At the risk of starting a tangent into games we'd like to see from the industry, I admit to often pondering over what it would take to reach a happy medium between the relative freedom and complexity of an immersive sim, and the somewhat restrictive design choices in survival horror, particularly one similar to Alien Isolation, where there's a nearly unbeatable AI stalking you. It's not impossible to avoid favoring one character build over another, I feel, but it'll likely take an amazing balancing act that not just any dev team can handle. Still, it's fun to imagine a game where the player can get acquainted with the inner workings of the space station and other such dynamics enough to coordinate with allied NPCs to progress the game, and on their own terms no less.