategy Post:[/b] This is a [u][i][b]DM[/b][/i][/u] sent to me on the forum (not on discord) of up to 300 words outlining your strategy for the race and that of your partnered NPC from your allied guest team. Think of it as a persuasive piece where you present a plan, leverage your character's strengths, and shore up their weaknesses to obtain your desired outcome. The start of this post should include a number from one to ten denoting how much effort you will put into searching for treasures. [*][b]Normal Post:[/b] This is just your regular post. What did you get up to the evening and night before? How about this morning? Anything interesting happen during ally selection? How about upon arrival in the exotic locale where you'll be racing? Remember, this doesn't have to be long at all and it doesn't have to cover anything. heck, you can write a couple of short ones or have a back--and-forth with someone! [*][b]Deadline:[/b]The deadline for Strategy posts is Wednesday, November 9, 10:00 PM GMT-4 (EST). Failure to post your strategy by this deadline will result in your character failing to finish their leg of the race and being ineligible for any treasures. However, all is not lost. In the event that one of your team members has not submitted their race strategy with 24 hours or less remaining before the deadline, another team member may submit a strategy on their behalf. The person whose stead that strategy is submitted in will be considered to have failed the leg of the race. However, their partnered NPC from the allied guest team may finish, allowing their team to progress. [/list][/hider] [hider=Action Opportunities][h2]Action Opportunities[/h2] Aside from your secret strategy DM, this is a [b][i]very[/i][/b] opportunity-rich posting cycle with many events to cover, such as:[list][*]The conclusion of the Melon Derby and final standings; [*]The interracial brawl by Zeno Bucks; [*]The auction and its fallout; [*]The formation of the Hourglass Order; [*]Any jobs or side missions you may have picked up [*]Anything that happened in the night; [*]Events of the morning, goodbyes with allied teams; [*]Gathering before the event and allied team selection; [*]Arrival on location for your leg of the race; [*]The start of the race![/list] Of course, you don't have to cover all of these. They're just suggestions to help get you thinking! Have fun with it; take that left turn at Albuquerque![/hider] [hider=Side Missions and Part-Time Work: First Round][h2]Side Missions and Part-Time Work[/h2]At one end of the Grand Plaza is the school's official noticeboard: a large corkboard under a shelter. There are numerous job listings as well as requests for assistance, many of which can pay quite handsomely. Beginning this cycle, students will be able to pick up part-time work and 'side missions' from this board. Once a side mission is complete, it will be replaced on the board with a new mission. Note that some of these are time sensitive and some are chains which lead to other potential missions. For those unable to join a chain mission right away, there will be catch-up opportunities available up to the third mission in the chain. Please find the listings below:[list][*][url=https://docs.google.com/document/d/12_Zm5OZePrFIEkvhaIGAmYgg9NqnOblcif5eCWdW3Sc/edit?usp=sharing]Active Side Missions[/url] [*][url=https://docs.google.com/document/d/1Rq91OJ-ULJNR2MPtZSZqwDB9Mb97U5U_pMeuCE-vAyA/edit?usp=sharing]Active Part-Time Work[/url] [*][url=https://docs.google.com/document/d/1b1-Eeksu75m39OEbIYZ4aN0Df4JtC_PfENPufEHerI8/edit?usp=sharing]Master List[/url] of all side missions and work[/list][/hider] [hider=Roleplaying Nominations][h2]Roleplaying Nominations[/h2]If the GM and mods are the head of a roleplaying community, then the players are its heart and the stories that they tell, the veins and arteries. In this post, the answers from [@Ti]'s survey from last week are taken up and good roleplay, as recognized by the community, is commended. This is a pilot for something I'd like to do at the conclusion of each arc. Feedback is very welcome! [h2]Melon Derby Nominations[/h2]Thank you all for taking part. A fun thing I found when roleplaying is recognising all the good things going on and celebrating this. I wanted to bring that to Sipenta. This is not a popularity contest, it is simply people pointing out “That was cool” and us celebrating this. [h3]Good Roleplay[/h3][b]Nominated:[/b] [i]Ayla, Carmillia, Dory, Evander, Jamboi. Manfred, Silas, Trypano, Zarina, Zarra[/i] [b]Highlight:[/b] [u]Theme - True to Character[/u] Usually I would pick up a player or two, and will come to this in a moment. What was a common theme throughout the nominations were cited examples of people being true to character which they enjoyed. Two characters in particular were highlighted for this: [u]Dory and Zarra[/u] It was felt that both of these stuck to being true to their characters even though it worked against their team mechanically, and people thought that was pretty awesome they were willing to do this! [h3]Good Gameplay[/h3][b]Nominated:[/b] [i]Team Afraval, Team Mozaru, Team Zemana. Carmillia, Casii, Zarina[/i] [b]Highlight:[/b] [u]That Team Mozaru Strategy[/u] I think everyone highlighted Team Mozaru in their nominations and there is a good reason for this. I asked Team Mozaru for a run down of their strategy, and this is what they had to say. [i]“Plan hinged on Carmillia being too weak to hold the beacon. When time froze, Carmillia hid the real melon. Group arranged to make off with fake melons, with pre-arranged arcane casters making the special effects. Everyone gets distracted by the fake melons. When the time is right. Carmillia goes back for the real melon, and brings it back safely.”[/i] Thank you to Team Mozaru, and their star Carmillia. [h3]Special Recognition[/h3][b]Nominated:[/b][i] Foodie, Force and Fury, “Me”, Panto, Pirouette, Team Luna, Team Zemana.[/i] [b]Highlight:[/b] [u]Force and Fury![/u] It seems people wanted to curry favour with our glorious overload! On a genuine note: Thank you for the hard work you have been putting into the roleplay as our beloved game and lore master. [b]Highlight:[/b] [u]Pantothenic[/u] Now this was chosen because this was a very special nomination. I would like to share a paraphrased version of it to you all. [i]“I nominate Pantothenic because of the way he made sure everyone he interacted with had fun, and provided them with opportunities. He did not try to be the main character, or went off on a solo adventure, trying to be the star of the show. All of Panto’s interactions were positive and supported other characters to further their plots.”[/i] I for one feel really inspired about this feedback and makes me want to be a better roleplayer. Thank you Pantothenic for making such a positive experience and I definitely would love to see more of this. [h3]Ending Note[/h3]Did you like the nominations? Want to see more of this in Sipenta, or have a few ideas on how to improve it? Let [u]Ti[/u] know today.[/hider] [hr][hr][center][i][h1]Let the Race Begin![/h1][/i][/center][/color]